Hair particle system ignoring Density Vertex Group when there are particle edits (from particle editmode) #117372
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Reference: blender/blender#117372
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System Information
Operating system: Windows 10
Graphics card: RTX 3080 Ti
Blender Version
Broken: 3.4.1
Worked: Untested
Not quite sure how it happened. I was creating hair to export to Unreal Engine as a Groom. I was able to export successfully but when I came back, the hair was all over the place instead of where the vertex group is.
Steps to reproduce from scratch
If we swap last to steps then it works
I have attached the .blend file along with the ticket.
This is what it looks like:
This is what it should look like:
The hair exported successfully but was broken when I came back into Blender.
I have also attached the allembic file that was exported from Blender containing the properly placed hair, for Unreal.
Quick Update: I think I may be mistaken regarding when this happened. I also modified the mesh slightly.
Did some cuts with the knife tool here to make the faces smaller. I think I noticed the hair broken after that.
The mesh's origin also seems to have hair on it now
Hi, thanks for the report. Clearing edits done in
particle edit
mode fixes the problem (hard to guess what actually caused this)Can you check?
Yes it does clear this up. Though I want to keep the edits. I added some hair manually at precise locations and am trying to find a solution to this rather than redoing because I need to make more hair and im afraid this might happen again to a larger batch with more time invested
How do I change the status from "Needs Information From User"? I've already provided the information
If you clear particle edits -> assign density vgroup -> edit particles, then it would work.
But it seems vgroup assignment is not reflecting in viewport when strands are already edited, confirming
Simple way to repro:
If we swap last to steps then it works
Hair particle system suddenly stopped ignoring Density Vertex Group.to Hair particle system ignoring Density Vertex Group when there are particle edits (from particle editmode)