No difference between "Thin" and "Default" Line Width in the Interface settings #116276

Closed
opened 2023-12-17 16:27:30 +01:00 by Marcin Twarowski · 4 comments

System Information
Operating system: Windows-10-10.0.19045-SP0 64 Bits
Graphics card: NVIDIA GeForce RTX 3080 Ti/PCIe/SSE2 NVIDIA Corporation 4.6.0 NVIDIA 546.33

Blender Version
Broken: version: 4.0.1, branch: blender-v4.0-release, commit date: 2023-11-16 16:40, hash: d0dd92834a08

Short description of error
Changing between "Thin" and "Default" in Preferances - Interface - Line Width doesn't seem to change anything when "Resolution Scale" is set to 1.00:

line_width.webp

I have to set "Resolution Scale" to minimum 1.78 to see the difference:

line_width_resolution_scale_1_78.webp

**System Information** Operating system: Windows-10-10.0.19045-SP0 64 Bits Graphics card: NVIDIA GeForce RTX 3080 Ti/PCIe/SSE2 NVIDIA Corporation 4.6.0 NVIDIA 546.33 **Blender Version** Broken: version: 4.0.1, branch: blender-v4.0-release, commit date: 2023-11-16 16:40, hash: `d0dd92834a08` **Short description of error** Changing between **"Thin"** and **"Default"** in `Preferances - Interface - Line Width` doesn't seem to change anything when **"Resolution Scale"** is set to 1.00: ![line_width.webp](/attachments/986a1d83-01fb-41e7-9f96-275cbbbcbbd7) I have to set **"Resolution Scale"** to minimum 1.78 to see the difference: ![line_width_resolution_scale_1_78.webp](/attachments/bd5fec66-cabc-4490-9048-f1258b828d29)
Marcin Twarowski added the
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labels 2023-12-17 16:27:31 +01:00
Iliya Katushenock added the
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labels 2023-12-17 17:14:41 +01:00
Member

Hi, thanks for the report. I can confirm. As far as I understand, this is expected behavior.
With ui_scale=1 and ui_line_width=thin(-1), pixelsize will be 1 (i.e. default width) for normal HD monitors at default windows scale settings: https://projects.blender.org/blender/blender/src/branch/main/source/blender/windowmanager/intern/wm_window.cc#L571

With above parameters, difference will be noticeable on high dpi monitors.

cc @Harley

Hi, thanks for the report. I can confirm. As far as I understand, this is expected behavior. With `ui_scale=1` and `ui_line_width=thin(-1)`, pixelsize will be 1 (i.e. default width) for normal HD monitors at default windows scale settings: https://projects.blender.org/blender/blender/src/branch/main/source/blender/windowmanager/intern/wm_window.cc#L571 With above parameters, difference will be noticeable on high dpi monitors. cc @Harley

@PratikPB2123 Makes sense, thanks for explanation.

@PratikPB2123 Makes sense, thanks for explanation.
Member

This is by design

At resolution scale set to 1.0 on a regular monitor the "line width" will be one pixel when you select "Default" but will not get thinner than a single pixel so "Thin" gives the same result.

That Line Thickness setting does help our users with vision problems when changing to "Thick Lines". And it offers more options when using high-dpi displays.

This is by design At resolution scale set to 1.0 on a regular monitor the "line width" will be one pixel when you select "Default" but will not get thinner than a single pixel so "Thin" gives the same result. That Line Thickness setting does help our users with vision problems when changing to "Thick Lines". And it offers more options when using high-dpi displays.
Member

Closing the report since this is expected.

Closing the report since this is expected.
Blender Bot added
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Archived
and removed
Status
Needs Info from Developers
labels 2023-12-19 04:30:06 +01:00
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Reference: blender/blender#116276
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