Mac M1 saved files crashing on reload. Maybe Asset Library/Browser related? 3.6.6 LTS #115720
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Reference: blender/blender#115720
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System Information
Operating system: macOS-12.6.7-arm64-arm-64bit 64 Bits
Graphics card: Metal API Apple M1 Max 1.2
Blender Version
Broken: version: 3.6.6, branch: blender-v3.6-release, commit date: 2023-11-22 18:47, hash:
064a48ad28e3
(also crashing in 4.0)Worked: (newest version of Blender that worked as expected) Earlier version of 3.6, issue only arose since 3.6.5 I believe
Short description of error
A number of shot files (with library overrides) crash after save and reload. Haven't found a common factor so far.
Exact steps for others to reproduce the error
Open PosterPoses-01, for me it crashes every time (libraries will be missing, but hoping it still works enough to demonstrate)
PosterPosesremaprelateive-02 loads for me. I just did the remapping as a test, it already was loading.
Attaching here a couple of tracebacks from 2 different crashing files. Also attaching an example full Apple crash log
Many thanks in advance for checking it out!
Hi, thanks for the report. Unable to redo the crash locally on Windows. Stack-trace has dependency graph related functions.
Guess we would require linked libraries to trigger the crash.
Thanks Pratik, I just confirmed the same here. Tried the files on Windows and they open. But on my M1 Mac, PosterPoses-01 crashes every time. Is it possible to test on Mac silicon there? It seems it's a Mac only issue and has happened on a number of shots on my (normally Mac only) production recently.
Sorry I accidentally closed on my last post
Are they required for crash?
Unfortunately, I don't have. But @mano-wii may able to check 🙂
The linked libraries are big files. The supplied files will report them missing (as it does on Windows though they still open), but that in itself shouldn't cause the crash.
Poster-Poses-01 gives a seg fault every time on my Mac, and for comparison, Posterposes-02remaprelative opens fine on my Mac.
Would be great if @mano-wii is able to reproduce the crash. Thank you so much!
It loads here, but with tons of information and warnings about linked libraries.
I believe the crash really depends on the linked libraries.
Please try to simplify the files and narrow down the problem by removing most objects and disabling the settings, until the problem reveals itself more clearly.
Unfortunately we can't do much here.
Interesting that it loads for you @mano-wii thank you. I have tried stripping blender back to factory defaults, but still had the crash. And I've just had another shot I was working on, all fine. But then crashes on reload. This is a hard one to troubleshoot, as when it happens, I can no longer open the file.
As suggested, I'll continue trying to narrow down the trigger, maybe adding one asset at a time to a scene file
Ok I've done a lot of experimenting, stripping back of scenes etc. and it seems this is related to the Asset Library/Browser
In brief I found that:
File>Link
menu were fine, BUT if linked in via the Asset Browser, the scene file would crash upon save and reload.I stripped back that rig (Matil) bit by bit, as I thought it might have been related to some mesh or modifier within the rig file. In the end, with some slightly variable results, the only version that would reliably work (i.e. not trigger a crash) after stripping back had no geometry, only the armature.
So I'm attaching here a small hierarchy with a very stripped down version of the rig, which gives reproducible crashes for me. Here are my step-by-step instructions to reproduce (I hope)
Object>Library Override>Make
Assuming you get a crash, you can compare with the manual method, which doesn't seem to crash, i.e.:
(after step 2 above)
File>Link
../asset/Matil.blendObject>Library Override>Make
Very much hoping this works for you and sheds some light on what's going on. Is it some sort of corruption in the Asset Library file?
Mac M1 saved files crashing on reload. Maybe linked library override related? 3.6.6 LTSto Mac M1 saved files crashing on reload. Maybe Asset Library/Browser related? 3.6.6 LTSSome further hints based on more experiments:
I hit a situation where manually linking the Matil rig (ie. not with asset browser) still gave crashes on reload.
So I tried again using asset browser. What I have found :
1.Drag and drop etc. then using Menu
Object>Library Override>Make
is still giving crashes on scene reload frequently (attaching sample crash report)2. Using RMB menu in outliner
Library Override>Make>Selected and Content
is giving stable results, no crashes so far.Let me know if you get a chance to test again @mano-wii or if you want me to try something else.
Best regards, Stephen.