Regression: 'toggle visibility' mode of no longer works #116000
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Reference: blender/blender#116000
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System Information
Operating system: Windows-10-10.0.19045-SP0 64 Bits
Graphics card: NVIDIA GeForce GTX 1070/PCIe/SSE2 NVIDIA Corporation 4.6.0 NVIDIA 537.58
Blender Version
Broken: version: 4.1.0 Alpha, branch: main, commit date: 2023-12-09 00:52, hash:
76bf43f44d0c
Worked: (previous build of 4.1)
Short description of error
operator sculpt.face_set_change_visibility no longer works in 'toggle visibility' mode. It now hides the hovered face set instead of the un-hovered face sets.
I'm aware that the shortcut has changed, but that's not the issue.
Extremely problematic because it means you now have to hide one face set at a time which takes ages if you have a lot of face sets.
Exact steps for others to reproduce the error
Shift + H
Hi, thanks for the report. Shortcut for toggle visibility has been changed to
Shift H
Re: crash with mask enum option, I can confirm
Crash likely introduced with
841864406f
(unable to redo in earlier builds withhide_show
operator)Morning @PratikPB2123 , thanks. I'm aware the shortcut has changed, the issue is that it hides the face set under the mouse rather than the face sets that aren't under the mouse. Both H and shift H now do the same thing, even though they're both calling the correct operators.
I see, toggle visibility is hiding the active face sets which is different than old behavior.
I've not bisected but I suspect
251069ae5b
cc @HooglyBoogly
'toggle visibility' mode of sculpt.face_set_change_visibility no longer works. hard crash when attempting to emulate with new paint.hide_show operatorto Regression: 'toggle visibility' mode of no longer worksSubmitted new report for crash #116024
Following change will restore the old behavior of hiding all face sets except active when shift h (i.e. toggle visibility) is pressed: