Bizarre bug that Blender will crash if I move the timeline without render current frame first #115647

Closed
opened 2023-12-01 07:33:10 +01:00 by MOTO · 15 comments

System Information
Operating system: Windows 11
Graphics card: RTX4090

Blender Version
Broken: 3.5, 3.6, 4.0.
Worked: ---.

Short description of error
This problem is not that serious since I have found the solution, but it still concerns me why this happens. All versions of Blender I've used from 3.5 to 4.0.1 have this bug.
The bug is in some of my projects, if I open it without rendering the current frame in the first, every attempt to move the timeline will cause the crash including importing something that will force the timeline to frame 0, but if I render the current frame, and it doesn't need to be finished, as long as anything shows loaded in the right corner of the rendering window, this bug is gone, I can do freely to the timeline now.
I am not sure what exactly causes it, and my projects are all quite big to upload. Is the crash report file going to show something?

Exact steps for others to reproduce the error
Based on the default startup or an attached .blend file (as simple as possible).

**System Information** Operating system: Windows 11 Graphics card: RTX4090 **Blender Version** Broken: 3.5, 3.6, 4.0. Worked: ---. **Short description of error** This problem is not that serious since I have found the solution, but it still concerns me why this happens. All versions of Blender I've used from 3.5 to 4.0.1 have this bug. The bug is in some of my projects, if I open it without rendering the current frame in the first, every attempt to move the timeline will cause the crash including importing something that will force the timeline to frame 0, but if I render the current frame, and it doesn't need to be finished, as long as anything shows loaded in the right corner of the rendering window, this bug is gone, I can do freely to the timeline now. I am not sure what exactly causes it, and my projects are all quite big to upload. Is the crash report file going to show something? **Exact steps for others to reproduce the error** Based on the default startup or an attached .blend file (as simple as possible).
MOTO added the
Priority
Normal
Type
Report
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Needs Triage
labels 2023-12-01 07:33:10 +01:00

Hi, thanks for report. Please, provide example file to let us to reproduce this crash. Make sure add-ons is disabled and drivers of pc is up to date.

Hi, thanks for report. Please, provide example file to let us to reproduce this crash. Make sure add-ons is disabled and drivers of pc is up to date.
Iliya Katushenock added
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labels 2023-12-01 08:41:22 +01:00
Author

Hi, thanks for report. Please, provide example file to let us to reproduce this crash. Make sure add-ons is disabled and drivers of pc is up to date.

Is there any other way? the smallest project that has this bug is around 4GB and contains my designs that can't be released yet

> Hi, thanks for report. Please, provide example file to let us to reproduce this crash. Make sure add-ons is disabled and drivers of pc is up to date. Is there any other way? the smallest project that has this bug is around 4GB and contains my designs that can't be released yet

Is there any other way? the smallest project that has this bug is around 4GB and contains my designs that can't be released yet

Well, in this case there is no way to fix this. Could you reimplements project from default cube to reproduce this? Or maybe delete all unrelated content from copy of project to reduce size and make it possible to share it? High size project will be rejected to be simplified in any way, even if bug can be confirmed. Developers shouldn't deep in gigabyte-projects of any users.

> Is there any other way? the smallest project that has this bug is around 4GB and contains my designs that can't be released yet Well, in this case there is no way to fix this. Could you reimplements project from default cube to reproduce this? Or maybe delete all unrelated content from copy of project to reduce size and make it possible to share it? High size project will be rejected to be simplified in any way, even if bug can be confirmed. Developers shouldn't deep in gigabyte-projects of any users.
Author

Is there any other way? the smallest project that has this bug is around 4GB and contains my designs that can't be released yet

Well, in this case there is no way to fix this. Could you reimplements project from default cube to reproduce this? Or maybe delete all unrelated content from copy of project to reduce size and make it possible to share it? High size project will be rejected to be simplified in any way, even if bug can be confirmed. Developers shouldn't deep in gigabyte-projects of any users.

