Blender Crashes moving any object #116872
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Reference: blender/blender#116872
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System Information
Operating system: Windows-10-10.0.19045-SP0 64 Bits
Graphics card: NVIDIA GeForce RTX 3070 Laptop GPU/PCIe/SSE2 NVIDIA Corporation 4.6.0 NVIDIA 546.31
Blender Version
Broken: version: 4.0.2, branch: blender-v4.0-release, commit date: 2023-12-05 07:41, hash:
9be62e85b727
Worked: (newest version of Blender that worked as expected)
Short description of error
Whenever I open Blender and attempt to move the cube, Blender will crash. So far I have taken the below steps to try to resolve the issue.
Exact steps for others to reproduce the error
Anytime I open Blender the problem persists.
Any help is appreciated as my son needs computer and Blender for university.
Hi,
Do you know if any version of Blender has ever worked on this laptop? If so, can you install that version and see if it works.
Thanks.
Hi, thanks for the report. It seems
crash.txt
is not generated. Can you verify the crash with GPU workarounds enabledblender_debug_gpu_glitchworkaround.cmd
and with factory settingsblender_factory_startup.cmd
Have you tried launching blender on iGPU? Does it crash after doing that?
I had been able to use what I believe was Blender 3.5 using the onboard Intel graphics card. With this I was able to make a model in Rhino and then put the data into blender to create animation. The render time was extremely long as expected using the intel card. Unfortunately this does not work now either as I can not import data in Blender 3.5 without the program crashing.
I was able to import the project into blender 4.0, but when i go to move an object, blender 4.0 crashes also.
I have attached the logs from the Glitchworkaround and factory startup test, both which resulted in a crash when just attempting to move the initial cube.
Ultimately, I am trying to decide if something has happened with the GPU. When i run a stress test on the GPU, it preforms the entire test and keeps the temperature in the acceptable range.
Thank you for the reply.
Thanks. Can you check event-viewer or reliability monitor after crash? they might have caught some information about crash
The error received is:
Says to visit Nvidia for more information. It should be noted that jest before the crash the 3D section of GPU spikes to 100% and then the program crashes.
@David-Richardson
Regarding your old file, this may have something to do with data created in old Blender 3.5 being corrupted when being used or converted in new Blender 4. I believe Blender 4 is only backward compatible to Blender 3.6. I would recommend with what worked before. In your case, Blender 3.5. But if you have to use Blender 4 for whatever reason, then below is some information I found on google using the keywords "nvidia TDR", that may be related.
Not sure if this workaround will help (its 12 years old, but I believe it still applies for TDR issues today as per MS), though it is risky as it involves adjusting values in the registry. If you are not comfortable editing the registry, please don't try it. Remember always make a backup first. And if you do try it, and it destroys your system, you have been warned!
MS explanation of issue from 12/06/2023:
https://learn.microsoft.com/en-us/windows-hardware/drivers/display/timeout-detection-and-recovery
Issue Registry Resolution from 12 years ago:
https://www.nvidia.com/en-us/geforce/forums/game-ready-drivers/13/127945/tdr-fix-here-for-nvidia-driver-crashing-randomly-i/
Thank you for the information about backward compatible. I did try editing the registry and all it did was delay the time until the crash. I have heard today that an external monitor will not work at all and crashes the computer so I think it is a GPU or onboard video problem. Thank you all for the suggestions, but I don't think this is a Blender Problem any longer with the new monitor issues.