EEVEE Next: Volume material does not render when viewport display is set to wire or bounds #114391

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opened 2023-11-02 07:15:57 +01:00 by Sun Kim · 3 comments
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System Information
Operating system: Windows-10-10.0.19045-SP0 64 Bits
Graphics card: NVIDIA GeForce RTX 2060 SUPER/PCIe/SSE2 NVIDIA Corporation 4.6.0 NVIDIA 545.84

Blender Version
Broken: version: 4.1.0 Alpha, branch: main, commit date: 2023-10-31 18:59, hash: fdd11aba68f7
Worked: n/a

Short description of error
In EEVEE Next, volume material does not render when viewport display is set to wire or bounds.

Exact steps for others to reproduce the error

  • Add volume material to a mesh (and remove the surface material if there's one)
  • In object's viewport display setting set Display As to Wire or Bounds
  • In the legacy EEVEE volume material is still rendered, while in EEVEE Next volume material does not render

EEVEE legacy:

volume_wire_eevee_legacy.png

EEVEE Next:

volume_wire_eevee_next.png

Test file: eevee_volume_with_wire_display.blend

I'm not sure if this is an intended change. But since Cycles shares the legacy EEVEE's behavior I assume it is not.

(Personally I find the old behavior more convenient when working with big mesh volumes that span across the scene. Because they don’t get in the way of selecting other objects while properly rendered as volume in the render preview.)

**System Information** Operating system: Windows-10-10.0.19045-SP0 64 Bits Graphics card: NVIDIA GeForce RTX 2060 SUPER/PCIe/SSE2 NVIDIA Corporation 4.6.0 NVIDIA 545.84 **Blender Version** Broken: version: 4.1.0 Alpha, branch: main, commit date: 2023-10-31 18:59, hash: `fdd11aba68f7` Worked: n/a **Short description of error** In EEVEE Next, volume material does not render when viewport display is set to wire or bounds. **Exact steps for others to reproduce the error** - Add volume material to a mesh (and remove the surface material if there's one) - In object's viewport display setting set `Display As` to `Wire` or `Bounds` - In the legacy EEVEE volume material is still rendered, while in EEVEE Next volume material does not render EEVEE legacy: ![volume_wire_eevee_legacy.png](/attachments/17b3b9ae-d6c3-4a8b-9c7c-d76f28844891) EEVEE Next: ![volume_wire_eevee_next.png](/attachments/6690f75f-5dfe-44ec-b556-90ad332e7689) Test file: [eevee_volume_with_wire_display.blend](/attachments/e99b3f3b-595f-4bf7-8240-34495d215725) I'm not sure if this is an intended change. But since Cycles shares the legacy EEVEE's behavior I assume it is not. (Personally I find the old behavior more convenient when working with big mesh volumes that span across the scene. Because they don’t get in the way of selecting other objects while properly rendered as volume in the render preview.)
Sun Kim added the
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labels 2023-11-02 07:15:58 +01:00
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Thanks for the report. I can confirm.

Thanks for the report. I can confirm.
Pratik Borhade added
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Viewport & EEVEE
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labels 2023-11-02 10:03:46 +01:00
Member

Seems to be the same for Surface materials as well, no? (they also dont render then)

Seems to be the same for Surface materials as well, no? (they also dont render then)

The behavior was unified with cycles. 1f2b935146

The behavior was unified with cycles. 1f2b935146f84d531b5a46f982484f0f55f7302d
Blender Bot added
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and removed
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labels 2024-05-09 19:33:46 +02:00
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Reference: blender/blender#114391
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