Windows: window jitter issue near taskbar with NVIDIA GPU #116963

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opened 2024-01-09 23:34:24 +01:00 by Lance-S · 22 comments

System Information
Operating system: Windows 11 Home, AMD Ryzen 9 7945HX 64GB RAM
Graphics card: NVIDIA GeForce RTX 4070 Laptop GPU

Blender Version
Broken: 4.0.2, 9be62e85b7, blender-v4.0-release
Worked: none?

Issue with the software display within the window. It's constantly resizing/adjusting the window view, like a small jitter up and down near the bottom edge every couple of seconds. This is happening when maximized or not. Only resolution seems to be to force full screen mode. I did verify this is only happening with Blender - and did complete a reinstall of the program. No issue with previous versions - and the 4.0 version does not have the issue on my desktop. Laptop model is MSI Alpha 17 if that helps as well.

Exact steps for others to reproduce the error
Not related to a specific file - its just the operation of the program itself.
For 1920*1080 laptop monitor:

  • Change scale to 100% and display resolution: 1600*900
  • Open default blender file move mouse near blender taskbar

If blender is launched with AMD iGPU, issue does not occur.

video

**System Information** Operating system: Windows 11 Home, AMD Ryzen 9 7945HX 64GB RAM Graphics card: NVIDIA GeForce RTX 4070 Laptop GPU **Blender Version** Broken: 4.0.2, 9be62e85b727, blender-v4.0-release Worked: none? Issue with the software display within the window. It's constantly resizing/adjusting the window view, like a small jitter up and down near the bottom edge every couple of seconds. This is happening when maximized or not. Only resolution seems to be to force full screen mode. I did verify this is only happening with Blender - and did complete a reinstall of the program. No issue with previous versions - and the 4.0 version does not have the issue on my desktop. Laptop model is MSI Alpha 17 if that helps as well. **Exact steps for others to reproduce the error** Not related to a specific file - its just the operation of the program itself. For 1920*1080 laptop monitor: - Change scale to 100% and display resolution: 1600*900 - Open default blender file move mouse near blender taskbar If blender is launched with AMD iGPU, issue does not occur. [video](https://projects.blender.org/attachments/0948f4c0-fef2-4833-8c5e-35904fe3a715)
Lance-S added the
Status
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Priority
Normal
labels 2024-01-09 23:34:25 +01:00
Member

Hi, thanks for the report. Didn't quite understand the bug here. Can you share screen-recording to demonstrate the problem?

Hi, thanks for the report. Didn't quite understand the bug here. Can you share screen-recording to demonstrate the problem?
Pratik Borhade added
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Needs Information from User
and removed
Status
Needs Triage
labels 2024-01-10 06:52:50 +01:00
Author

Here is a screen capture of what I'm trying to describe. It's extremely distracting and causes that slight movement within the model space too.

Here is a screen capture of what I'm trying to describe. It's extremely distracting and causes that slight movement within the model space too.
Member

Thanks.

It's constantly resizing/adjusting the window view

Though I'm not able to spot automatic window resizing problem in provided video

Thanks. > It's constantly resizing/adjusting the window view Though I'm not able to spot automatic window resizing problem in provided video
Author

Ugh... You're correct - the video is not showing it. I should've previewed that myself before sending. Maybe it is a hardware issue then, odd that it's only with Blender... It's a brand new laptop, so I just ordered a replacement to test and will let you know if it continues.

Ugh... You're correct - the video is not showing it. I should've previewed that myself before sending. Maybe it is a hardware issue then, odd that it's only with Blender... It's a brand new laptop, so I just ordered a replacement to test and will let you know if it continues.
Author

Okay, so I purchased a 2nd laptop of the exact same model and configuration. I did a clean install of blender with no add-ons, and I recorded with my cell since the issue would show in a screen capture...

The issue is present on both laptops. Only with blender - and I verified it also occurs with the 3.6 LTS version too.

The display is 2560×1440. The issue occurs in both maximized window or a smaller window - but doesn't happen in the "full screen" view option.

Okay, so I purchased a 2nd laptop of the exact same model and configuration. I did a clean install of blender with no add-ons, and I recorded with my cell since the issue would show in a screen capture... The issue is present on both laptops. Only with blender - and I verified it also occurs with the 3.6 LTS version too. The display is 2560×1440. The issue occurs in both maximized window or a smaller window - but doesn't happen in the "full screen" view option.
Author

You notice the thin black bar at the bottom? It's like the program isn't utilizing its window space unless the cursor 'touches' certain buttons or areas.

You notice the thin black bar at the bottom? It's like the program isn't utilizing its window space unless the cursor 'touches' certain buttons or areas.
Member

Strange. Does this happen with factory defaults (see some add-ons in sidebar): File > Defaults > Load Factory Settings
Also check whether changing display resolution/scale resolves the problem

Strange. Does this happen with factory defaults (see some add-ons in sidebar): `File > Defaults > Load Factory Settings` Also check whether changing display resolution/scale resolves the problem
Author

Yes, just loaded factory defaults - still occurs. Restarted the laptop under various display resolutions and scaling and also still occurs...

Yes, just loaded factory defaults - still occurs. Restarted the laptop under various display resolutions and scaling and also still occurs...
Pratik Borhade added
Status
Needs Triage
and removed
Status
Needs Information from User
labels 2024-01-25 06:51:46 +01:00
Member

Cant repro either.

@Harley : does this ring a bell somehow?

Cant repro either. @Harley : does this ring a bell somehow?
Member

The one thing that I am curious about, since this is a laptop, is if there is monitor scaling going on. When you are in the OS System Display Settings, there is a place where you can select the Display Resolution. You should be able to ensure that for the internal panel and any external monitors are set on the "(Recommended)" resolution. As in you are using the native resolution of the monitors.

I've seen some laptops, when doing screen mirroring - shown as "Duplicate" in the OS display setting - (so showing the same information an external display as the internal panel) will scale up very badly and can show problem as you indicate. Generally you want to "extend" to your extra displays, not duplicate, and have all displays at native resolutions.

The one thing that I am curious about, since this is a laptop, is if there is monitor scaling going on. When you are in the OS System Display Settings, there is a place where you can select the Display Resolution. You should be able to ensure that for the internal panel and any external monitors are set on the "(Recommended)" resolution. As in you are using the native resolution of the monitors. I've seen some laptops, when doing screen mirroring - shown as "Duplicate" in the OS display setting - (so showing the same information an external display as the internal panel) will scale up very badly and can show problem as you indicate. Generally you want to "extend" to your extra displays, not duplicate, and have all displays at native resolutions.
Author

I am only using the laptops display (not extending at all.

But to answer your question, changing the resolution and scaling was one of the first things we tried. No matter the resolution or scale it still happens.. and is all currently in the recommended settings.

Took it in to a best buy to look at other laptops, and showed them as well - we did connect it to another display and when it was duplicated to that display there was no issue, but at the same time was still occurring on the laptop.

I ordered an new asus strix laptop with a different aspect ratio than this one. I can only assume there's just some error occurring because it's slightly wider.

