Compositor: Crash for fast value-change and node delete #116142

Open
opened 2023-12-13 13:35:30 +01:00 by Iliya Katushenock · 4 comments

System Information
Operating system: Windows-10-10.0.19045-SP0 64 Bits
Graphics card: NVIDIA GeForce GTX 1060 6GB/PCIe/SSE2 NVIDIA Corporation 4.6.0 NVIDIA 527.56

Blender Version
Broken: Current main.
Worked: (newest version of Blender that worked as expected)

Short description of error
Blender crash without any masege.

Exact steps for others to reproduce the error

  1. Open attached .blend file.
  2. Enable EEVEE render in viewport.
  3. Change X/Y value in any of Blur node.
  4. Ctrl + X to delete this node.
  5. Undo.
  6. Repeat 3, 4, 5 steps multiple time.
**System Information** Operating system: Windows-10-10.0.19045-SP0 64 Bits Graphics card: NVIDIA GeForce GTX 1060 6GB/PCIe/SSE2 NVIDIA Corporation 4.6.0 NVIDIA 527.56 **Blender Version** Broken: Current main. Worked: (newest version of Blender that worked as expected) **Short description of error** Blender crash without any masege. **Exact steps for others to reproduce the error** 1. Open attached .blend file. 2. Enable EEVEE render in viewport. 3. Change `X`/`Y` value in any of `Blur` node. 4. `Ctrl` + `X` to delete this node. 5. Undo. 6. Repeat 3, 4, 5 steps multiple time.
Author
Member

I am not able to reproduce this in release blender, but can do this in lite-debug (might this related with data-race).
@OmarEmaraDev /

I am not able to reproduce this in release blender, but can do this in lite-debug (might this related with data-race). @OmarEmaraDev /
Member

I can't reproduce on a non-lite debug build on Linux. Are you not able to get a stack trace?
Are you sure it is a crash and not Blender getting killed by the OS or something similar?

I can't reproduce on a non-lite debug build on Linux. Are you not able to get a stack trace? Are you sure it is a crash and not Blender getting killed by the OS or something similar?

Can't reproduce on Mac (14.1 OS) in Blender 4.0.1.

Can't reproduce on Mac (14.1 OS) in Blender 4.0.1.
Author
Member

Actually, i am able to get stack for this via msvc:

image

>	blender.exe!CompositorNodeBlur_size_x_get(PointerRNA * ptr) Line 51543	C++
 	blender.exe!RNA_property_int_get(PointerRNA * ptr, PropertyRNA * prop) Line 2605	C++
 	blender.exe!ui_but_value_get(uiBut * but) Line 2578	C++
 	blender.exe!ui_but_string_get_ex(uiBut * but, char * str, unsigned __int64 str_maxncpy, int float_precision, bool use_exp_float, bool * r_use_exp_float) Line 2913	C++
 	blender.exe!ui_textedit_begin(bContext * C, uiBut * but, uiHandleButtonData * data) Line 3466	C++
 	blender.exe!button_activate_state(bContext * C, uiBut * but, uiHandleButtonState state) Line 8459	C++
 	blender.exe!ui_do_but_NUM(bContext * C, uiBlock * block, uiBut * but, uiHandleButtonData * data, const wmEvent * event) Line 5441	C++
 	blender.exe!ui_do_button(bContext * C, uiBlock * block, uiBut * but, const wmEvent * event) Line 8153	C++
 	blender.exe!ui_handle_button_event(bContext * C, const wmEvent * event, uiBut * but) Line 9370	C++
 	blender.exe!ui_region_handler(bContext * C, const wmEvent * event, void * __formal) Line 11529	C++
 	blender.exe!wm_handler_ui_call(bContext * C, wmEventHandler_UI * handler, const wmEvent * event, const bool always_pass) Line 831	C++
 	blender.exe!wm_handlers_do_intern(bContext * C, wmWindow * win, wmEvent * event, ListBase * handlers) Line 3333	C++
 	blender.exe!wm_handlers_do(bContext * C, wmEvent * event, ListBase * handlers) Line 3450	C++
 	blender.exe!wm_event_do_region_handlers(bContext * C, wmEvent * event, ARegion * region) Line 3877	C++
 	blender.exe!wm_event_do_handlers_area_regions(bContext * C, wmEvent * event, ScrArea * area) Line 3909	C++
 	blender.exe!wm_event_do_handlers(bContext * C) Line 4132	C++
 	blender.exe!WM_main(bContext * C) Line 616	C++
 	blender.exe!main(int argc, const char * * __formal) Line 579	C++

Actually, i am able to get stack for this via msvc: ![image](/attachments/d8b9f0c5-91e9-4601-bc83-f866d83f6893) ``` > blender.exe!CompositorNodeBlur_size_x_get(PointerRNA * ptr) Line 51543 C++ blender.exe!RNA_property_int_get(PointerRNA * ptr, PropertyRNA * prop) Line 2605 C++ blender.exe!ui_but_value_get(uiBut * but) Line 2578 C++ blender.exe!ui_but_string_get_ex(uiBut * but, char * str, unsigned __int64 str_maxncpy, int float_precision, bool use_exp_float, bool * r_use_exp_float) Line 2913 C++ blender.exe!ui_textedit_begin(bContext * C, uiBut * but, uiHandleButtonData * data) Line 3466 C++ blender.exe!button_activate_state(bContext * C, uiBut * but, uiHandleButtonState state) Line 8459 C++ blender.exe!ui_do_but_NUM(bContext * C, uiBlock * block, uiBut * but, uiHandleButtonData * data, const wmEvent * event) Line 5441 C++ blender.exe!ui_do_button(bContext * C, uiBlock * block, uiBut * but, const wmEvent * event) Line 8153 C++ blender.exe!ui_handle_button_event(bContext * C, const wmEvent * event, uiBut * but) Line 9370 C++ blender.exe!ui_region_handler(bContext * C, const wmEvent * event, void * __formal) Line 11529 C++ blender.exe!wm_handler_ui_call(bContext * C, wmEventHandler_UI * handler, const wmEvent * event, const bool always_pass) Line 831 C++ blender.exe!wm_handlers_do_intern(bContext * C, wmWindow * win, wmEvent * event, ListBase * handlers) Line 3333 C++ blender.exe!wm_handlers_do(bContext * C, wmEvent * event, ListBase * handlers) Line 3450 C++ blender.exe!wm_event_do_region_handlers(bContext * C, wmEvent * event, ARegion * region) Line 3877 C++ blender.exe!wm_event_do_handlers_area_regions(bContext * C, wmEvent * event, ScrArea * area) Line 3909 C++ blender.exe!wm_event_do_handlers(bContext * C) Line 4132 C++ blender.exe!WM_main(bContext * C) Line 616 C++ blender.exe!main(int argc, const char * * __formal) Line 579 C++ ```
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Reference: blender/blender#116142
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