I have isolated the problem collection in the project, delete it will also solved the problem. And I tested if I packed all files inside and the bug is still there.
But when I copied this isolated project to my mac and run the same procedure nothing happends.

https://drive.google.com/file/d/1Sod7V2-XTlCcTqfz9g0n_y4tKQdiJa45/view?usp=sharing

> > Is there any other way? the smallest project that has this bug is around 4GB and contains my designs that can't be released yet > > Well, in this case there is no way to fix this. Could you reimplements project from default cube to reproduce this? Or maybe delete all unrelated content from copy of project to reduce size and make it possible to share it? High size project will be rejected to be simplified in any way, even if bug can be confirmed. Developers shouldn't deep in gigabyte-projects of any users. I have isolated the problem collection in the project, delete it will also solved the problem. And I tested if I packed all files inside and the bug is still there. But when I copied this isolated project to my mac and run the same procedure nothing happends. https://drive.google.com/file/d/1Sod7V2-XTlCcTqfz9g0n_y4tKQdiJa45/view?usp=sharing
Author

Is there any other way? the smallest project that has this bug is around 4GB and contains my designs that can't be released yet

Well, in this case there is no way to fix this. Could you reimplements project from default cube to reproduce this? Or maybe delete all unrelated content from copy of project to reduce size and make it possible to share it? High size project will be rejected to be simplified in any way, even if bug can be confirmed. Developers shouldn't deep in gigabyte-projects of any users.

have you tried the project I uploaded

> > Is there any other way? the smallest project that has this bug is around 4GB and contains my designs that can't be released yet > > Well, in this case there is no way to fix this. Could you reimplements project from default cube to reproduce this? Or maybe delete all unrelated content from copy of project to reduce size and make it possible to share it? High size project will be rejected to be simplified in any way, even if bug can be confirmed. Developers shouldn't deep in gigabyte-projects of any users. have you tried the project I uploaded
Iliya Katushenock added
Status
Needs Triage
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Needs Information from User
labels 2023-12-04 15:56:23 +01:00
Member

Checked on the file, no crash here though

**System Information**
Operating system: Linux-6.5.12-200.fc38.x86_64-x86_64-with-glibc2.37 64 Bits, X11 UI
Graphics card: NVIDIA GeForce RTX 3080 Laptop GPU/PCIe/SSE2 NVIDIA Corporation 4.6.0 NVIDIA 535.129.03
version: 4.0.0, branch: blender-v4.0-release, commit date: 2023-11-13 17:26, hash: `878f71061b8e`

Couple of questions:

image

Checked on the file, no crash here though ``` **System Information** Operating system: Linux-6.5.12-200.fc38.x86_64-x86_64-with-glibc2.37 64 Bits, X11 UI Graphics card: NVIDIA GeForce RTX 3080 Laptop GPU/PCIe/SSE2 NVIDIA Corporation 4.6.0 NVIDIA 535.129.03 version: 4.0.0, branch: blender-v4.0-release, commit date: 2023-11-13 17:26, hash: `878f71061b8e` ``` Couple of questions: - Does it also happen with Factory Defaults? - Can you provide crash logs? https://docs.blender.org/manual/en/4.1/troubleshooting/crash.html#crash-log - Could this even be simplified further (e.g. removing more objects etc.)? - Is the face supposed to be "damaged" like this? ![image](/attachments/eb89cc46-2455-4b17-8812-67aba0d9703f)
360 KiB
Philipp Oeser added
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Needs Information from User
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labels 2023-12-06 09:36:25 +01:00
Author

Checked on the file, no crash here though

**System Information**
Operating system: Linux-6.5.12-200.fc38.x86_64-x86_64-with-glibc2.37 64 Bits, X11 UI
Graphics card: NVIDIA GeForce RTX 3080 Laptop GPU/PCIe/SSE2 NVIDIA Corporation 4.6.0 NVIDIA 535.129.03
version: 4.0.0, branch: blender-v4.0-release, commit date: 2023-11-13 17:26, hash: `878f71061b8e`

Couple of questions:

image

Yes, I deleted some vertex of the face. And that project is the simplest I can get to recreate the bug.

> Checked on the file, no crash here though > > ``` > **System Information** > Operating system: Linux-6.5.12-200.fc38.x86_64-x86_64-with-glibc2.37 64 Bits, X11 UI > Graphics card: NVIDIA GeForce RTX 3080 Laptop GPU/PCIe/SSE2 NVIDIA Corporation 4.6.0 NVIDIA 535.129.03 > version: 4.0.0, branch: blender-v4.0-release, commit date: 2023-11-13 17:26, hash: `878f71061b8e` > ``` > > Couple of questions: > - Does it also happen with Factory Defaults? > - Can you provide crash logs? https://docs.blender.org/manual/en/4.1/troubleshooting/crash.html#crash-log > - Could this even be simplified further (e.g. removing more objects etc.)? > - Is the face supposed to be "damaged" like this? > > ![image](/attachments/eb89cc46-2455-4b17-8812-67aba0d9703f) Yes, I deleted some vertex of the face. And that project is the simplest I can get to recreate the bug.
Philipp Oeser added
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Needs Triage
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labels 2023-12-15 13:46:01 +01:00
Author

Checked on the file, no crash here though

**System Information**
Operating system: Linux-6.5.12-200.fc38.x86_64-x86_64-with-glibc2.37 64 Bits, X11 UI
Graphics card: NVIDIA GeForce RTX 3080 Laptop GPU/PCIe/SSE2 NVIDIA Corporation 4.6.0 NVIDIA 535.129.03
version: 4.0.0, branch: blender-v4.0-release, commit date: 2023-11-13 17:26, hash: `878f71061b8e`

Couple of questions:

image

One more thing I think might help is that all projects with this bug are all using collections appended from other projects of mine since they shared some set objects, and the bug project I have uploaded is also appended from the original one and then packed.

