hair sculpt collision doesn't work well with real scale human head. #115843
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Reference: blender/blender#115843
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System Information
Operating system: Windows-10-10.0.19045-SP0 64 Bits
Graphics card: NVIDIA GeForce RTX 2070 SUPER/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 546.17
Blender Version
Broken: version: 3.6.5, branch: blender-v3.6-release, commit date: 2023-10-16 14:30, hash:
cf1e1ed46b7e
Short description of error
Collision activated in hair sculpt mode prevent to comb the hair is the model is a real scale human head.
Exact steps for others to reproduce the error
Thank you
Max
Thank you for the report.
I can confirm the issue and it will be forwarded to the developers for further inspection.
Collision radius was made larger in
a76b5d3a07
(think we should probably use actually used mean radius instead).However, there is also another issue which I think is wrong: as soon as one point inside the brush radius has a collision detected, the whole curve gets reset, think there are still valid points to be moved here in such a case, will check on this...
Looked at this a bit, and the solution from
e7606139ba
has the problem that it keeps running into max iterations of the collision solver (and just freezes the whole curve).There might not be a way around this (had a clumsy try at it, see below, but that probably has other issues then).
Probably the best way now would be to make the collision distance a setting (just as the old particle system had)?
Anyhow, will step down, I think @LukasTonne or @JacquesLucke better look at this
I recompiled Blender with the old radius of 0.001f and it works much better. Curve collision is useless in current form with 1:1 scale.
I don't observe any huge freezing issues. The only non-optimal behavior is that I can't really slide a hair strand sideways (tangent) easily across a surface. I have to comb it away a bit first. This is still much less annoying than not being able to use curve collision at all.
Can the distance value be made adjustable?
I'm fine with exposing the value. Just need to find a good place in the UI. Do you want to make a pull request?
It's a little bit related to the hair radius, but it seems reasonable to decouple the surface collision distance from the curve radius.
A PR for the UI or for the default distance? I don't have the knowledge to make a UI change. I agree though that it would be very nice to have it as a UI value. Right now it's hardcoded in the eval function for curve hair sculpting.
I meant a PR that includes the UI, but it's fine if that is a bit out of scope for you.