Driver Values change after move order of Node Group Input #113794

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opened 2023-10-17 01:52:46 +02:00 by Robert-Kezives · 6 comments

System Information
Operating system: Windows-10-10.0.22621-SP0 64 Bits
Graphics card: NVIDIA GeForce 940MX/PCIe/SSE2 NVIDIA Corporation 4.6.0 NVIDIA 536.67

Blender Version
Broken: version: 4.0.0 Beta, branch: blender-v4.0-release, commit date: 2023-10-16 10:32, hash: 1f0520034acd
Worked: (newest version of Blender that worked as expected)

Short description of error
While having Drivers from the Node Group Input if you move a Group Input Socket, the shader output change. From a Sky Texture to a Black and White Sky Texture. the color of the RGB node do not influence the Black and white color. Its weird because I think the order of the sockets have nothing to do with the result output of the Node Group.
In resume, The Values of the Driver Change if you move their orders.

The Drivers was made with Right Click, Copy as new Driver, Paste Driver.

Exact steps for others to reproduce the error
Take the RGB Color Node and place it Above of the Sky Texture on the Input/Output Interface Panel.

**System Information** Operating system: Windows-10-10.0.22621-SP0 64 Bits Graphics card: NVIDIA GeForce 940MX/PCIe/SSE2 NVIDIA Corporation 4.6.0 NVIDIA 536.67 **Blender Version** Broken: version: 4.0.0 Beta, branch: blender-v4.0-release, commit date: 2023-10-16 10:32, hash: `1f0520034acd` Worked: (newest version of Blender that worked as expected) **Short description of error** While having Drivers from the Node Group Input if you move a Group Input Socket, the shader output change. From a Sky Texture to a Black and White Sky Texture. the color of the RGB node do not influence the Black and white color. Its weird because I think the order of the sockets have nothing to do with the result output of the Node Group. In resume, The Values of the Driver Change if you move their orders. The Drivers was made with Right Click, Copy as new Driver, Paste Driver. **Exact steps for others to reproduce the error** Take the RGB Color Node and place it Above of the Sky Texture on the Input/Output Interface Panel.
Robert-Kezives added the
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labels 2023-10-17 01:52:46 +02:00
Iliya Katushenock added the
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Animation & Rigging
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Nodes & Physics
labels 2023-10-17 13:20:37 +02:00
@LukasTonne /
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I don't see the same node group interface as the screenshot, mine is a lot smaller, with no panels:
Screenshot_20231017_164947

I don't see the same node group interface as the screenshot, mine is a lot smaller, with no panels: ![Screenshot_20231017_164947](/attachments/256b3757-4c75-48e3-9235-7e325590d017)
Lukas Tönne added
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labels 2023-10-17 16:54:55 +02:00

Oh, sorry, it seems that is not new repression...

Oh, sorry, it seems that is not new repression...
Author

I don't see the same node group interface as the screenshot, mine is a lot smaller, with no panels:
Screenshot_20231017_164947

Hello Lukas! The Node group with panels is located on Shading -> World Shading.

It seams that the Driver Values shift one row below when you put any other socket above them .

> I don't see the same node group interface as the screenshot, mine is a lot smaller, with no panels: > ![Screenshot_20231017_164947](/attachments/256b3757-4c75-48e3-9235-7e325590d017) > Hello Lukas! The Node group with panels is located on Shading -> World Shading. It seams that the Driver Values shift one row below when you put any other socket above them .
Author

Oh, sorry, it seems that is not new repression...

Hello Illiya
oh, you mean it was already reported before?

> Oh, sorry, it seems that is not new repression... Hello Illiya oh, you mean it was already reported before?

No, just that is never works...

No, just that is never works...
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Reference: blender/blender#113794
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