Library override resync enforce detaches actions from rigs in Blender 4.0 #115280

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opened 2023-11-22 20:03:31 +01:00 by Raymond-Luc · 7 comments

System Information
Operating system: Windows 10 Pro 64-bit (10.0 Build 19045)
Graphics card: Nvidia Geforce RTX 2060 Super

Blender Version
Broken: Version 4.1.0 Alpha, 4.01
Date 2023-11-16 14:21
Hash: 3343a3fc4d
Branch: PR114407
Worked:Blender 3.6.5

On library overridden rigs, when the resync enforce operator is ran it detaches the current actions from any armatures in the collection.

Steps to recreate:

  • Link in a rig
  • Make library override (used the f3 search)
  • Add a key or attach action to the armature
  • Right click the LO collection, Library override -> troubleshoot -> resync enforce

Based on the default startup or an attached .blend file (as simple as possible).

**System Information** Operating system: Windows 10 Pro 64-bit (10.0 Build 19045) Graphics card: Nvidia Geforce RTX 2060 Super **Blender Version** Broken: Version 4.1.0 Alpha, 4.01 Date 2023-11-16 14:21 Hash: 3343a3fc4dd7 Branch: PR114407 Worked:Blender 3.6.5 On library overridden rigs, when the resync enforce operator is ran it detaches the current actions from any armatures in the collection. Steps to recreate: - Link in a rig - Make library override (used the f3 search) - Add a key or attach action to the armature - Right click the LO collection, Library override -> troubleshoot -> resync enforce Based on the default startup or an attached .blend file (as simple as possible).
Raymond-Luc added the
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labels 2023-11-22 20:03:31 +01:00

Can you also upload the file with a rig?

Can you also upload the file with a rig?
Richard Antalik added
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labels 2023-11-23 05:12:41 +01:00
Author

Can you also upload the file with a rig?

Apologies, I've uploaded the rig I've linked into the scene. If you download both and relocate the rig in the LO_ResyncEnforce_BugReport.blend to the Teo_and_Kenji_public.blend in the Blendfile view of the outliner, the rig should be visible. Though I've tested this with multiple linked Library Override rigs and it all has the same bug.

> Can you also upload the file with a rig? Apologies, I've uploaded the rig I've linked into the scene. If you download both and relocate the rig in the ``LO_ResyncEnforce_BugReport.blend`` to the ``Teo_and_Kenji_public.blend`` in the Blendfile view of the outliner, the rig should be visible. Though I've tested this with multiple linked Library Override rigs and it all has the same bug.

Thanks for update.I can confirm this happens, will check whether this is expected behavior.

Thanks for update.I can confirm this happens, will check whether this is expected behavior.

From top level documentation this seems like undesired behavior, so will confirm.

From top level documentation this seems like undesired behavior, so will confirm.
Author

Attaching a few new files to make the step recreation easier. Attached a video walkthrough as well (LO_ResyncEnforce_Video).

Steps to recreate:

  1. open the LO_ResyncEnforce_BugReport_01-03-24.blend file
  2. link the Kid_Miles_v3.blend file
  • Click on collections
  • link in the Miles (LINK) collection
  1. Select the Miles (LINK) object in the outliner or viewport
  2. Click the Object dropdown menu -> Library Override -> select the Make operator
  3. Expand the rig collection -> Select the Miles Armature object
  4. Open the action editor through the dopesheet
  5. Change the action to ROM_Male_BODY
  • Scrub the timeline to see if the animation is playing
  1. Right click the Miles (LINK) collection
    -> Library override -> Troubleshoot -> select the Resync Enforce operator
  2. Scrub the timeline to see if the animation has been disconnected.
Attaching a few new files to make the step recreation easier. Attached a video walkthrough as well (LO_ResyncEnforce_Video). Steps to recreate: 1) open the LO_ResyncEnforce_BugReport_01-03-24.blend file 2) link the Kid_Miles_v3.blend file - Click on collections - link in the Miles (LINK) collection 3) Select the Miles (LINK) object in the outliner or viewport 4) Click the Object dropdown menu -> Library Override -> select the ``Make`` operator 5) Expand the rig collection -> Select the Miles Armature object 6) Open the action editor through the dopesheet 7) Change the action to ROM_Male_BODY - Scrub the timeline to see if the animation is playing 8) Right click the Miles (LINK) collection -> Library override -> Troubleshoot -> select the ``Resync Enforce`` operator 9) Scrub the timeline to see if the animation has been disconnected.

That's the expected behavior, resync enforce is designed to reset the override to its pristine 'freshly created' state, with all IDs relationships matching the original linked data. So if the animation currently assigned to an object is not the same as in the reference linked data, it will be unlinked as well.

Question here is more why do you need to use this feature? resync enforce is supposed to be a 'last chance' fixing tool in case a liboverride becomes so broken that a regular resync does not work anymore. Not as a 'regular' pipeline tooling...


@iss curious what makes you say that top level docs would say that this is not expected behavior?

That's the expected behavior, `resync enforce` is designed to reset the override to its pristine 'freshly created' state, with all IDs relationships matching the original linked data. So if the animation currently assigned to an object is not the same as in the reference linked data, it will be unlinked as well. Question here is more _why_ do you need to use this feature? `resync enforce` is supposed to be a 'last chance' fixing tool in case a liboverride becomes so broken that a regular resync does not work anymore. Not as a 'regular' pipeline tooling... ------------- @iss curious what makes you say that top level docs would say that this is not expected behavior?

@mont29 Looking at this again, I think this was misunderstanding on my part I have tested resync enforce, but then probably looked at normal resync by mistake.

Thanks for clarifying this, will close since this is working as expected.

@mont29 Looking at this again, I think this was misunderstanding on my part I have tested resync enforce, but then probably looked at normal resync by mistake. Thanks for clarifying this, will close since this is working as expected.
Blender Bot added
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labels 2024-01-04 18:33:43 +01:00
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Reference: blender/blender#115280
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