Regression: Workbench render performance issue #114990
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Reference: blender/blender#114990
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System Information
Operating system: Windows-10-10.0.22621-SP0 64 Bits
Graphics card: Intel(R) UHD Graphics Intel 4.6.0 - Build 31.0.101.2111
Blender Version
Broken: version: 4.0.0, branch: blender-v4.0-release, commit date: 2023-11-13 17:26, hash:
878f71061b8e
Worked: 3.6.5, branch: blender-v3.6-release, commit date: 2023-10-16 14:30, hash:
cf1e1ed46b7e
Short description of error
Render time with Workbench render engine is about 275% of the render time in 3.x version.
It also affects VSE scene strip preview with Solid shading scene strip display.
Exact steps for others to reproduce the error
Start Render Animation with the Workbench render engine selected.
To see a low performance of a scene strip preview in VSE with the attached file:
Workbench render performance issueto Regression: Workbench render performance issueCan't reproduce here. Could be HW related.
Yes, I have also checked with a different hardware. Drastically decreased performance of the Workbench render does not occur. However, the poor performance for the preview of scene strips in VSE remains but not so severe.
@Ian-Dorow Can you provide playback speeds for 3.6 and 4.x? Also can you clarify previous comment as to what HW (GPU) did you test and what performance regression did you approximately observed?
Playback speed for scene strip preview in VSE on Intel UHD Graphics for 10th Gen Intel (Intel i5-1035G1 CPU), Windows-10 64 Bits:
Blender 3.6.5 approximate average fps: 12;
Blender 4.0.1 approximate average fps: 0.49.
Playback speed for scene strip preview in VSE on Intel HD Graphics 5500 (Intel Core i5-5200U CPU), Arch Linux 6.6.1:
Blender 3.6.5 approximate average fps: 17;
Blender 4.0.0 approximate average fps: 6.8.
In the attachments are presented comparison charts between rendering time with Workbench Render for each of the mentioned systems. Also, in the attachments are included *.csv tables with rendering time for each of the versions and the systems.
A file from the attachment in the initial post (Workbench_low_performance_4.0.blend) was used for testing.
Sorry, I have missed notification on this report, can you check 4.1 build from https://builder.blender.org/download/daily/? There have been some performance improvements in VSE. Either way, will change status because I can not reproduce this issue.
Cant spot a performance decrease here
No, no improvements with 4.1 version.
I'm not sure this was caused by the Workbench rewrite.
I've noticed that a new Workbench instance is created every frame, so shaders are being re-compiled every frame (this wasn't the case on the previous Workbench).
I thought the issue of instances being re-created every frame should have been solved by #116199, but this seems to be following a different path were the issue is still present.
Anyway, even after skipping shader recompilation, I still get worse performance in the current version.
But Workbench doesn't seem to be the bottleneck:
@Ian-Dorow Could you check performance with this build?
#118062 (comment)/
I get pretty much identical performance to 3.6 on an AMD iGPU for animation renders, but VSE is still slower.
@pragma37 Unfortunately, I can not find PR118062 variant of a build available for download, not via link provided nor into All Patches or All Archived Builds sections.
Oops! It looks like there were issues with the build-bot yesterday.
This one works: https://builder.blender.org/download/patch/PR118062/
Can confirm that with build PR118062 the issue is gone in the Workbench render. VSE preview seems to be slower than in 3.6 but drastically better than with reported version.
I have about 14-18 fps with 3.6 and about 10 fps with PR118062. Without the fix VSE preview is about 0.36-0.4 fps with 4.x.