I am only using the laptops display (not extending at all. But to answer your question, changing the resolution and scaling was one of the first things we tried. No matter the resolution or scale it still happens.. and is all currently in the recommended settings. Took it in to a best buy to look at other laptops, and showed them as well - we did connect it to another display and when it was duplicated to that display there was no issue, but at the same time was still occurring on the laptop. I ordered an new asus strix laptop with a different aspect ratio than this one. I can only assume there's just some error occurring because it's slightly wider.
Blender Bot added
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Status
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labels 2024-01-29 01:24:13 +01:00
Lance-S reopened this issue 2024-01-29 01:24:19 +01:00
Blender Bot added
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and removed
Status
Archived
labels 2024-01-29 01:24:22 +01:00
Author

Accidently closed ticket

Accidently closed ticket
Member

No matter the resolution or scale it still happens..

I'm not totally convinced of this because...

we did connect it to another display and when it was duplicated to that display there was no issue, but at the same time was still occurring on the laptop.

This means that your laptop is displaying correctly one one monitor (the external one), but not on another (the internal panel).

You said earlier that your laptop "display is 2560×1440". What was the native resolution of that external monitor? Because there was a very good chance that it was not 2560x1440. Since you were "duplicating" this means that your laptop was showing one window identically on two displays, one badly (at 2560x1440) and another properly (at the native monitor resolution).

But not matter what, the fact that your laptop displays Blender without issue on an external monitor while looking funny on the internal panel certainly shows that this isn't an issue with Blender.

I ordered an new asus strix laptop with a different aspect ratio than this one. I can only assume there's just some error occurring because it's slightly wider.

Blender can display on any monitor of any resolution. The problem is that your laptop is performing an extra step of scaling when showing on the internal panel, that it did not do on the external monitor. There will be settings for this, but you are probably going to have to hunt around for them. Or call the manufacturer's help line and explain what you are seeing and that it works correctly externally. I'm sure they will point you to the appropriate settings.

> No matter the resolution or scale it still happens.. I'm not totally convinced of this because... > we did connect it to another display and when it was duplicated to that display there was no issue, but at the same time was still occurring on the laptop. This means that your laptop is displaying correctly one one monitor (the external one), but not on another (the internal panel). You said earlier that your laptop "display is 2560×1440". What was the native resolution of that external monitor? Because there was a very good chance that it was not 2560x1440. Since you were "duplicating" this means that your laptop was showing one window identically on two displays, one badly (at 2560x1440) and another properly (at the native monitor resolution). But not matter what, the fact that your laptop displays Blender without issue on an external monitor while looking funny on the internal panel certainly shows that this isn't an issue with Blender. > I ordered an new asus strix laptop with a different aspect ratio than this one. I can only assume there's just some error occurring because it's slightly wider. Blender can display on any monitor of any resolution. The problem is that your laptop is performing an extra step of scaling when showing on the internal panel, that it did not do on the external monitor. There will be settings for this, but you are probably going to have to hunt around for them. Or call the manufacturer's help line and explain what you are seeing and that it works correctly externally. I'm sure they will point you to the appropriate settings.
Author

But not matter what, the fact that your laptop displays Blender without issue on an external monitor while looking funny on the internal panel certainly shows that this isn't an issue with Blender.

I do understand what you are saying Harley, but I wouldn't have gone through the trouble of opening a ticket if it were that simple. After the native resolution and scaling were failing - we tried all scaling options through each resolution available. I do mean we truly vetted every option.

I do agree the issue is mostly the hardware. As this was the same result of two identical machines.

Blender can display on any monitor of any resolution.

As blender was the only application I found with an issue with being displayed on the laptop, I felt there is a disconnect somewhere in this statement being true. Which is why I simply want support to be aware. I've moved on to an Asus Strix laptop with a 2560 x 1600 native resolution, and haven't had the issue

> But not matter what, the fact that your laptop displays Blender without issue on an external monitor while looking funny on the internal panel certainly shows that this isn't an issue with Blender. I do understand what you are saying Harley, but I wouldn't have gone through the trouble of opening a ticket if it were that simple. After the native resolution and scaling were failing - we tried all scaling options through each resolution available. I do mean we truly vetted every option. I do agree the issue is mostly the hardware. As this was the same result of two identical machines. > Blender can display on any monitor of any resolution. As blender was the only application I found with an issue with being displayed on the laptop, I felt there is a disconnect somewhere in this statement being true. Which is why I simply want support to be aware. I've moved on to an Asus Strix laptop with a 2560 x 1600 native resolution, and haven't had the issue

I'm having the same problem. Have you found a solution?

I'm having the same problem. Have you found a solution?

Also experiencing this.

Laptop is an alienware (dell) 2560x1440 resolution, RTX 3070Ti, AMD CPU, Windows 11, Nvidia driver version 532.09.

I have the display scaling at 125% BUT the issue still occurs setting it at 100%, so I don't think it's an scaling issue.

After seeing the problem in blender 4.0.1, I opened the 3.6 version I had previously and noticed also happening there. I uninstalled both and then installed in case for some weird reason having 4 installed caused it, then installed 3.6.10 LTS, and the issue is also present there. I had not experienced this a few months ago (I hadn't used blender in a while).

As opposed to the original report, I do not get this effect if the window is not maximised with scaling at 125%, but I do get it when scaled at 150% and not maximised.

The issue also appears in the preferences window.

The issue might be with nvidia GPU:
I have tried forcing blender to be rendered in the AMD integrated gpu instead of the nvidia gpu, and the problem doesn't seem to reproduce.

If I move blender to my secondary monitor with 1920x1080, the issue does not seem to appear.

This might be some weird change by microsoft or Nvidia.

Also experiencing this. Laptop is an alienware (dell) 2560x1440 resolution, RTX 3070Ti, AMD CPU, Windows 11, Nvidia driver version 532.09. I have the display scaling at 125% BUT the issue still occurs setting it at 100%, so I don't think it's an scaling issue. After seeing the problem in blender 4.0.1, I opened the 3.6 version I had previously and noticed also happening there. I uninstalled both and then installed in case for some weird reason having 4 installed caused it, then installed 3.6.10 LTS, and the issue is also present there. I had not experienced this a few months ago (I hadn't used blender in a while). As opposed to the original report, I do not get this effect if the window is not maximised with scaling at 125%, but I do get it when scaled at 150% and not maximised. The issue also appears in the preferences window. The issue might be with nvidia GPU: **I have tried forcing blender to be rendered in the AMD integrated gpu instead of the nvidia gpu, and the problem doesn't seem to reproduce.** If I move blender to my secondary monitor with 1920x1080, the issue does not seem to appear. This might be some weird change by microsoft or Nvidia.
Member

I have the display scaling at 125% BUT the issue still occurs setting it at 100%, so I don't think it's an scaling issue.

Not this at all. That "scale & layout" display setting, where you can select from 100,125, 150, 175% is not related in any way to display resolution. That just changes the size of text and some user interface widgets.

When I say "scaling" I mean scaling between what resolution Windows says that it is versus the physical resolution of your display device.

Imagine you have a laptop where the actual number of pixels on the internal panel are 2550 x 1440 (or any other made-up number), while the actual "display resolution" is set to 1920x1080. In that case an external monitor hooked up to the unit while in "mirror" mode (so just copying the display, not extending it) will display perfectly. But everything on the internal panel would be scaled (by the video card) from 1920x1080 to 2550x1440.

So find out the actual physical resolution of the internal panel of your laptop and make sure that it exactly matches your "Display Resolution" in Windows:

image

If you can't find out the actual panel resolution, just try different display resolutions until your problem goes away. But it is also possible that none of the available resolutions exactly matches your internal panel and you are stuck with this scaling on the panel. This would normally be cases where the panel pixels are not square, but that seems unlikely.

