Displayed color doesn't match real values #117276
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Reference: blender/blender#117276
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Blender version 3.6+
The object (edit or object) colors displayed in the 3d viewport do not correspond to the real values saved in data.
Yes, there is some edit mode overlay (settings, themes), but even when that is set to pure white, the HEX values still do not match properly. And they also don't match in object mode, where pure colors should be displayed.
This has nothing to do with gamma adjustements, that makes much stronger value offsets, not just by a single digit.
Thank you for the report, @Mahrkeenerh.
Could you to provide steps on how to reproduce the issue?
Also you may want to check if any of the following related issues are similar to yours:
Please let us know if any of these issues match your problem. If not, please provide the requested reproduction steps.
@mano-wii Thank you very much for the links. The #87183 is the closest.
The gif I've attached in the main issue is an addon I'm developing, to make working with colors easier, but what it does will be kind of explained below.
version: 3.6 (but possibly earlier and also later)
Reproduction steps:
sampled color displayed in object mode (or in edit mode, when you turn off the overlay: preferences -> themes -> 3d viewport -> face -> set to white, so it doesn't intervene) differs from the saved color.
339023 != 339022
How I sampled the color within blender (inside modal operator):
or using float:
scriptfile to verify saved values: