New Node interface API is ambiguous on socket removal #114481
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Reference: blender/blender#114481
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Blender Version
Broken: 4.0
Worked: 3.6
Short description of error
the python api has changed from tree.inputs.new(name="My Input") to tree.interface.new_socket(name="My Input", in_out='INPUT'), and tree.inputs.remove(socket) to tree.interface.remove(socket)
without requiring the socket type in the removal means if you have an input and output with the same name, then you cant tell what it will delete.
Hi, thanks for the report. I agree with the idea to have one parameter to distinguish input/output sockets for remove operator
I'll update the description with example.
Before that, I would be interested to know the method you used for obtaining the desired socket. I'll share my code with you:
I think I'd misunderstood the example to be honest, I was assuming the socket in the remove was the key, rather than you having to find it. The whole update to the interfaces is kind of a clusterf to be honest, its a lot worse to work with than the old interface. Everything takes longer more verbose commands to do, and several ops are now ambiguous and require iterating over things before you can use them usefully.
Think you'd have to do
socket_to_remove = [s for s in node_tree.interface.items_tree if s.name=='new-socket' and s.in_out=='INPUT'][0]
or something along those lines to be sure
yes, the issue is not related to
interface.remove
, instead obtaining desired socket looks more lengthy than the old method.I'll poke GN devs for awareness (they might be aware already 🙂 ). cc @HooglyBoogly @JacquesLucke