> I have the display scaling at 125% BUT the issue still occurs setting it at 100%, so I don't think it's an scaling issue. Not this at all. That "scale & layout" display setting, where you can select from 100,125, 150, 175% is not related in any way to display resolution. That just changes the size of text and some user interface widgets. When I say "scaling" I mean scaling between what resolution Windows says that it is versus the physical resolution of your display device. Imagine you have a laptop where the actual number of pixels on the internal panel are 2550 x 1440 (or any other made-up number), while the actual "display resolution" is set to 1920x1080. In that case an external monitor hooked up to the unit while in "mirror" mode (so just copying the display, not extending it) will display perfectly. But everything on the internal panel would be scaled (by the video card) from 1920x1080 to 2550x1440. So find out the actual physical resolution of the internal panel of your laptop and make sure that it exactly matches your "Display Resolution" in Windows: ![image](/attachments/c3920d52-3458-4c75-9d27-8a33480b8f04) If you can't find out the actual panel resolution, just try different display resolutions until your problem goes away. But it is also possible that none of the available resolutions exactly matches your internal panel and you are stuck with this scaling on the panel. This would normally be cases where the panel pixels are not square, but that seems unlikely.
192 KiB

My screen is 2560x1440, as stated.

image

@Lance-S already said they tried all possible resolutions and scaling options when they created the issue:

I do understand what you are saying Harley, but I wouldn't have gone through the trouble of opening a ticket if it were that simple. After the native resolution and scaling were failing - we tried all scaling options through each resolution available. I do mean we truly vetted every option.

so I'm not gonna waste my time trying the same when I have found a more plausible explanation, as I said in my previous post:

The issue might be with nvidia GPU:
I have tried forcing blender to be rendered in the AMD integrated gpu instead of the nvidia gpu, and the problem doesn't seem to reproduce.

My screen is 2560x1440, as stated. ![image](/attachments/b8c9cd97-ca65-48c9-9a8b-8c20e996db61) @Lance-S already said they tried all possible resolutions and scaling options when they created the issue: > I do understand what you are saying Harley, but I wouldn't have gone through the trouble of opening a ticket if it were that simple. After the native resolution and scaling were failing - we tried all scaling options through each resolution available. I do mean we truly vetted every option. so I'm not gonna waste my time trying the same when I have found a more plausible explanation, as I said in my previous post: > The issue might be with nvidia GPU: > **I have tried forcing blender to be rendered in the AMD integrated gpu instead of the nvidia gpu, and the problem doesn't seem to reproduce.**
Author

@Cem-4 Not for that computer. I decided to abandon the MSI laptop with the wider aspect ratio. Blender did work without issue on the ASUS Strix laptop - but I couldn't stand the 10-key being on the track pad... so I finally switched to a Lenovo Legion Pro 7i with a 4090 gpu. No issues at all with the 2560 x 1600 display.

The only factor I found being common with any laptop I tried where this issue was taking place was that narrower 2560 x 1440 display.

@Roc-4 Glad you found a resolution! Jumping between laptops was not fun... especially since I was having to clone and install larger ssd's every time I switched! lol... I did however want to use the nvidia gpu to handle blender since i was paying extra for that performance anyways. Hopefully they'll figure out the root cause issue and resolve.

@Cem-4 Not for that computer. I decided to abandon the MSI laptop with the wider aspect ratio. Blender did work without issue on the ASUS Strix laptop - but I couldn't stand the 10-key being on the track pad... so I finally switched to a Lenovo Legion Pro 7i with a 4090 gpu. No issues at all with the 2560 x 1600 display. The only factor I found being common with any laptop I tried where this issue was taking place was that narrower 2560 x 1440 display. @Roc-4 Glad you found a resolution! Jumping between laptops was not fun... especially since I was having to clone and install larger ssd's every time I switched! lol... I did however want to use the nvidia gpu to handle blender since i was paying extra for that performance anyways. Hopefully they'll figure out the root cause issue and resolve.

I can confirm this issue on my laptop.
I can also confirm how annoying it is. I haven't tried any troubleshooting like the other users have.

I'm assuming it's a "feature" of Windows with some sort of window animation, transparency, or related effect which isn't being properly used by the Blender window system.

Or - it seems like there's a common hardware configuration with myself and the other users - AMD Ryzen CPU combined with a Geforce GPU, maybe a small bug somewhere.

Specs:
HP Victus
screen - 1920x1080
6 bit Color
60Hz

Processor AMD Ryzen 5 7535HS with Radeon Graphics 3.30 GHz
Nvidia RTX 2050
Installed RAM 16.0 GB (15.2 GB usable)
Edition Windows 11 Home
Version 23H2
Installed on ‎2023-‎11-‎24
OS build 22631.3296
Experience Windows Feature Experience Pack 1000.22687.1000.0

Here's the Blender-Generated system info text:

====================================
= Blender 4.0.1 System Information =

Blender:

version: 4.0.1, branch: blender-v4.0-release, commit date: 2023-11-16 16:40, hash: d0dd92834a, type: release
build date: 2023-11-17, 00:36:52
platform: 'Windows-10-10.0.22631-SP0'
binary path: 'C:\Program Files\Blender Foundation\Blender 4.0\blender.exe'
build cflags: /W3 /w34062 /w34100 /w34115 /w34189 /w35038 /wd4018 /wd4146 /wd4065 /wd4127 /wd4181 /wd4200 /wd4244 /wd4267 /wd4305 /wd4800 /wd4828 /wd4996 /wd4661 /wd4848 /we4013 /we4133 /we4431 /we4033 /DWIN32 /D_WINDOWS /W3 /nologo /J /Gd /MP /bigobj /Zc:inline -openmp
build cxxflags: /W3 /w34062 /w34100 /w34115 /w34189 /w35038 /wd4018 /wd4146 /wd4065 /wd4127 /wd4181 /wd4200 /wd4244 /wd4267 /wd4305 /wd4800 /wd4828 /wd4996 /wd4661 /wd4848 /we4013 /we4133 /we4431 /we4033 /DWIN32 /D_WINDOWS /W3 /EHsc /nologo /J /Gd /MP /EHsc /bigobj /Zc:inline /permissive- -openmp /Zc:__cplusplus
build linkflags: /MACHINE:X64 /SUBSYSTEM:CONSOLE /STACK:2097152 /ignore:4049 /ignore:4217 /ignore:4221
build system: CMake

