When Topology Mirror is enabled in edit mode, some vertices cannot be recognized as symmetrical. #115725
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Reference: blender/blender#115725
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System Information
Operating system: Windows 10 pro 64-bit 19045.3570
Graphics card:Nvidia 4070
CPU: AMD 7950X
Blender Version
Broken: 4.0.1
Worked: never
Short description of error
Enable x-axis topology mirroring in edit mode, select the vertices on one side to move, and the vertices on the other side will stay in place
The topology of my model is completely symmetrical (This can be demonstrated by deleting one side and applying the Mirror modifier), with slight changes after some sculpting operations. I need to symmetry the model along the X-axis and keep information such as vertex order and UV unchanged, and then add a shape key when binding.I didn't find such a function.
Topology mirror usage is unclear to a certain degree, see also #81698.
Will try to reach out again if someone with more knowledge could finally clarify #81698.
For this report though: thx for reporting this, will close as a duplicate of #81698, please subscribe there if you want further updates.
Sorry, #81698 shows 404, any other clues?
Sorry, I referenced the wrong repository, the link is blender/blender-manual#81698