Blender crushing when trying to rotate multiple objects or use Cycles #116333
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Reference: blender/blender#116333
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System Information
Operating system: Windows 10 Home, Version 22H2
Graphics card: NVIDIA GeForce RTX 3060 Laptop GPU
Blender Version
4.0.2
Blender is crushing when trying to rotate multiple objects which are parented on an Empty. Also other situation in which blender is crushing is when try to switch to Cycles renderer.
Exact steps for others to reproduce the error
First situation: Rotating the Empty object named "maincontrol".
Second situation: Activate Cycles and it crushes instantly. I don't even have any materials assigned to the objects.
In both situations some time the force shutdown occurs instantaneously, but in some cases it could happen after few more moves.
I've attached the debug_log file in which I've recreated the crush and also the .blend file in which it occurs.
This file can be also attached:
C:\Users\dmite\AppData\Local\Temp\headphones_derrk_13.crash.txt
.This appears to be fixed in main (presumably by
eb399678f5
).So probably a duplicate of #115366
@Daniel-Mevit : could you check if this is still happening in a fresh 4.1 build from https://builder.blender.org/download/daily/ ?
I've tested the file on the 4.1 build and it's working smoothly, without any forced shutdowns.
Also, I've attached the C:\Users\dmite\AppData\Local\Temp\headphones_derrk_13.crash.txt file.
Wishing you happy error hunting :)
Well, the error was already found and fixed, see
eb399678f5
:)The fix is on the backport list #114706, but it is not clear yet if there will be a 4.0.3, so might have to wait for that to happen (or use main or 3.6.7).
Since there is nothing more to do, will close this report, thx getting back!