GPU:

renderer: 'NVIDIA GeForce RTX 2050/PCIe/SSE2'
vendor: 'NVIDIA Corporation'
version: '4.6.0 NVIDIA 546.26'
device type: 'NVIDIA'
backend type: 'OPENGL'
extensions:
GL_AMD_multi_draw_indirect
GL_AMD_seamless_cubemap_per_texture
GL_AMD_vertex_shader_layer
GL_AMD_vertex_shader_viewport_index
GL_ARB_ES2_compatibility
GL_ARB_ES3_1_compatibility
GL_ARB_ES3_2_compatibility
GL_ARB_ES3_compatibility
GL_ARB_arrays_of_arrays
GL_ARB_base_instance
GL_ARB_bindless_texture
GL_ARB_blend_func_extended
GL_ARB_buffer_storage
GL_ARB_clear_buffer_object
GL_ARB_clear_texture
GL_ARB_clip_control
GL_ARB_color_buffer_float
GL_ARB_compressed_texture_pixel_storage
GL_ARB_compute_shader
GL_ARB_compute_variable_group_size
GL_ARB_conditional_render_inverted
GL_ARB_conservative_depth
GL_ARB_copy_buffer
GL_ARB_copy_image
GL_ARB_cull_distance
GL_ARB_debug_output
GL_ARB_depth_buffer_float
GL_ARB_depth_clamp
GL_ARB_depth_texture
GL_ARB_derivative_control
GL_ARB_direct_state_access
GL_ARB_draw_buffers
GL_ARB_draw_buffers_blend
GL_ARB_draw_elements_base_vertex
GL_ARB_draw_indirect
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GL_ARB_fragment_coord_conventions
GL_ARB_fragment_layer_viewport
GL_ARB_fragment_program
GL_ARB_fragment_program_shadow
GL_ARB_fragment_shader
GL_ARB_fragment_shader_interlock
GL_ARB_framebuffer_no_attachments
GL_ARB_framebuffer_object
GL_ARB_framebuffer_sRGB
GL_ARB_geometry_shader4
GL_ARB_get_program_binary
GL_ARB_get_texture_sub_image
GL_ARB_gl_spirv
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GL_ARB_gpu_shader_fp64
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GL_ARB_parallel_shader_compile
GL_ARB_pipeline_statistics_query
GL_ARB_pixel_buffer_object
GL_ARB_point_parameters
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GL_ARB_robust_buffer_access_behavior
GL_ARB_robustness
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GL_ARB_separate_shader_objects
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GL_ARB_shader_atomic_counters
GL_ARB_shader_ballot
GL_ARB_shader_bit_encoding
GL_ARB_shader_clock
GL_ARB_shader_draw_parameters
GL_ARB_shader_group_vote
GL_ARB_shader_image_load_store
GL_ARB_shader_image_size
GL_ARB_shader_objects
GL_ARB_shader_precision
GL_ARB_shader_storage_buffer_object
GL_ARB_shader_subroutine
GL_ARB_shader_texture_image_samples
GL_ARB_shader_texture_lod
GL_ARB_shader_viewport_layer_array
GL_ARB_shading_language_100
GL_ARB_shading_language_420pack
GL_ARB_shading_language_include
GL_ARB_shading_language_packing
GL_ARB_shadow
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GL_ARB_sparse_texture2
GL_ARB_sparse_texture_clamp
GL_ARB_spirv_extensions
GL_ARB_stencil_texturing
GL_ARB_sync
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GL_ARB_texture_compression_bptc
GL_ARB_texture_compression_rgtc
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GL_ARB_transpose_matrix
GL_ARB_uniform_buffer_object
GL_ARB_vertex_array_bgra
GL_ARB_vertex_array_object
GL_ARB_vertex_attrib_64bit
GL_ARB_vertex_attrib_binding
GL_ARB_vertex_buffer_object
GL_ARB_vertex_program
GL_ARB_vertex_shader
GL_ARB_vertex_type_10f_11f_11f_rev
GL_ARB_vertex_type_2_10_10_10_rev
GL_ARB_viewport_array
GL_ARB_window_pos
GL_ATI_draw_buffers
GL_ATI_texture_float
GL_ATI_texture_mirror_once
GL_EXTX_framebuffer_mixed_formats
GL_EXT_Cg_shader
GL_EXT_abgr
GL_EXT_bgra
GL_EXT_bindable_uniform
GL_EXT_blend_color
GL_EXT_blend_equation_separate
GL_EXT_blend_func_separate
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_compiled_vertex_array
GL_EXT_depth_bounds_test
GL_EXT_direct_state_access
GL_EXT_draw_buffers2
GL_EXT_draw_instanced
GL_EXT_draw_range_elements
GL_EXT_fog_coord
GL_EXT_framebuffer_blit
GL_EXT_framebuffer_multisample
GL_EXT_framebuffer_multisample_blit_scaled
GL_EXT_framebuffer_object
GL_EXT_framebuffer_sRGB
GL_EXT_geometry_shader4
GL_EXT_gpu_program_parameters
GL_EXT_gpu_shader4
GL_EXT_import_sync_object
GL_EXT_memory_object
GL_EXT_memory_object_win32
GL_EXT_multi_draw_arrays
GL_EXT_multiview_texture_multisample
GL_EXT_multiview_timer_query
GL_EXT_packed_depth_stencil
GL_EXT_packed_float
GL_EXT_packed_pixels
GL_EXT_pixel_buffer_object
GL_EXT_point_parameters
GL_EXT_polygon_offset_clamp
GL_EXT_post_depth_coverage
GL_EXT_provoking_vertex
GL_EXT_raster_multisample
GL_EXT_rescale_normal
GL_EXT_secondary_color
GL_EXT_semaphore
GL_EXT_semaphore_win32
GL_EXT_separate_shader_objects
GL_EXT_separate_specular_color
GL_EXT_shader_image_load_formatted
GL_EXT_shader_image_load_store
GL_EXT_shader_integer_mix
GL_EXT_shadow_funcs
GL_EXT_sparse_texture2
GL_EXT_stencil_two_side
GL_EXT_stencil_wrap
GL_EXT_texture3D
GL_EXT_texture_array
GL_EXT_texture_buffer_object
GL_EXT_texture_compression_dxt1
GL_EXT_texture_compression_latc
GL_EXT_texture_compression_rgtc
GL_EXT_texture_compression_s3tc
GL_EXT_texture_cube_map
GL_EXT_texture_edge_clamp
GL_EXT_texture_env_add
GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_filter_minmax
GL_EXT_texture_integer
GL_EXT_texture_lod
GL_EXT_texture_lod_bias
GL_EXT_texture_mirror_clamp
GL_EXT_texture_object
GL_EXT_texture_sRGB
GL_EXT_texture_sRGB_R8
GL_EXT_texture_sRGB_decode
GL_EXT_texture_shadow_lod
GL_EXT_texture_shared_exponent
GL_EXT_texture_storage
GL_EXT_texture_swizzle
GL_EXT_timer_query
GL_EXT_transform_feedback2
GL_EXT_vertex_array
GL_EXT_vertex_array_bgra
GL_EXT_vertex_attrib_64bit
GL_EXT_win32_keyed_mutex
GL_EXT_window_rectangles
GL_IBM_rasterpos_clip
GL_IBM_texture_mirrored_repeat
GL_KHR_blend_equation_advanced
GL_KHR_blend_equation_advanced_coherent
GL_KHR_context_flush_control
GL_KHR_debug
GL_KHR_no_error
GL_KHR_parallel_shader_compile
GL_KHR_robust_buffer_access_behavior
GL_KHR_robustness
GL_KHR_shader_subgroup
GL_KTX_buffer_region
GL_NVX_blend_equation_advanced_multi_draw_buffers
GL_NVX_conditional_render
GL_NVX_gpu_memory_info
GL_NVX_gpu_multicast2
GL_NVX_linked_gpu_multicast
GL_NVX_multigpu_info
GL_NVX_nvenc_interop
GL_NVX_progress_fence
GL_NV_ES1_1_compatibility
GL_NV_ES3_1_compatibility
GL_NV_alpha_to_coverage_dither_control
GL_NV_bindless_multi_draw_indirect
GL_NV_bindless_multi_draw_indirect_count
GL_NV_bindless_texture
GL_NV_blend_equation_advanced
GL_NV_blend_equation_advanced_coherent
GL_NV_blend_minmax_factor
GL_NV_blend_square
GL_NV_clip_space_w_scaling
GL_NV_command_list
GL_NV_compute_program5
GL_NV_compute_shader_derivatives
GL_NV_conditional_render
GL_NV_conservative_raster
GL_NV_conservative_raster_dilate
GL_NV_conservative_raster_pre_snap
GL_NV_conservative_raster_pre_snap_triangles
GL_NV_conservative_raster_underestimation
GL_NV_copy_depth_to_color
GL_NV_copy_image
GL_NV_depth_buffer_float
GL_NV_depth_clamp
GL_NV_draw_texture
GL_NV_draw_vulkan_image
GL_NV_explicit_multisample
GL_NV_feature_query
GL_NV_fence
GL_NV_fill_rectangle
GL_NV_float_buffer
GL_NV_fog_distance
GL_NV_fragment_coverage_to_color
GL_NV_fragment_program
GL_NV_fragment_program2
GL_NV_fragment_program_option
GL_NV_fragment_shader_barycentric
GL_NV_fragment_shader_interlock
GL_NV_framebuffer_mixed_samples
GL_NV_framebuffer_multisample_coverage
GL_NV_geometry_shader4
GL_NV_geometry_shader_passthrough
GL_NV_gpu_multicast
GL_NV_gpu_program4
GL_NV_gpu_program4_1
GL_NV_gpu_program5
GL_NV_gpu_program5_mem_extended
GL_NV_gpu_program_fp64
GL_NV_gpu_shader5
GL_NV_half_float
GL_NV_internalformat_sample_query
GL_NV_light_max_exponent
GL_NV_memory_attachment
GL_NV_memory_object_sparse
GL_NV_mesh_shader
GL_NV_multisample_coverage
GL_NV_multisample_filter_hint
GL_NV_occlusion_query
GL_NV_packed_depth_stencil
GL_NV_parameter_buffer_object
GL_NV_parameter_buffer_object2
GL_NV_path_rendering
GL_NV_path_rendering_shared_edge
GL_NV_pixel_data_range
GL_NV_point_sprite
GL_NV_primitive_restart
GL_NV_primitive_shading_rate
GL_NV_query_resource
GL_NV_query_resource_tag
GL_NV_register_combiners
GL_NV_register_combiners2
GL_NV_representative_fragment_test
GL_NV_sample_locations
GL_NV_sample_mask_override_coverage
GL_NV_scissor_exclusive
GL_NV_shader_atomic_counters
GL_NV_shader_atomic_float
GL_NV_shader_atomic_float64
GL_NV_shader_atomic_fp16_vector
GL_NV_shader_atomic_int64
GL_NV_shader_buffer_load
GL_NV_shader_storage_buffer_object
GL_NV_shader_subgroup_partitioned
GL_NV_shader_texture_footprint
GL_NV_shader_thread_group
GL_NV_shader_thread_shuffle
GL_NV_shading_rate_image
GL_NV_stereo_view_rendering
GL_NV_texgen_reflection
GL_NV_texture_barrier
GL_NV_texture_compression_vtc
GL_NV_texture_dirty_tile_map
GL_NV_texture_env_combine4
GL_NV_texture_multisample
GL_NV_texture_rectangle
GL_NV_texture_rectangle_compressed
GL_NV_texture_shader
GL_NV_texture_shader2
GL_NV_texture_shader3
GL_NV_timeline_semaphore
GL_NV_transform_feedback
GL_NV_transform_feedback2
GL_NV_uniform_buffer_std430_layout
GL_NV_uniform_buffer_unified_memory
GL_NV_vertex_array_range
GL_NV_vertex_array_range2
GL_NV_vertex_attrib_integer_64bit
GL_NV_vertex_buffer_unified_memory
GL_NV_vertex_program
GL_NV_vertex_program1_1
GL_NV_vertex_program2
GL_NV_vertex_program2_option
GL_NV_vertex_program3
GL_NV_viewport_array2
GL_NV_viewport_swizzle
GL_OVR_multiview
GL_OVR_multiview2
GL_S3_s3tc
GL_SGIS_generate_mipmap
GL_SGIS_texture_lod
GL_SGIX_depth_texture
GL_SGIX_shadow
GL_SUN_slice_accum
GL_WIN_swap_hint
WGL_EXT_swap_control

