New retiming feature completely breaks projects with previously altered timing #114859
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Reference: blender/blender#114859
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System Information
Operating system: Windows 10
Graphics card: Nvidia RTX 2070 Super
Blender Version
Broken: 4.0
Worked: 3.6.5
Video clips that have been previously retimed have had their timings reset in projects created prior to 4.0, completely breaking existing projects.
Also, it seems that it doesn't adjust the timing for the entire clip. In a broken project, it won't adjust clip length to fit retiming percent. It creates a new retiming key instead and leaves some portion of the clip at seemingly 100% speed, even though it reports it as being some percent lower than that, I am unable to reproduce the latter issue in a fresh project however.
The first file is a clean project, just created in 3.6.5 to demonstrate the retiming issue, the second file is a stripped version of file I discovered the issue on, and demonstrates the retiming issue where it inserts keyframes instead of retiming the entire clip.
-Create a video project in a pre-4.0 version of Blender.
-Add a video clip to it, retime it to something other than 1.0
-Open the project in 4.0
Hi, thanks for the report. AFAICS, the retimed strip from 3.6 is restored to default (without speed factor) when launched in 4.0.
Did I understand the reported problem correctly? or I missed something?
Yes, that is the primary issue, there was also an issue with not being able to retime them properly again after that in my case.
In the project I noticed the problem, I was unable to correct the clips being reset to default timing because the clip would just add a new timing keyframe to the clip without adjusting the length of the clip in the timeline because it would leave some minuscule amount of the clip unaffected.
I was unable to replicate the second issue in a fresh project opened in 4.0 however, that's why I also included the example of the existing project that I brought over. I realize that maybe should be a separate issue and I can open a second bug report if that would be better.
Yes, a separate report would be good.
cc @iss
Eeh sorry about this, somehow I assumed, that I have versioning for simple cases in main already :(
By simple I mean without animation. Also sound strips would be probably a bit tricky, but as long as they aren't animated it's rather simple math so will fix.
ok awesome, thanks for the reply. I'll go ahead and open a separate report for the secondary issue too.