New Node interface API is ambiguous on socket removal #114481

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opened 2023-11-04 13:10:15 +01:00 by Simarilius · 4 comments

Blender Version
Broken: 4.0
Worked: 3.6

Short description of error
the python api has changed from tree.inputs.new(name="My Input") to tree.interface.new_socket(name="My Input", in_out='INPUT'), and tree.inputs.remove(socket) to tree.interface.remove(socket)
without requiring the socket type in the removal means if you have an input and output with the same name, then you cant tell what it will delete.

**Blender Version** Broken: 4.0 Worked: 3.6 **Short description of error** the python api has changed from tree.inputs.new(name="My Input") to tree.interface.new_socket(name="My Input", in_out='INPUT'), and tree.inputs.remove(socket) to tree.interface.remove(socket) without requiring the socket type in the removal means if you have an input and output with the same name, then you cant tell what it will delete.
Simarilius added the
Priority
Normal
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labels 2023-11-04 13:10:16 +01:00
Member

Hi, thanks for the report. I agree with the idea to have one parameter to distinguish input/output sockets for remove operator
I'll update the description with example.

Hi, thanks for the report. I agree with the idea to have one parameter to distinguish input/output sockets for remove operator I'll update the description with example.
Pratik Borhade added
Module
Python API
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Interest
Nodes & Physics
and removed
Status
Needs Triage
labels 2023-11-06 11:42:19 +01:00
Member

Before that, I would be interested to know the method you used for obtaining the desired socket. I'll share my code with you:

node_tree = D.node_groups['Geometry Nodes']
node_tree.interface.new_socket(name="new-socket", in_out='INPUT')
node_tree.interface.new_socket(name="new-socket", in_out='OUTPUT')

socket_to_remove = node_tree.interface.items_tree['new-socket'] #get socket to delete (this is returning the recent socket with matching name)

node_tree.interface.remove(socket_to_remove)
Before that, I would be interested to know the method you used for obtaining the desired socket. I'll share my code with you: ``` node_tree = D.node_groups['Geometry Nodes'] node_tree.interface.new_socket(name="new-socket", in_out='INPUT') node_tree.interface.new_socket(name="new-socket", in_out='OUTPUT') socket_to_remove = node_tree.interface.items_tree['new-socket'] #get socket to delete (this is returning the recent socket with matching name) node_tree.interface.remove(socket_to_remove) ```
Pratik Borhade added
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Needs Information from User
and removed
Status
Confirmed
labels 2023-11-06 11:50:33 +01:00
Author

I think I'd misunderstood the example to be honest, I was assuming the socket in the remove was the key, rather than you having to find it. The whole update to the interfaces is kind of a clusterf to be honest, its a lot worse to work with than the old interface. Everything takes longer more verbose commands to do, and several ops are now ambiguous and require iterating over things before you can use them usefully.

Think you'd have to do
socket_to_remove = [s for s in node_tree.interface.items_tree if s.name=='new-socket' and s.in_out=='INPUT'][0]
or something along those lines to be sure

I think I'd misunderstood the example to be honest, I was assuming the socket in the remove was the key, rather than you having to find it. The whole update to the interfaces is kind of a clusterf to be honest, its a lot worse to work with than the old interface. Everything takes longer more verbose commands to do, and several ops are now ambiguous and require iterating over things before you can use them usefully. Think you'd have to do socket_to_remove = [s for s in node_tree.interface.items_tree if s.name=='new-socket' and s.in_out=='INPUT'][0] or something along those lines to be sure
Member

yes, the issue is not related to interface.remove, instead obtaining desired socket looks more lengthy than the old method.
I'll poke GN devs for awareness (they might be aware already 🙂 ). cc @HooglyBoogly @JacquesLucke

yes, the issue is not related to `interface.remove`, instead obtaining desired socket looks more lengthy than the old method. I'll poke GN devs for awareness (they might be aware already 🙂 ). cc @HooglyBoogly @JacquesLucke
Pratik Borhade added
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Needs Info from Developers
and removed
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Needs Information from User
labels 2023-11-14 12:16:59 +01:00
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Reference: blender/blender#114481
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