Implementation Dependent GPU Limits:

Maximum Batch Vertices: 1048576
Maximum Batch Indices: 1048576

GLSL:
Maximum Varying Floats: 124
Maximum Vertex Attributes: 16
Maximum Vertex Uniform Components: 4096
Maximum Fragment Uniform Components: 4096
Maximum Vertex Image Units: 32
Maximum Fragment Image Units: 32
Maximum Pipeline Image Units: 192

Features:
Compute Shader Support: 1
Image Load/Store Support: 1

Cycles:

CPU device capabilities: SSE2 SSE41 AVX2

CUDA device capabilities:
NVIDIA GeForce RTX 2050
CU_DEVICE_ATTRIBUTE_MAX_THREADS_PER_BLOCK 1024
CU_DEVICE_ATTRIBUTE_MAX_BLOCK_DIM_X 1024
CU_DEVICE_ATTRIBUTE_MAX_BLOCK_DIM_Y 1024
CU_DEVICE_ATTRIBUTE_MAX_BLOCK_DIM_Z 64
CU_DEVICE_ATTRIBUTE_MAX_GRID_DIM_X 2147483647
CU_DEVICE_ATTRIBUTE_MAX_GRID_DIM_Y 65535
CU_DEVICE_ATTRIBUTE_MAX_GRID_DIM_Z 65535
CU_DEVICE_ATTRIBUTE_MAX_SHARED_MEMORY_PER_BLOCK 49152
CU_DEVICE_ATTRIBUTE_SHARED_MEMORY_PER_BLOCK 49152
CU_DEVICE_ATTRIBUTE_TOTAL_CONSTANT_MEMORY 65536
CU_DEVICE_ATTRIBUTE_WARP_SIZE 32
CU_DEVICE_ATTRIBUTE_MAX_PITCH 2147483647
CU_DEVICE_ATTRIBUTE_MAX_REGISTERS_PER_BLOCK 65536
CU_DEVICE_ATTRIBUTE_REGISTERS_PER_BLOCK 65536
CU_DEVICE_ATTRIBUTE_CLOCK_RATE 1455000
CU_DEVICE_ATTRIBUTE_TEXTURE_ALIGNMENT 512
CU_DEVICE_ATTRIBUTE_GPU_OVERLAP 1
CU_DEVICE_ATTRIBUTE_MULTIPROCESSOR_COUNT 16
CU_DEVICE_ATTRIBUTE_KERNEL_EXEC_TIMEOUT 1
CU_DEVICE_ATTRIBUTE_INTEGRATED 0
CU_DEVICE_ATTRIBUTE_CAN_MAP_HOST_MEMORY 1
CU_DEVICE_ATTRIBUTE_COMPUTE_MODE 0
CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE1D_WIDTH 131072
CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_WIDTH 131072
CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_HEIGHT 65536
CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE3D_WIDTH 16384
CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE3D_HEIGHT 16384
CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE3D_DEPTH 16384
CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_LAYERED_WIDTH 32768
CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_LAYERED_HEIGHT 32768
CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_LAYERED_LAYERS 2048
CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_ARRAY_WIDTH 32768
CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_ARRAY_HEIGHT 32768
CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_ARRAY_NUMSLICES 2048
CU_DEVICE_ATTRIBUTE_SURFACE_ALIGNMENT 512
CU_DEVICE_ATTRIBUTE_CONCURRENT_KERNELS 1
CU_DEVICE_ATTRIBUTE_ECC_ENABLED 0
CU_DEVICE_ATTRIBUTE_TCC_DRIVER 0
CU_DEVICE_ATTRIBUTE_MEMORY_CLOCK_RATE 7001000
CU_DEVICE_ATTRIBUTE_GLOBAL_MEMORY_BUS_WIDTH 64
CU_DEVICE_ATTRIBUTE_L2_CACHE_SIZE 1048576
CU_DEVICE_ATTRIBUTE_MAX_THREADS_PER_MULTIPROCESSOR 1536
CU_DEVICE_ATTRIBUTE_ASYNC_ENGINE_COUNT 1
CU_DEVICE_ATTRIBUTE_UNIFIED_ADDRESSING 1
CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE1D_LAYERED_WIDTH 32768
CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE1D_LAYERED_LAYERS 2048
CU_DEVICE_ATTRIBUTE_CAN_TEX2D_GATHER 1
CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_GATHER_WIDTH 32768
CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_GATHER_HEIGHT 32768
CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE3D_WIDTH_ALTERNATE 8192
CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE3D_HEIGHT_ALTERNATE 8192
CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE3D_DEPTH_ALTERNATE 32768
CU_DEVICE_ATTRIBUTE_TEXTURE_PITCH_ALIGNMENT 32
CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURECUBEMAP_WIDTH 32768
CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURECUBEMAP_LAYERED_WIDTH 32768
CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURECUBEMAP_LAYERED_LAYERS 2046
CU_DEVICE_ATTRIBUTE_MAXIMUM_SURFACE1D_WIDTH 32768
CU_DEVICE_ATTRIBUTE_MAXIMUM_SURFACE2D_WIDTH 131072
CU_DEVICE_ATTRIBUTE_MAXIMUM_SURFACE2D_HEIGHT 65536
CU_DEVICE_ATTRIBUTE_MAXIMUM_SURFACE3D_WIDTH 16384
CU_DEVICE_ATTRIBUTE_MAXIMUM_SURFACE3D_HEIGHT 16384
CU_DEVICE_ATTRIBUTE_MAXIMUM_SURFACE3D_DEPTH 16384
CU_DEVICE_ATTRIBUTE_MAXIMUM_SURFACE1D_LAYERED_WIDTH 32768
CU_DEVICE_ATTRIBUTE_MAXIMUM_SURFACE1D_LAYERED_LAYERS 2048
CU_DEVICE_ATTRIBUTE_MAXIMUM_SURFACE2D_LAYERED_WIDTH 32768
CU_DEVICE_ATTRIBUTE_MAXIMUM_SURFACE2D_LAYERED_HEIGHT 32768
CU_DEVICE_ATTRIBUTE_MAXIMUM_SURFACE2D_LAYERED_LAYERS 2048
CU_DEVICE_ATTRIBUTE_MAXIMUM_SURFACECUBEMAP_WIDTH 32768
CU_DEVICE_ATTRIBUTE_MAXIMUM_SURFACECUBEMAP_LAYERED_WIDTH 32768
CU_DEVICE_ATTRIBUTE_MAXIMUM_SURFACECUBEMAP_LAYERED_LAYERS 2046
CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE1D_LINEAR_WIDTH 268435456
CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_LINEAR_WIDTH 131072
CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_LINEAR_HEIGHT 65000
CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_LINEAR_PITCH 2097120
CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_MIPMAPPED_WIDTH 32768
CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_MIPMAPPED_HEIGHT 32768
CU_DEVICE_ATTRIBUTE_COMPUTE_CAPABILITY_MAJOR 8
CU_DEVICE_ATTRIBUTE_COMPUTE_CAPABILITY_MINOR 6
CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE1D_MIPMAPPED_WIDTH 32768
CU_DEVICE_ATTRIBUTE_STREAM_PRIORITIES_SUPPORTED 1
CU_DEVICE_ATTRIBUTE_GLOBAL_L1_CACHE_SUPPORTED 1
CU_DEVICE_ATTRIBUTE_LOCAL_L1_CACHE_SUPPORTED 1
CU_DEVICE_ATTRIBUTE_MAX_SHARED_MEMORY_PER_MULTIPROCESSOR 102400
CU_DEVICE_ATTRIBUTE_MAX_REGISTERS_PER_MULTIPROCESSOR 65536
CU_DEVICE_ATTRIBUTE_MANAGED_MEMORY 1
CU_DEVICE_ATTRIBUTE_MULTI_GPU_BOARD 0
CU_DEVICE_ATTRIBUTE_MULTI_GPU_BOARD_GROUP_ID 0

HIP device capabilities:
AMD Radeon(TM) Graphics
hipDeviceAttributeMaxThreadsPerBlock 1024
hipDeviceAttributeMaxBlockDimX 1024
hipDeviceAttributeMaxBlockDimY 1024
hipDeviceAttributeMaxBlockDimZ 1024
hipDeviceAttributeMaxGridDimX 2147483647
hipDeviceAttributeMaxGridDimY 2147483647
hipDeviceAttributeMaxGridDimZ 2147483647
hipDeviceAttributeMaxSharedMemoryPerBlock 65536
hipDeviceAttributeTotalConstantMemory 2147483647
hipDeviceAttributeWarpSize 32
hipDeviceAttributeMaxPitch 2147483647
hipDeviceAttributeMaxRegistersPerBlock 0
hipDeviceAttributeClockRate 1899000
hipDeviceAttributeTextureAlignment 256
hipDeviceAttributeMultiprocessorCount 3
hipDeviceAttributeKernelExecTimeout 0
hipDeviceAttributeIntegrated 0
hipDeviceAttributeCanMapHostMemory 1
hipDeviceAttributeComputeMode 0
hipDeviceAttributeMaxTexture1DWidth 16384
hipDeviceAttributeMaxTexture2DWidth 16384
hipDeviceAttributeMaxTexture2DHeight 16384
hipDeviceAttributeMaxTexture3DWidth 2048
hipDeviceAttributeMaxTexture3DHeight 2048
hipDeviceAttributeMaxTexture3DDepth 2048
hipDeviceAttributeConcurrentKernels 1
hipDeviceAttributeEccEnabled 0
hipDeviceAttributeMemoryClockRate 1800000
hipDeviceAttributeMemoryBusWidth 0
hipDeviceAttributeL2CacheSize 4194304
hipDeviceAttributeMaxThreadsPerMultiProcessor 2048
hipDeviceAttributeComputeCapabilityMajor 10
hipDeviceAttributeComputeCapabilityMinor 3
hipDeviceAttributeMaxSharedMemoryPerMultiprocessor 65536
hipDeviceAttributeManagedMemory 0
hipDeviceAttributeIsMultiGpuBoard 0

