GPv3: Rendering compound shapes #114071
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Reference: blender/blender#114071
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Design
We can represent compund shape by having a
shape_id
attribute on theCurve
domain.By default, every curve would have its own
shape_id
, e.g.0
,1
,2
,3
, etc.When two curves have the same
shape_id
they are considered to be part of the same shape.Implementation
shape_id
attribute).Drawing::triangles()
to compute the triangles for every shape rather than curve (if there exists ashape_id
attribute).IndexMask
of curves for every shape. Then compute the triangles of every shape by building a 2d array of points for each shape and callingBLI_polyfill_calc_arena
on that.grease_pencil_geom_batch_ensure
function still works with the change above.GPv3: Compound Shape Support (for geometric holes)to GPv3: Rendering compound shapesDuring the conference I took some notes on how we can use the delauny triangulation algorithm in Blender for this:
How to find a good fitting plane for a set of 3d coordinates:
How to project all the coordinates to that plane:
The input
meshintersect::CDT_input<double>
takes all the 2D points in theverts
array. Then theface
array contains a vector of indices into theverts
array for each element.Then call the delauney algorithm like this: