Regression: Blender 4.0 Beta - Bump Node Issue #113942
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Reference: blender/blender#113942
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System Information
Operating system: MacOS Ventura 13.4.1
Graphics card: M1 Ultra
Blender Version
Broken: (example: 4.0.0 Beta, e11f031d62cc,)
Worked: 3.6.4
Caused by
51923c09e2
Weird line Bump Node
Exact steps for others to reproduce the error
Hello, I've seen a problem when opening the same file without any change.
I've weird line/artifact that appear on my texture on Blender 4.0.0 Beta, I know it's a Beta and not a finish product but it was just for testing new features.
Blender 4.0 Beta - Bump Node Issueto Regression: Blender 4.0 Beta - Bump Node IssuePlease attach a small example .blend file with textures that demonstrates the issue so we can reproduce.
Hello,
I've reproduce this bug with an other blank project. Here's the .blend file
Thank you very much.
Can confirm a change in behavior, this changed between
1ad4f67d78
and8c6908eba5
Caused by
51923c09e2
Not sure if this is to be expected? Looks like inferior results to me
CC @brecht
CC @weizhen
Of course this might be expected, but will still raise prio for now.
This is bad, the algorithm has a discontinuity when z switches the sign, so N = {0.906022, -0.423203, -0.004779} would give a T of {0.183028, 0.381608, 0.906022}, but N = {0.906022, -0.423203, 0.004779} gives T = {0.183028, 0.381608, -0.906022}.
Probably this algorithm is more suitable when TBN is in the local shading frame instead of the global frame we are using.
At this point in the release cycle, I think the best solution is to revert this change. I will handle it.