Blender Instantly Crashes When Rendering Cycles #116277
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Reference: blender/blender#116277
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System Information
Operating system: 13 th Gen Intel(R) Core (TM) I9 13900k
Graphics card: Nvidia 3070 TI founder edition
Blender Version
Broken: 3.4.1, master, 2023-17-12
Worked: 3.4.1
Short description of error :
as soon as I launch my rendering, the projects close by themselves without any error message, this can occur in the first frame as well as in the fifth. Whether I use optix or openimagedenoise, the rendering spits out every time
Exact steps for others to reproduce the error
Just run the render and it will happen again
Ps: I specify that I installed the latest version of the graphics driver properly, and that this also happens on another machine
Hi, thanks for the report. I'm not able to confirm the crash in 4.1 Could it be due to denoiser? Can you share crash logs:
3.4.1 is outdated and not maintained anymore. Please check again in 3.6.x or 4.1 builds: https://builder.blender.org/download/daily/
Hello thank you for your feedback! I just tried this on version 3.6.7 and it happens again, I also tried on 4.1 but each time blender closes by itself as soon as I start rendering.
I think it comes from the denoiser i made sure I have the latest ndvidia update just in case.
Thanks. Also upload
C:\Users\Micke\AppData\Local\Temp\Hair scene 11.crash.txt
Here is the file in question, if you need anything else I remain at your disposal !
Thanks. Can you launch blender on single thread from command line with
-t 1
argument to verify the crash?Threading is involved here in crash logs.
Also, can you clarify whether it occurs in viewport render or final render? If final render, is it during image render or complete animation render?
Which acceleration option is used during crash? (CUDA or OptiX)
In general this happens during the final rendering of the complete animation, but it can also happen when I start playing the timeline with the optiX denoiser in final view.
I must mark the command -T1 on the cmd of blender_debug_gpu.cmd ?
@Treisor , open directory in command line where blender.exe is installed (
cd file_path
)then run
blender.exe -t 1
I just tried your method and I didn't have a crash during the final rendering, Any idea where this could come from?
It's threading related issue.
Hello, I hope you had a good end of year holiday and I wish you a happy new year!
Can I provide you with more information or guidance to try to find the problem?
Guess we will have to wait until cycles devs will look at this.
Just to add to this, I'm having the same issue - reset my Windows, reinstalled all drivers etc.
Specs:
OS: Windows 11 Home 64-bit (10.0, Build 22631)
CPU: Intel(R) Core(TM) i9-14900K (32 CPUs), 3.2 GHZ
Memory: 32 GB DDR5
GPU: Nvidia RTX 4080
I was very close to pulling all my hair out until I tried your above suggestion to run Blender.exe -t 1.
So far, I'm frame 19 of 100 without any crashes or bluescreens (Before I could not render more than a few frames of an animation I previously successfully rendered on a 1070 with 16GB Ram).
To confirm, other than it being slower, am I okay to be rendering on (I assume) one thread as a work around while we wait for the devs to comment?
Hello, I'm bringing up the topic again since I haven't received a response yet.
The problem is still there, and unfortunately, even with the "cmd blender.exe -t 1" trick,
Blender crashes without any reason during rendering but also on the viewport.
I am sending you the .txt of the crash, if you have any suggestions, I'm all ears.
I'm starting to get desperate; I've never had this kind of problem in the past.