> Checked on the file, no crash here though > > ``` > **System Information** > Operating system: Linux-6.5.12-200.fc38.x86_64-x86_64-with-glibc2.37 64 Bits, X11 UI > Graphics card: NVIDIA GeForce RTX 3080 Laptop GPU/PCIe/SSE2 NVIDIA Corporation 4.6.0 NVIDIA 535.129.03 > version: 4.0.0, branch: blender-v4.0-release, commit date: 2023-11-13 17:26, hash: `878f71061b8e` > ``` > > Couple of questions: > - Does it also happen with Factory Defaults? > - Can you provide crash logs? https://docs.blender.org/manual/en/4.1/troubleshooting/crash.html#crash-log > - Could this even be simplified further (e.g. removing more objects etc.)? > - Is the face supposed to be "damaged" like this? > > ![image](/attachments/eb89cc46-2455-4b17-8812-67aba0d9703f) One more thing I think might help is that all projects with this bug are all using collections appended from other projects of mine since they shared some set objects, and the bug project I have uploaded is also appended from the original one and then packed.
Member

every attempt to move the timeline will cause the crash

Hi, unable to confirm either in 4.1. Could it be due to animated visibility properties? Can you share system info and also verify the crash with factory settings?

  • Help > Save System Info
  • File > Defaults > Load Factory Settings
> every attempt to move the timeline will cause the crash Hi, unable to confirm either in 4.1. Could it be due to animated visibility properties? Can you share system info and also verify the crash with factory settings? - `Help > Save System Info` - `File > Defaults > Load Factory Settings`
Pratik Borhade added
Status
Needs Information from User
and removed
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Needs Triage
labels 2023-12-22 10:40:11 +01:00
Author

every attempt to move the timeline will cause the crash

Hi, unable to confirm either in 4.1. Could it be due to animated visibility properties? Can you share system info and also verify the crash with factory settings?

  • Help > Save System Info
  • File > Defaults > Load Factory Settings

the factory setting fixed the crash somehow, can you find which setting or addon causes the crash in the crash report I posted?
and the factory setting seems to stop the rigify UI script by default

> > every attempt to move the timeline will cause the crash > > Hi, unable to confirm either in 4.1. Could it be due to animated visibility properties? Can you share system info and also verify the crash with factory settings? > - `Help > Save System Info` > - `File > Defaults > Load Factory Settings` the factory setting fixed the crash somehow, can you find which setting or addon causes the crash in the crash report I posted? and the factory setting seems to stop the rigify UI script by default
Member

Good to know. Could you share system info: Help > Save System. Possibly wiggle_bones add-on if you've it installed/enabled.

Good to know. Could you share system info: `Help > Save System`. Possibly `wiggle_bones` add-on if you've it installed/enabled.
Author

Goo to know. Could you share system info: Help > Save System. Possibly wiggle_bones add-on if you've it installed/enabled.

Yes, I have that addon enabled

> Goo to know. Could you share system info: `Help > Save System`. Possibly `wiggle_bones` add-on if you've it installed/enabled. Yes, I have that addon enabled
Member

Thanks. Previously wiggle_bones caused the crash on moving playback when visibility properties are animated.
You can just disable that add-on to verify the culprit.

Thanks. Previously wiggle_bones caused the crash on moving playback when visibility properties are animated. You can just disable that add-on to verify the culprit.
Author

Thanks. Previously wiggle_bones caused the crash on moving playback when visibility properties are animated.
You can just disable that add-on to verify the culprit.

OK, thank you so much for this

> Thanks. Previously wiggle_bones caused the crash on moving playback when visibility properties are animated. > You can just disable that add-on to verify the culprit. OK, thank you so much for this
Member

Think we can close this now (assuming wiggle_bones is the culprit).

Think we can close this now (assuming wiggle_bones is the culprit).
Blender Bot added
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labels 2023-12-26 04:38:50 +01:00
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Reference: blender/blender#115647
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