Regression: GPU Compositor 2d stabilization is bugged in 4.1 #113864

Closed
opened 2023-10-17 21:56:08 +02:00 by Lucas · 6 comments

System Information
Operating system: Windows-10-10.0.19045-SP0 64 Bits
Graphics card: NVIDIA GeForce RTX 3060/PCIe/SSE2 NVIDIA Corporation 4.6.0 NVIDIA 537.42

Blender Version
Broken: version: 4.1.0 Alpha, branch: main, commit date: 2023-10-16 20:26, hash: f20e38d42216
Worked: 4.0.0 Beta from 10/10/23

Short description of error
GPU Compositor 2d stabilization doesn't display properly when rotation stabilization is enabled.
Exact steps for others to reproduce the error
[Please describe the exact steps needed to reproduce the issue]
[Based on the default startup or an attached .blend file (as simple as possible)]
Open provided blend file.
Enable and disable Rotation in the stabilize tab to see the difference. This file works properly in 4.0.
*It renders correctly, just the display stabilization is bugged

**System Information** Operating system: Windows-10-10.0.19045-SP0 64 Bits Graphics card: NVIDIA GeForce RTX 3060/PCIe/SSE2 NVIDIA Corporation 4.6.0 NVIDIA 537.42 **Blender Version** Broken: version: 4.1.0 Alpha, branch: main, commit date: 2023-10-16 20:26, hash: `f20e38d42216` Worked: 4.0.0 Beta from 10/10/23 **Short description of error** GPU Compositor 2d stabilization doesn't display properly when rotation stabilization is enabled. **Exact steps for others to reproduce the error** [Please describe the exact steps needed to reproduce the issue] [Based on the default startup or an attached .blend file (as simple as possible)] Open provided blend file. Enable and disable Rotation in the stabilize tab to see the difference. This file works properly in 4.0. *It renders correctly, just the display stabilization is bugged
Lucas added the
Priority
Normal
Type
Report
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Needs Triage
labels 2023-10-17 21:56:09 +02:00
Member

Hi, thanks for the report. Can indeed confirm the difference.
cc @OmarEmaraDev

Hi, thanks for the report. Can indeed confirm the difference. cc @OmarEmaraDev
Member

This is most likely not a bug. The behavior of transformations was changed in #112332. In that change, rotations are now realized at the point of the stabilize node, so the size of the image changes due to the expansion resulted from rotation, which is in-turn taken into account at the Scale node.

I am not sure what you really need, but I suspect the correct setup is to simply change the order of the nodes such that the scale happens first.

This is most likely not a bug. The behavior of transformations was changed in #112332. In that change, rotations are now realized at the point of the stabilize node, so the size of the image changes due to the expansion resulted from rotation, which is in-turn taken into account at the Scale node. I am not sure what you really need, but I suspect the correct setup is to simply change the order of the nodes such that the scale happens first. ![](https://projects.blender.org/attachments/b0098529-64ae-4e5f-8310-bfb8a8a100be)
Omar Emara added
Status
Needs Triage
and removed
Status
Confirmed
Priority
High
labels 2023-10-18 09:12:47 +02:00
Author

@OmarEmaraDev I changed the order and still the same bad behavior.image. It looks like the rotation stabilization enabled causes translation of the image. If you disable it looks correct.

@OmarEmaraDev I changed the order and still the same bad behavior.![image](/attachments/914c934c-07ce-4526-89ac-a626c623f7e0). It looks like the rotation stabilization enabled causes translation of the image. If you disable it looks correct.
246 KiB
Author

Just downloaded the newest alpha just in case and same problem, rotation enabled causes destabilization
image

Just downloaded the newest alpha just in case and same problem, rotation enabled causes destabilization ![image](/attachments/370c4bca-c161-4bb5-8d03-1f3de7d29f62)
Omar Emara self-assigned this 2023-10-18 10:24:04 +02:00
Omar Emara added
Status
Needs Info from Developers
and removed
Status
Needs Triage
labels 2023-10-18 10:24:51 +02:00
Member

I will take a closer look, maybe the issue is that rotation happens in global space while we expect it to happen in local space.

I will take a closer look, maybe the issue is that rotation happens in global space while we expect it to happen in local space.
Author

Made a video just in case

Made a video just in case
Blender Bot added
Status
Resolved
and removed
Status
Needs Info from Developers
labels 2023-10-25 15:31:38 +02:00
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Reference: blender/blender#113864
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