VSE text strips can attempt to load fonts from threaded context, which is not allowed. #114592
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Reference: blender/blender#114592
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System Information
Operating system: N/A
Graphics card: N/A
Blender Version
Broken: current main
Worked: Never ?
Short description of error
The VSE text strip tries to load VFont data in several places, including from code called from non-main threads.
E.g.
copy_text_effect
callback is called as part of Scene 'CoW' copying during depsgraph evaluation, which can be done from a worker thread.BLF loading code is not thread safe in any way.
Commit
2f8499415b
is a quick band-aid fix to address this issue, but the actual problem is that a strip can try to load a missing font from depsgraph evaluation code. Proper solution is likely rather to store the fact that a font could not be loaded somehow, and avoid trying to reload it over and over.Exact steps for others to reproduce the error
Make a debug build of current main with
2f8499415b
reverted (or neutralized with snippet patch below).Scene.001
, attempt to add aScene
strip ofScene
.String to Curve
node works in geometry node (fully multithreaded). After short research,vfont.cc
have singleton mutex for such things.@mod_moder That may be so, but issue here is that this code directly uses BLF, fully by-passing BKE VFont code...
@ZedDB @iss FYI.
I was thinking about solution quite some time ago, but did not come up with something reasonable. Will check BKE VFont code to see how I can avoid this situation.
@iss any reason not to 'just' use the VFont API directly?
@mont29 At the time when I implemented patch I wasn't aware of API existing, after that I did not come across it.
I haven't looked at this deeply, but wouldn't this problem be helped by using
BLF_load_unique
instead ofBLF_load
andBLF_load_mem_unique
instead ofBLF_load_mem
?FreeType and our use of it are threadsafe, but the FontBLF struct has parts that are not - like pen position, aspect, etc. But this doesn't matter if you are the only user of it. We load a unique (2nd) copy of our monospaced font just for render info for this same problem.
EDIT: Oh, I see now there are notes about wanting to ensure that the same font is not loaded multiple times for multiple strips. So my idea wouldn't works here. Oh well...
So I have checked the VFont API and current VSE code. The reason it uses BLF directly seems to be, that it provides a simple way to draw text to bitmap buffer. A solution could be to make similar function as
BKE_vfont_to_curve_ex()
for drawing to aImBuf
, that seems to be most logical approach to me. However the renderer would still be BLF. So this doesn't solve the issue of thread safety, since render jobs needs to load and render the font anyway. Technically render job could pre-load all fonts from main thread, but drawing won't be covered. In past I have implemented glyph cache mutex to make rendering of fonts thread safe, but as @Harley mentioned, this is complete solution. But for VSE rendering this was fine, as it normally is only user of the font.Looking at BLF API, fonts are referenced by
int fontid
instead ofFontBLF
pointer. I remember wanting to change this some time ago. That way you can have mutex locked acquire / release functions where you would have exclusive control over font drawing.@Harley Would you see any issue with making BLF loading and usage thread safe as I suggest?
Interesting...
All of FreeType and our calls to it are now threadsafe. And with the addition of FreeType caching we no longer have a one-to-one relationship between a FontBLF and a freetype face. FreeType will now load and unload fonts whenever it wants, and we no longer require a face to be loaded unless you need new glyphs rendered and it will likely be unloaded shortly after. In fact we have been running for a few years now where FreeType can not have more than four faces open at a time, so it is quite often bringing them in and out without us even noticing.
But there are some things in FontBLF itself that is not threadsafe, like the current pen position for example. As you mention we are currently using fontid in the public API, which means we are generally reusing those (unless we call BLF_load_unique instead) for no real reason. I think you are right in that we could always just create a new FontBLF when asked and use a pointer to it. Fairly certain we almost everything in c++ now so we could probably use that directly. The underlying code might have two different FontBLF use the same face, but that would great and is what happens now anyway.
It would be nice time to get rid of BLF_MAX_FONT, now 64, and the
global_font
array. Use some better limitless list instead. We actually have no need to limit the number of FontBLF at all.This idea would probably break something in the python api. Although they could use the returned pointer as an integer as they do now, I think they would be treating 0 and/or -1 or something as special. Might not be a biggie, not sure. We need to keep track of the regular and mono UI fonts anyway.
Sounds interesting.
What exactly do you need? You could provide a pointer to an Imbuf, an output string, a pen position, and details of the font and size, weight, etc. I could write out to that surface and then return a new pen position?