Overlay Next: Outline of selected objects not appearing, selection crashes #114543
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Reference: blender/blender#114543
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System Information
Operating system: Windows-10-10.0.19044-SP0 64 Bits
Graphics card: NVIDIA GeForce RTX 3060/PCIe/SSE2 NVIDIA Corporation 4.6.0 NVIDIA 546.01
Blender Version
Broken: version: 4.1.0 Alpha, branch: main, commit date: 2023-11-06 10:24, hash:
e5327fa5b7c8
Worked: (newest version of Blender that worked as expected)
Short description of error
In Blender v4.1 and newly downloaded 4.2 today has an issue with displaying outline of selected objects. In the overlay tab I have outline selected checked and even wireframe. Both aren't showing.
Exact steps for others to reproduce the error
Blender Preferences
>Experimental
, enableOverlay Next
Thanks for the report, @R3NALDO.
I tested on a similar setup, but I still can't replicate the bug.
To better understand the problem, could you please provide some additional information? Here are a few questions:
Possible causes of the problem could include a bug in the software, a compatibility issue with your graphics card, or a misconfiguration in the settings.
All objects, All scenes.
I have double clicked and nothing. Even when going into edit mode, I can't see verts, edges or faces. No updates have been made to my graphics card.
Blender 3.6 shows these perfectly but the problem is that my project has been updated to 4.1 now and I can't go back.
It may be useful to make a screen recording showing the problem.
And show all the places where this is broken:
And in my big scene blender crashes when going into wireframe mode.
Solved it. Overlay next was enabled in the experimental tab and this took the wireframes away!
Outlined selected object not showingto Overlay Next: Outline of selected objects not appearingWill raise priority here since it is a crasher (so makes Overlay Next unusable atm.)
CC @pragma37
Overlay Next: Outline of selected objects not appearingto Overlay Next: Outline of selected objects not appearing, selection crashes@lichtwerk Overlay Next is an experimental feature that it's not even in active development at the moment.
I don't think it makes sense to raise priority in this case, even if it's a crash.
Feel free to lower prio again then (I was just going over crash reports -- and since "most" of them deserve it I was raising it here as well)