Enabled add-ons:

io_anim_bvh (version: (1, 0, 1), path: C:\Program Files\Blender Foundation\Blender 4.0\4.0\scripts\addons\io_anim_bvh_init_.py)
io_curve_svg (version: UNKNOWN, path: C:\Program Files\Blender Foundation\Blender 4.0\4.0\scripts\addons\io_curve_svg_init_.py)
io_mesh_stl (version: (1, 1, 3), path: C:\Program Files\Blender Foundation\Blender 4.0\4.0\scripts\addons\io_mesh_stl_init_.py)
io_mesh_uv_layout (version: (1, 1, 6), path: C:\Program Files\Blender Foundation\Blender 4.0\4.0\scripts\addons\io_mesh_uv_layout_init_.py)
io_scene_fbx (version: (5, 8, 12), path: C:\Program Files\Blender Foundation\Blender 4.0\4.0\scripts\addons\io_scene_fbx_init_.py)
io_scene_gltf2 (version: (4, 0, 44), path: C:\Program Files\Blender Foundation\Blender 4.0\4.0\scripts\addons\io_scene_gltf2_init_.py)
io_scene_x3d (version: (2, 3, 1), path: C:\Program Files\Blender Foundation\Blender 4.0\4.0\scripts\addons\io_scene_x3d_init_.py)
cycles (version: UNKNOWN, path: C:\Program Files\Blender Foundation\Blender 4.0\4.0\scripts\addons\cycles_init_.py)
pose_library (version: (2, 0), path: C:\Program Files\Blender Foundation\Blender 4.0\4.0\scripts\addons\pose_library_init_.py)

I can confirm this issue on my laptop. I can also confirm how annoying it is. I haven't tried any troubleshooting like the other users have. I'm assuming it's a "feature" of Windows with some sort of window animation, transparency, or related effect which isn't being properly used by the Blender window system. Or - it seems like there's a common hardware configuration with myself and the other users - AMD Ryzen CPU combined with a Geforce GPU, maybe a small bug somewhere. Specs: HP Victus screen - 1920x1080 6 bit Color 60Hz Processor AMD Ryzen 5 7535HS with Radeon Graphics 3.30 GHz Nvidia RTX 2050 Installed RAM 16.0 GB (15.2 GB usable) Edition Windows 11 Home Version 23H2 Installed on ‎2023-‎11-‎24 OS build 22631.3296 Experience Windows Feature Experience Pack 1000.22687.1000.0 Here's the Blender-Generated system info text: ==================================== = Blender 4.0.1 System Information = ==================================== Blender: ==================================== version: 4.0.1, branch: blender-v4.0-release, commit date: 2023-11-16 16:40, hash: d0dd92834a08, type: release build date: 2023-11-17, 00:36:52 platform: 'Windows-10-10.0.22631-SP0' binary path: 'C:\\Program Files\\Blender Foundation\\Blender 4.0\\blender.exe' build cflags: /W3 /w34062 /w34100 /w34115 /w34189 /w35038 /wd4018 /wd4146 /wd4065 /wd4127 /wd4181 /wd4200 /wd4244 /wd4267 /wd4305 /wd4800 /wd4828 /wd4996 /wd4661 /wd4848 /we4013 /we4133 /we4431 /we4033 /DWIN32 /D_WINDOWS /W3 /nologo /J /Gd /MP /bigobj /Zc:inline -openmp build cxxflags: /W3 /w34062 /w34100 /w34115 /w34189 /w35038 /wd4018 /wd4146 /wd4065 /wd4127 /wd4181 /wd4200 /wd4244 /wd4267 /wd4305 /wd4800 /wd4828 /wd4996 /wd4661 /wd4848 /we4013 /we4133 /we4431 /we4033 /DWIN32 /D_WINDOWS /W3 /EHsc /nologo /J /Gd /MP /EHsc /bigobj /Zc:inline /permissive- -openmp /Zc:__cplusplus build linkflags: /MACHINE:X64 /SUBSYSTEM:CONSOLE /STACK:2097152 /ignore:4049 /ignore:4217 /ignore:4221 build system: CMake GPU: ==================================== renderer: 'NVIDIA GeForce RTX 2050/PCIe/SSE2' vendor: 'NVIDIA Corporation' version: '4.6.0 NVIDIA 546.26' device type: 'NVIDIA' backend type: 'OPENGL' extensions: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_locations GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_sparse_texture2 GL_ARB_sparse_texture_clamp GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc 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16384 CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE3D_HEIGHT 16384 CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE3D_DEPTH 16384 CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_LAYERED_WIDTH 32768 CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_LAYERED_HEIGHT 32768 CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_LAYERED_LAYERS 2048 CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_ARRAY_WIDTH 32768 CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_ARRAY_HEIGHT 32768 CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_ARRAY_NUMSLICES 2048 CU_DEVICE_ATTRIBUTE_SURFACE_ALIGNMENT 512 CU_DEVICE_ATTRIBUTE_CONCURRENT_KERNELS 1 CU_DEVICE_ATTRIBUTE_ECC_ENABLED 0 CU_DEVICE_ATTRIBUTE_TCC_DRIVER 0 CU_DEVICE_ATTRIBUTE_MEMORY_CLOCK_RATE 7001000 CU_DEVICE_ATTRIBUTE_GLOBAL_MEMORY_BUS_WIDTH 64 CU_DEVICE_ATTRIBUTE_L2_CACHE_SIZE 1048576 CU_DEVICE_ATTRIBUTE_MAX_THREADS_PER_MULTIPROCESSOR 1536 CU_DEVICE_ATTRIBUTE_ASYNC_ENGINE_COUNT 1 CU_DEVICE_ATTRIBUTE_UNIFIED_ADDRESSING 1 CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE1D_LAYERED_WIDTH 32768 CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE1D_LAYERED_LAYERS 2048 CU_DEVICE_ATTRIBUTE_CAN_TEX2D_GATHER 1 CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_GATHER_WIDTH 32768 CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_GATHER_HEIGHT 32768 CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE3D_WIDTH_ALTERNATE 