Fluid Simulation Creating More Fluid Out of Thin Air. #114506
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Reference: blender/blender#114506
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System Information
Operating system: Linux-6.2.0-33-generic-x86_64-with-glibc2.35 64 Bits
Graphics card: NVIDIA GeForce RTX 4070 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 530.30.02
Blender Version
Broken: version: 3.5.1, branch: blender-v3.5-release, commit date: 2023-04-24 18:11, hash:
e1ccd9d4a1d3
Worked: N/A
Short description of error
Fluid simulation creates new fluid out of thin air
Exact steps for others to reproduce the error
Take the basic cube in blender, and run the "Quick Liquid" on it. Increase the resolution to 64 and use type All with resume enabled. Select the cube and make sure it is set to "Geometry". Bake and then watch the results. More fluid appears that the volume of the original cube.
Update: Just tried the same on the newest version of blender, same issue. (3.6.5 LTS)
I have another example (more complex but same general idea)
One again, it uses a cube with "Gemetry" not inflow or outflow.
Hi, thanks for the report. Is it observable at start frame or when fluid leaves the source geometry?
I think I'm able to confirm the behavior but wanted to double check before we proceed.
I'm not sure, it seems to be when it leaves the geometry. When it just sits idle, nothing seems to happen, but if there is interaction or if it falls or anything, it appears to create new fluid.
Hi, would be helpful if you can highlight the exact issue in screenshot or uploaded video above.
Well the issue is my fluid sim is creating more fluid out of nothing. I have run several tests, and as far as I can tell, it only happens when the fluid is moved from the geometry, either by gravity or collisions, as shown in the attached video.
Can confirm the problem.
Turning OFF
Use Adaptive Time Steps
kind of gets rid of the problem.This issue has been reported before however, see #77510, will close as a duplicate.
Please subscribe in #77510 if you want further updates.