Dissolve Faces can result in invalid geometry (leading to crashes on further modeling operators such as Subdivide Edges) #116217
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Reference: blender/blender#116217
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System Information
Operating system:
OS Name Microsoft Windows 10 Home
Version 10.0.19044 Build 19044
Graphics card:
GPU 0
Blender Version
Broken: (4.0.0,
878f71061b
, blender-v4.0-release, 2023-11-13, as found on the splash screen)Worked: *
Short description of error
After I made a square from a cube.
Edge -> Subdivide
operator is activated and tweaking theNumber of Cuts
in Adjust Last Operator panel crashes the system immediately.Exact steps for others to reproduce the error
Based on the default startup .blend file,
Tab
and select a face.Ctrl-I
and dissolve the selected faces to leave just one square in the 3d viewportEdge -> Subdivide
operator in Edit ModeAdjust Last Operator
panel try to increase the value of theNumber of Cuts
field by pressing the right arrowI can confirm.
The underlying problem is that step [2] actually creates 2 faces (bot using the same 4 vertices)
C.active_object.data.validate(verbose=True)
then gives:Attempts to increase the value in the <Number of Cuts> option crashes both blender 3.6.5 and 4.0.0to Dissolve Faces can result in invalid geometry (leading to crashes on further modeling operators such as Subdivide Edges)Actually, this has been reported before, see #70977.
There is some discussion in #70977 as to whether or not you should be able to achieve such invalid geometry with blenders modeling tools (my clear vote is for blender to not ever result in such geometry).
Nevertheless, this is a duplicate, will close. Please subscribe in #70977 if you want further updates