VSE waveform drawing in sound strip #115274
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Reference: blender/blender#115274
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Currently the rendering of waveforms in the VSE looks as follows:
In this proposal, we represent the wave as "vertical bars". The bars have fixed width, and increase or decrease in number depending on the horizontal zoom level. Once we reach a certain zoom level, we can optionally draw only the outline of the bars.
Furthermore, depending on the zoom level (or even a view setting) we represent the waveform as an actual oscillating wave, or we mirror the negative values in order to create a symmetric representation of the wave. In the case of symmetric representation, the wave can also be displayed as "half", to show more detail.
Some notes so they don't get lost in the chat:
As part of trying to optimize VSE timeline drawing performance, I've looked at waveform drawing. Doing the "square" like proposed above is actually a bit faster compared to current code. Here's what I have now in a local change; current blender vs modified code that displays "square" shape:
You can notice that the squares do not reach as high peaks as the "current" code. That is actually a bug in current code; it often overshoots the actual sample values when trying to interpolate them (which is partially why when zoomed in the wave looks kinda weird). It also results in sometimes the waveform display showing red "clipped" parts when in fact there aren't any (again due to same issue; it interpolates the samples wrong).
As a follow up to this implementation, here is a proposal for how handle waveforms display in the VSE Overlays popover.
This mockup addressed three topics:
Each topic should be addressed in its own commit.
Informally reviewed with Sergey and @dfelinto.
All the items are done, I think!