8192 CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE3D_HEIGHT_ALTERNATE 8192 CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE3D_DEPTH_ALTERNATE 32768 CU_DEVICE_ATTRIBUTE_TEXTURE_PITCH_ALIGNMENT 32 CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURECUBEMAP_WIDTH 32768 CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURECUBEMAP_LAYERED_WIDTH 32768 CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURECUBEMAP_LAYERED_LAYERS 2046 CU_DEVICE_ATTRIBUTE_MAXIMUM_SURFACE1D_WIDTH 32768 CU_DEVICE_ATTRIBUTE_MAXIMUM_SURFACE2D_WIDTH 131072 CU_DEVICE_ATTRIBUTE_MAXIMUM_SURFACE2D_HEIGHT 65536 CU_DEVICE_ATTRIBUTE_MAXIMUM_SURFACE3D_WIDTH 16384 CU_DEVICE_ATTRIBUTE_MAXIMUM_SURFACE3D_HEIGHT 16384 CU_DEVICE_ATTRIBUTE_MAXIMUM_SURFACE3D_DEPTH 16384 CU_DEVICE_ATTRIBUTE_MAXIMUM_SURFACE1D_LAYERED_WIDTH 32768 CU_DEVICE_ATTRIBUTE_MAXIMUM_SURFACE1D_LAYERED_LAYERS 2048 CU_DEVICE_ATTRIBUTE_MAXIMUM_SURFACE2D_LAYERED_WIDTH 32768 CU_DEVICE_ATTRIBUTE_MAXIMUM_SURFACE2D_LAYERED_HEIGHT 32768 CU_DEVICE_ATTRIBUTE_MAXIMUM_SURFACE2D_LAYERED_LAYERS 2048 CU_DEVICE_ATTRIBUTE_MAXIMUM_SURFACECUBEMAP_WIDTH 32768 CU_DEVICE_ATTRIBUTE_MAXIMUM_SURFACECUBEMAP_LAYERED_WIDTH 32768 CU_DEVICE_ATTRIBUTE_MAXIMUM_SURFACECUBEMAP_LAYERED_LAYERS 2046 CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE1D_LINEAR_WIDTH 268435456 CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_LINEAR_WIDTH 131072 CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_LINEAR_HEIGHT 65000 CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_LINEAR_PITCH 2097120 CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_MIPMAPPED_WIDTH 32768 CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_MIPMAPPED_HEIGHT 32768 CU_DEVICE_ATTRIBUTE_COMPUTE_CAPABILITY_MAJOR 8 CU_DEVICE_ATTRIBUTE_COMPUTE_CAPABILITY_MINOR 6 CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE1D_MIPMAPPED_WIDTH 32768 CU_DEVICE_ATTRIBUTE_STREAM_PRIORITIES_SUPPORTED 1 CU_DEVICE_ATTRIBUTE_GLOBAL_L1_CACHE_SUPPORTED 1 CU_DEVICE_ATTRIBUTE_LOCAL_L1_CACHE_SUPPORTED 1 CU_DEVICE_ATTRIBUTE_MAX_SHARED_MEMORY_PER_MULTIPROCESSOR 102400 CU_DEVICE_ATTRIBUTE_MAX_REGISTERS_PER_MULTIPROCESSOR 65536 CU_DEVICE_ATTRIBUTE_MANAGED_MEMORY 1 CU_DEVICE_ATTRIBUTE_MULTI_GPU_BOARD 0 CU_DEVICE_ATTRIBUTE_MULTI_GPU_BOARD_GROUP_ID 0 HIP device capabilities: AMD Radeon(TM) Graphics hipDeviceAttributeMaxThreadsPerBlock 1024 hipDeviceAttributeMaxBlockDimX 1024 hipDeviceAttributeMaxBlockDimY 1024 hipDeviceAttributeMaxBlockDimZ 1024 hipDeviceAttributeMaxGridDimX 2147483647 hipDeviceAttributeMaxGridDimY 2147483647 hipDeviceAttributeMaxGridDimZ 2147483647 hipDeviceAttributeMaxSharedMemoryPerBlock 65536 hipDeviceAttributeTotalConstantMemory 2147483647 hipDeviceAttributeWarpSize 32 hipDeviceAttributeMaxPitch 2147483647 hipDeviceAttributeMaxRegistersPerBlock 0 hipDeviceAttributeClockRate 1899000 hipDeviceAttributeTextureAlignment 256 hipDeviceAttributeMultiprocessorCount 3 hipDeviceAttributeKernelExecTimeout 0 hipDeviceAttributeIntegrated 0 hipDeviceAttributeCanMapHostMemory 1 hipDeviceAttributeComputeMode 0 hipDeviceAttributeMaxTexture1DWidth 16384 hipDeviceAttributeMaxTexture2DWidth 16384 hipDeviceAttributeMaxTexture2DHeight 16384 hipDeviceAttributeMaxTexture3DWidth 2048 hipDeviceAttributeMaxTexture3DHeight 2048 hipDeviceAttributeMaxTexture3DDepth 2048 hipDeviceAttributeConcurrentKernels 1 hipDeviceAttributeEccEnabled 0 hipDeviceAttributeMemoryClockRate 1800000 hipDeviceAttributeMemoryBusWidth 0 hipDeviceAttributeL2CacheSize 4194304 hipDeviceAttributeMaxThreadsPerMultiProcessor 2048 hipDeviceAttributeComputeCapabilityMajor 10 hipDeviceAttributeComputeCapabilityMinor 3 hipDeviceAttributeMaxSharedMemoryPerMultiprocessor 65536 hipDeviceAttributeManagedMemory 0 hipDeviceAttributeIsMultiGpuBoard 0 Enabled add-ons: ==================================== io_anim_bvh (version: (1, 0, 1), path: C:\Program Files\Blender Foundation\Blender 4.0\4.0\scripts\addons\io_anim_bvh\__init__.py) io_curve_svg (version: UNKNOWN, path: C:\Program Files\Blender Foundation\Blender 4.0\4.0\scripts\addons\io_curve_svg\__init__.py) io_mesh_stl (version: (1, 1, 3), path: C:\Program Files\Blender Foundation\Blender 4.0\4.0\scripts\addons\io_mesh_stl\__init__.py) io_mesh_uv_layout (version: (1, 1, 6), path: C:\Program Files\Blender Foundation\Blender 4.0\4.0\scripts\addons\io_mesh_uv_layout\__init__.py) io_scene_fbx (version: (5, 8, 12), path: C:\Program Files\Blender Foundation\Blender 4.0\4.0\scripts\addons\io_scene_fbx\__init__.py) io_scene_gltf2 (version: (4, 0, 44), path: C:\Program Files\Blender Foundation\Blender 4.0\4.0\scripts\addons\io_scene_gltf2\__init__.py) io_scene_x3d (version: (2, 3, 1), path: C:\Program Files\Blender Foundation\Blender 4.0\4.0\scripts\addons\io_scene_x3d\__init__.py) cycles (version: UNKNOWN, path: C:\Program Files\Blender Foundation\Blender 4.0\4.0\scripts\addons\cycles\__init__.py) pose_library (version: (2, 0), path: C:\Program Files\Blender Foundation\Blender 4.0\4.0\scripts\addons\pose_library\__init__.py)

