Bone group does not hide bone if it was moved using assign #114281

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opened 2023-10-30 17:39:05 +01:00 by Antonio Vazquez · 3 comments

System Information
Operating system: Windows-10-10.0.22000-SP0 64 Bits
Graphics card: NVIDIA GeForce RTX 2080 Ti/PCIe/SSE2 NVIDIA Corporation 4.6.0 NVIDIA 545.92

Blender Version
Broken: version: 4.0.0 Beta, branch: blender-v4.0-release, commit date: 2023-10-29 13:19, hash: e9ad267151c9

  1. Open default scene.
  2. Create an armature in the default bone group.
  3. Create bone_1 and bone_2.
  4. Create a new bone group.
  5. Create a bone_3.
  6. Select bone_2, the new bone group and press assign.
  7. Unselect all, and pressing the select button of the group bone_2 and bone_3 are selected.
  8. Hide the group, only bone_3 is hidden.

Example contains two bones in the last group. Hide group and only one bone is hidden.

**System Information** Operating system: Windows-10-10.0.22000-SP0 64 Bits Graphics card: NVIDIA GeForce RTX 2080 Ti/PCIe/SSE2 NVIDIA Corporation 4.6.0 NVIDIA 545.92 **Blender Version** Broken: version: 4.0.0 Beta, branch: blender-v4.0-release, commit date: 2023-10-29 13:19, hash: `e9ad267151c9` 1) Open default scene. 2) Create an armature in the default bone group. 3) Create `bone_1` and `bone_2`. 4) Create a new bone group. 5) Create a `bone_3`. 6) Select `bone_2`, the new bone group and press assign. 7) Unselect all, and pressing the select button of the group `bone_2` and `bone_3` are selected. 8) Hide the group, only `bone_3` is hidden. Example contains two bones in the last group. Hide group and only one bone is hidden.
Antonio Vazquez added the
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labels 2023-10-30 17:39:06 +01:00
Member

Bone.002 is a member of both Group B and Group C.
If it was a member of Group C only, then hiding Group C works properly.
(alternatively, you would have to hide both Group B and Group C to fully hide Bone.002)

Em, yes, this is different to 3.6 bone layers [where we could only be part of one layer].
So this seems burried in the design, not sure if @dr.sybren wants to comment?

Personally, I dont think it is a bug.

`Bone.002` is a member of both `Group B` and `Group C`. If it was a member of `Group C` **only**, then hiding `Group C` works properly. (alternatively, you would have to hide both `Group B` and `Group C` to fully hide `Bone.002`) Em, yes, this is different to 3.6 bone layers [where we could only be part of one layer]. So this seems burried in the design, not sure if @dr.sybren wants to comment? Personally, I dont think it is a bug.
Member

Clarified in chat with @antoniov , will close then

Clarified in chat with @antoniov , will close then
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labels 2023-11-01 16:09:32 +01:00

Bone.002 is a member of both Group B and Group C.
If it was a member of Group C only, then hiding Group C works properly.
(alternatively, you would have to hide both Group B and Group C to fully hide Bone.002)

Em, yes, this is different to 3.6 bone layers [where we could only be part of one layer].
So this seems burried in the design, not sure if @dr.sybren wants to comment?

For the record: Bones could be part of multiple armature layers, and would be shown if any of these layers were visible. 4.0 bone collections & 3.6 armature layers behave in exactly the same way (or at least, they should, if not it's a bug).

I think you're confusing armature layers with bone groups. A bone could only be part of one bone group. These determined bone color, though, and not visibility.

> `Bone.002` is a member of both `Group B` and `Group C`. > If it was a member of `Group C` **only**, then hiding `Group C` works properly. > (alternatively, you would have to hide both `Group B` and `Group C` to fully hide `Bone.002`) > > Em, yes, this is different to 3.6 bone layers [where we could only be part of one layer]. > So this seems burried in the design, not sure if @dr.sybren wants to comment? For the record: Bones could be part of multiple armature layers, and would be shown if any of these layers were visible. 4.0 bone collections & 3.6 armature layers behave in exactly the same way (or at least, they should, if not it's a bug). I think you're confusing armature layers with bone groups. A bone could only be part of one bone group. These determined bone color, though, and not visibility.
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Reference: blender/blender#114281
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