Multiresolution Crashes when applying the 6th subdivision #115952
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Reference: blender/blender#115952
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Operating system: Windows 10 64 bit
Intel Core i7 8700K
64GB RAM
Graphics card: Nvidia RTX 3060 12GB
Blender Version
Broken: 3.6.5.
Worked: I don't know, since i made the model in 3.6.5.
Crash when applying the 6th subdivision to the mesh.
I have a model that needs enough details for sculpting. 5 subdivisions are not enough. 18 million polygons are not the amount i need to get skin details. 72 million would be the next step but it crashes halfway. Is 72 million too much for my Graphics card? It sits at 3.6 GB VRAM and 4.2 GB RAM.
How much RAM do you have? On linux with RTX3060 and 48GB RAM it does not crash, but fails to render mesh... with GPU subdiv disabled I get crash, but probably because system is out of memory.
I wrote that i have 64 GB RAM. I monitored my RAM and it went up to 55%.
Unfortunately, that doesn't necessarily tell the full story. At such high subd levels, multiple GB of memory can be allocated at once. In such case OS can say "nope" and Blender just gives up.
In any case, I have tried checking this with debugger and it worked without crash (even though mesh was broken). But this was with 4.1 alpha. Please check if this hapens with alpha build from https://builder.blender.org/download/daily/
Checked with 3.6, still don't get crash though. Not even sure if this is out of memory issue, since half of the mesh uses only about 20G of memory...
It's definitely not an out of memory issue. Blender 4.1 alpha closes just like the other versions. The resource monitor show a peak of 56% of 64GB RAM. It's just a closing without a error message.
-I saw that sculpt mode uses less memory so i tried the subdivision there and it worked. I have a 77.5 million mesh with 6.43GiB RAM and 8.4 GiB of VRAM. The problem is the viewport that seems to cause the crash.
@PratikPB2123 Can you check?
Hi, I can confirm the crash with 6 levels of subdivision. Release build did not generate crash info, I'll check debug build
In debug mode, I got an exception in
nvoglv64.dll
(is part of Nvidia drivers). So is it due to GPU subdivision?@atdynax , can you check without GPU subdivision? (without GPU subdiv: my system got frozen and had to do restart at 6 levels)
Maybe code profiling tool will help us to identify the problem
@PratikPB2123 I don't use GPU subdivision. So my problem is without GPU-Subdiv. I had to search for it because i had no idea what it is.
Since exception occurred in
nvoglv64.dll
I would relate it with NVIDIA drivers.Can you share crash log generated on your device?:
Unfortunately stack trace is empty. Confirming anyways since I'm able to replicate the crash.
Modelling/EEVEE devs may able to figure out the problem here.