Nested Bone Collections 4.1 Notes #116795
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Reference: blender/blender#116795
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I've been testing the new Nested Bone Collections system and giving lots of small points of feedback, so Sybren asked me to create a task so they don't get lost. Only adding points that have been previously discussed and agreed upon (or at least not disagreed with) in chat or IRL.
UI module:
Anim Module:
coll.move()
doesn't updatecollections.active_index
, so it can fall out of sync with UI andcollections.active.index
.parent
accessor.parent
to be writable too instead ofcoll.move_to_parent(some_coll)
. Shoutout to Sergey for the help! :).index
accessorUX-wise one thing I don't like is that I preferred dot icons on the left of the name, its way easier to see for many reasons, and on the right being next ro eye icon it makes it look like you can click it and expect some result too.
Also, icons on left was more inlined with Outliner, where icon on the left indicates which objects you have in active edit mode.
When you move the dots to the left, this is what you'd get:
I'm not a fan; having the text closer to the triangle makes the hierarchy visually clearer to me. Note that this is not yet with #116200 applied, so maybe once that lands we should revisit this.
This is what I wouldn't mind having, actually. Assign/unassign by clicking that icon.
I'm assuming you're referring to the 3D View local collections:
These work in a weird way, at least on my computer:
I don't know if this is such a good example for inspiration.
I also prefer the dots on the right side but I can't really justify it beyond "I like how it looks", so if someone has a strong argument for changing it then I won't complain.
I love the spelling "Boan", I should use that.
No, sorry, I totally forgot this UI element existed, that's why I wasn't specific enough, but I meant collections in the Outliner; There, you should be able to do the Ctrl+clicking on eye icon to solo behaviour that I described.
And to elaborate on this:
What I mean is that when un-soloing an object collection, as you can see near the end of the above video, it just unhides all collections, even if they were hidden before anything got solo'd.
Contrast that with what I implemented in CloudRig:
Which you can also test and see the code of in this .blend:
cloudrig_collection_solo.blend
It just doesn't un-hide collections which were already hidden before soloing a collection. So un-soloing more or less returns you to the state that you started out from.
Why I think that's vital:
PR in #117414 :)