I have the same issue with my MSI Alpha17 c7vf laptop 7945HX /RTX4060 running Win11, but have found a way to stop it jumping around, I've noticed it only does it when I autohide the taskbar, but unfortunately as there is no tickbox for 'always on top' to untick you lose a bit at the bottom of the screen, unless there is a reg key out there hiding in the black, from what I've observed the behaviour is the same with 3rd party start menu's, so am wondering if the problem is in a system library they all use causing it.

This weird jumping of the screen doesnt present itself on my other machines that are both running windows 10, an 11th gen i9 desktop and an old MSI GE73 laptop, both with the junk removed and feature updates have always been disabled,

So maybe this could be a clue to what is going on.

I have the same issue with my MSI Alpha17 c7vf laptop 7945HX /RTX4060 running Win11, but have found a way to stop it jumping around, I've noticed it only does it when I autohide the taskbar, but unfortunately as there is no tickbox for 'always on top' to untick you lose a bit at the bottom of the screen, unless there is a reg key out there hiding in the black, from what I've observed the behaviour is the same with 3rd party start menu's, so am wondering if the problem is in a system library they all use causing it. This weird jumping of the screen doesnt present itself on my other machines that are both running windows 10, an 11th gen i9 desktop and an old MSI GE73 laptop, both with the junk removed and feature updates have always been disabled, So maybe this could be a clue to what is going on.
Member

I can confirm as well if I reduce both scale and display resolution from windows display panel.

I can confirm as well if I reduce both scale and display resolution from windows display panel.
Pratik Borhade added
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labels 2024-04-10 07:42:42 +02:00
Pratik Borhade changed title from Issue with window jitter in 4.0 to Windows: window jitter issue near taskbar with NVIDIA GPU 2024-04-10 07:46:35 +02:00
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