EEVEE: Light spot is very dim #116900
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Reference: blender/blender#116900
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System Information
Operating system: Windows-10-10.0.22631-SP0 64 Bits
Graphics card: NVIDIA GeForce RTX 3070/PCIe/SSE2 NVIDIA Corporation 4.6.0 NVIDIA 546.33
Blender Version
Broken: version: 4.1.0 Alpha, branch: main, commit date: 2024-01-08 13:34, hash:
2274f2be4b50
Worked: (newest version of Blender that worked as expected)
Short description of error
[Please fill out a short description of the error here]
Exact steps for others to reproduce the error
EEVEE
as render engine and setRendered
as viewport shading,the default light is very dim
A comparison with other rendering engines
If you switch the "Render Method" from "Dithered" to "Blended" in the material settings of the cube, it kinda fixes it, right?
I guess the Dithered method has some issues...
Also, if you zoom in close to the cube, the light starts to show up, and the navigation gets really slow, right?
I can confirm the issue. It seems to be a recent regression.
I will try to find the commit that introduced this issue.
It does
This to, but navigation at this zoom level is usually slow
That's an eevee next only issue actually.... you can try the other way around (scale the cube to almost the size of the viewport) and it will become very slow to navigate... no such issue with legacy or cycles...
It is hard to bisect on Windows due to builds that fail just when selecting EEVEE Next.
@mano-wii In some of those builds where selecting EEVEE Next crashes, starting blender with
blender_debug_log.cmd
makes EEVEE Next not crash... (again, some builds, not all of them)...Can't replicate on my own, for me is smooth, don't see any lag
You're right... just downloaded the latest build and that scaling issue seems to be fixed...
Closing as duplicate of #116709.