Material color support for Retopology overlay #114843
Labels
No Label
Interest
Alembic
Interest
Animation & Rigging
Interest
Asset Browser
Interest
Asset Browser Project Overview
Interest
Audio
Interest
Automated Testing
Interest
Blender Asset Bundle
Interest
BlendFile
Interest
Collada
Interest
Compatibility
Interest
Compositing
Interest
Core
Interest
Cycles
Interest
Dependency Graph
Interest
Development Management
Interest
EEVEE
Interest
EEVEE & Viewport
Interest
Freestyle
Interest
Geometry Nodes
Interest
Grease Pencil
Interest
ID Management
Interest
Images & Movies
Interest
Import Export
Interest
Line Art
Interest
Masking
Interest
Metal
Interest
Modeling
Interest
Modifiers
Interest
Motion Tracking
Interest
Nodes & Physics
Interest
OpenGL
Interest
Overlay
Interest
Overrides
Interest
Performance
Interest
Physics
Interest
Pipeline, Assets & IO
Interest
Platforms, Builds & Tests
Interest
Python API
Interest
Render & Cycles
Interest
Render Pipeline
Interest
Sculpt, Paint & Texture
Interest
Text Editor
Interest
Translations
Interest
Triaging
Interest
Undo
Interest
USD
Interest
User Interface
Interest
UV Editing
Interest
VFX & Video
Interest
Video Sequencer
Interest
Virtual Reality
Interest
Vulkan
Interest
Wayland
Interest
Workbench
Interest: X11
Legacy
Blender 2.8 Project
Legacy
Milestone 1: Basic, Local Asset Browser
Legacy
OpenGL Error
Meta
Good First Issue
Meta
Papercut
Meta
Retrospective
Meta
Security
Module
Animation & Rigging
Module
Core
Module
Development Management
Module
EEVEE & Viewport
Module
Grease Pencil
Module
Modeling
Module
Nodes & Physics
Module
Pipeline, Assets & IO
Module
Platforms, Builds & Tests
Module
Python API
Module
Render & Cycles
Module
Sculpt, Paint & Texture
Module
Triaging
Module
User Interface
Module
VFX & Video
Platform
FreeBSD
Platform
Linux
Platform
macOS
Platform
Windows
Priority
High
Priority
Low
Priority
Normal
Priority
Unbreak Now!
Status
Archived
Status
Confirmed
Status
Duplicate
Status
Needs Info from Developers
Status
Needs Information from User
Status
Needs Triage
Status
Resolved
Type
Bug
Type
Design
Type
Known Issue
Type
Patch
Type
Report
Type
To Do
No Milestone
No project
No Assignees
3 Participants
Notifications
Due Date
No due date set.
Dependencies
No dependencies set.
Reference: blender/blender#114843
Loading…
Reference in New Issue
No description provided.
Delete Branch "%!s(<nil>)"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
A common workflow during retopology is marking important loops with material colors.
Unfortunately the Retopology overlay only supports a single theme color.
First design using material colors
The situation could be improved by adding an option to use the material colors for the retopology overlay.
Each face then uses the RGB values of the material colors and the alpha value of the theme color for the correct transparent look.
Updated design
After a first implementation and some debate around using faceset instead of material color, this is the updated design:
The integration of face sets would be beneficial for these uses:
Not a lot is needed for this for now:
Essential
Long Term
Discussed this with @Jeroen-Bakker. He could have time soon to look into this.
Do you have an example file setup that I can use during testing?
Here's an example file.
A give it a thought, something I think is still missing is how to handle opacity for these cases. Using the user pref color alpha is just to hidden. Using material color alpha influences other drawin modes.
Possible options:
For the first iteration I will go for the opacity slider when material colors are selected. A good default value will be determined during testing.
@JulienKaspar any preference or should I keep to what is written in the description (reuse user pref alpha value)
I think it would be interesting to see if the alpha value from the preference color is enough. I agree that it's too hidden if people want to change it.
But it could also be the case that people never need to change the opacity. It's better not to add yet another overlay setting until we need to.
Personally, I never alter it. I only once increased the alpha value to 0.2 in my theme preferences but left it at that ever since.
I updated the task description to the latest design.
I'll close the current PR which implement the old design.