The compositor in an another scene is tiggered when geometry modifications are done in the main scene. #114648
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Reference: blender/blender#114648
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System Information
Operating system: Win 11
Graphics card: RTX 207
Blender Version
Broken:
869372ffc3
Short description of error
Making modifications in one scene triggers updates in the compositor of another scene, if the view layer is added as a node. In theory the compositor should be calculated or triggered only after a real rendering or in the actual compositor, that does not seem to be case here. Please see the video where I stacked two scenes on top of each other by utilizing having both scenes open via opening the other scene in another main window.
The compositor should not be triggered given the realtime GPU is not enabled either in the viewports. This triggering seems to happen with the tiled and the fullframe compositors. This issue becomes a real performans killer in actual heavier production scenes. The only solution I found is to disable all the compositors everywhere in all scenes.
Exact steps for others to reproduce the error
load the attached scene
make sure you can see both of the scene (scene and comp) updates
play with the merge distance value in the geometry nodes graph
watch the updates in the other
The compositor in an another scene is tiggered when modificationsa are done in the main sceneto The compositor in an another scene is tiggered when geometry modifications are done in the main scene.Thanks for the report. I can confirm
#113653 is related
There is a notifier for scene changes which triggers compositor updates, please check above report as well