EEVEE: Light spot is very dim #116900

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opened 2024-01-08 15:22:19 +01:00 by Guillermo Venegas · 10 comments
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System Information
Operating system: Windows-10-10.0.22631-SP0 64 Bits
Graphics card: NVIDIA GeForce RTX 3070/PCIe/SSE2 NVIDIA Corporation 4.6.0 NVIDIA 546.33

Blender Version
Broken: version: 4.1.0 Alpha, branch: main, commit date: 2024-01-08 13:34, hash: 2274f2be4b50
Worked: (newest version of Blender that worked as expected)

Short description of error
[Please fill out a short description of the error here]

Exact steps for others to reproduce the error

  1. With default scene set EEVEE as render engine and set Rendered as viewport shading,
    the default light is very dim
**System Information** Operating system: Windows-10-10.0.22631-SP0 64 Bits Graphics card: NVIDIA GeForce RTX 3070/PCIe/SSE2 NVIDIA Corporation 4.6.0 NVIDIA 546.33 **Blender Version** Broken: version: 4.1.0 Alpha, branch: main, commit date: 2024-01-08 13:34, hash: `2274f2be4b50` Worked: (newest version of Blender that worked as expected) **Short description of error** [Please fill out a short description of the error here] **Exact steps for others to reproduce the error** 1. With default scene set `EEVEE` as render engine and set `Rendered` as viewport shading, the default light is very dim <video src="/attachments/7c92f8f6-a785-43f1-98be-29291781fdaf" title="2024-01-08 08-14-11.mp4" controls></video>
Guillermo Venegas added the
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Needs Triage
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Normal
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Report
labels 2024-01-08 15:22:19 +01:00
Author
Contributor

A comparison with other rendering engines

A comparison with other rendering engines <video src="/attachments/dba5b4b2-d7b8-4b88-8711-3388ac86b77d" title="2024-01-08 08-25-41.mp4" controls></video>

If you switch the "Render Method" from "Dithered" to "Blended" in the material settings of the cube, it kinda fixes it, right?
I guess the Dithered method has some issues...

Also, if you zoom in close to the cube, the light starts to show up, and the navigation gets really slow, right?

If you switch the "Render Method" from "Dithered" to "Blended" in the material settings of the cube, it kinda fixes it, right? I guess the Dithered method has some issues... Also, if you zoom in close to the cube, the light starts to show up, and the navigation gets really slow, right?

I can confirm the issue. It seems to be a recent regression.
I will try to find the commit that introduced this issue.

I can confirm the issue. It seems to be a recent regression. I will try to find the commit that introduced this issue.
Author
Contributor

If you switch the "Render Method" from "Dithered" to "Blended" in the material settings of the cube, it kinda fixes it, right?

It does

Also, if you zoom in close to the cube, the light starts to show up, and the navigation gets really slow, right?

This to, but navigation at this zoom level is usually slow

>If you switch the "Render Method" from "Dithered" to "Blended" in the material settings of the cube, it kinda fixes it, right? It does >Also, if you zoom in close to the cube, the light starts to show up, and the navigation gets really slow, right? This to, but navigation at this zoom level is usually slow

This to, but navigation at this zoom level is usually slow

That's an eevee next only issue actually.... you can try the other way around (scale the cube to almost the size of the viewport) and it will become very slow to navigate... no such issue with legacy or cycles...

> This to, but navigation at this zoom level is usually slow That's an eevee next only issue actually.... you can try the other way around (scale the cube to almost the size of the viewport) and it will become very slow to navigate... no such issue with legacy or cycles...

It is hard to bisect on Windows due to builds that fail just when selecting EEVEE Next.

It is hard to bisect on Windows due to builds that fail just when selecting EEVEE Next.

@mano-wii In some of those builds where selecting EEVEE Next crashes, starting blender with blender_debug_log.cmd makes EEVEE Next not crash... (again, some builds, not all of them)...

@mano-wii In some of those builds where selecting EEVEE Next crashes, starting blender with `blender_debug_log.cmd` makes EEVEE Next not crash... _(again, some builds, not all of them)..._
Author
Contributor

That's an eevee next only issue actually.... you can try the other way around (scale the cube to almost the size of the viewport) and it will become very slow to navigate... no such issue with legacy or cycles...

Can't replicate on my own, for me is smooth, don't see any lag

>That's an eevee next only issue actually.... you can try the other way around (scale the cube to almost the size of the viewport) and it will become very slow to navigate... no such issue with legacy or cycles... Can't replicate on my own, for me is smooth, don't see any lag

Can't replicate on my own, for me is smooth, don't see any lag

You're right... just downloaded the latest build and that scaling issue seems to be fixed...

> Can't replicate on my own, for me is smooth, don't see any lag You're right... just downloaded the latest build and that scaling issue seems to be fixed...
Miguel Pozo added
Status
Duplicate
and removed
Status
Confirmed
labels 2024-01-10 18:14:53 +01:00
Member

Closing as duplicate of #116709.

Closing as duplicate of #116709.
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Reference: blender/blender#116900
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