Bevel modifier bug #114860

Closed
opened 2023-11-14 19:17:22 +01:00 by Mykola Filon · 4 comments

System Information
Operating system: Windows-10-10.0.22631-SP0 64 Bits
Graphics card: NVIDIA GeForce RTX 4090/PCIe/SSE2 NVIDIA Corporation 4.6.0 NVIDIA 546.01

Blender Version
Broken: version: 4.0.0, branch: blender-v4.0-release, commit date: 2023-11-13 17:26, hash: 878f71061b8e
Worked: (newest version of Blender that worked as expected)

Short description of error
Complex Solidify + Bevel working incorrectly with marked with bevel - ignoring which vertexes have wbevel weight 1.0 or 0.0, making bevel on all vertexes

Exact steps for others to reproduce the error

  • Open attached .blend file or
    • Create plane
    • Add some subdivisions to have more vertecies on the mesh
    • Mark outer edges with bevel weight 1.0
    • Mark corner vertecies with bevel weight 1.0
    • Add Solidify modifier to mesh, change from Simple to Comlex Type
    • Add Bevel modifier. Limit method to Weight

In 3.6 you are getting bevel only on marked edges+marked vertecies
In 4.0 making bevel on all vertecies which are in the marked edges with bevel weight

**System Information** Operating system: Windows-10-10.0.22631-SP0 64 Bits Graphics card: NVIDIA GeForce RTX 4090/PCIe/SSE2 NVIDIA Corporation 4.6.0 NVIDIA 546.01 **Blender Version** Broken: version: 4.0.0, branch: blender-v4.0-release, commit date: 2023-11-13 17:26, hash: `878f71061b8e` Worked: (newest version of Blender that worked as expected) **Short description of error** Complex Solidify + Bevel working incorrectly with marked with bevel - ignoring which vertexes have wbevel weight 1.0 or 0.0, making bevel on all vertexes **Exact steps for others to reproduce the error** - Open attached .blend file or - Create plane - Add some subdivisions to have more vertecies on the mesh - Mark outer edges with bevel weight 1.0 - Mark corner vertecies with bevel weight 1.0 - Add Solidify modifier to mesh, change from Simple to Comlex Type - Add Bevel modifier. Limit method to Weight In 3.6 you are getting bevel only on marked edges+marked vertecies In 4.0 making bevel on all vertecies which are in the marked edges with bevel weight
Mykola Filon added the
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labels 2023-11-14 19:17:22 +01:00

Strangely, the new edges created by solidify copy the bevel weight of neighboring edges.

It would make more sense to use the bevel weight of the original vertex.

Caused by 2a56403cb0

@HooglyBoogly ^

Strangely, the new edges created by solidify copy the bevel weight of neighboring edges. It would make more sense to use the bevel weight of the original vertex. Caused by 2a56403cb0 @HooglyBoogly ^
Member

Long term this can be done by storing different attribute propagation settings. But for now, bevel weights are just propagated as generic attributes, that's the tradeoff of the design.

Long term this can be done by storing different attribute propagation settings. But for now, bevel weights are just propagated as generic attributes, that's the tradeoff of the design.

I see.

Since the modifier will not know for what use the attribute will be intended, it would be somewhat random to take attribute from one type of element (vertices) and convert it to another (edges).

But propagating what is intended for the edge bevel to new edges does not seem to be advantageous. It looks like a regression.

Maybe the Solidify interface should add a new feature to avoid this?
Something like: Propagate Attribute from Vertex: [Source Attribute] [Target Attribute]

I see. Since the modifier will not know for what use the attribute will be intended, it would be somewhat random to take attribute from one type of element (vertices) and convert it to another (edges). But propagating what is intended for the edge bevel to new edges does not seem to be advantageous. It looks like a regression. Maybe the Solidify interface should add a new feature to avoid this? Something like: `Propagate Attribute from Vertex: [Source Attribute] [Target Attribute]`

Or:
Propagate Vertex Attribute to Edge: [Attribute A, Attribute B, Attribute C] + Add

Or: **Propagate Vertex Attribute to Edge:** [Attribute A, Attribute B, Attribute C] + Add
Hans Goudey added
Type
Bug
and removed
Type
Report
labels 2023-11-20 14:43:30 +01:00
Blender Bot added
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labels 2023-11-20 14:45:34 +01:00
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Reference: blender/blender#114860
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