Cycles: Objects disappear from render when using Cycles with MetalRT #117581
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Reference: blender/blender#117581
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System Information
Operating system: macOS-14.1-arm64-arm-64bit 64 Bits
Graphics card: Metal API Apple M3 Max 1.2
Blender Version
Broken: version: 4.0.2, branch: blender-v4.0-release, commit date: 2023-12-05 07:41, hash:
9be62e85b727
Worked: never
Short description of error
Exact steps for others to reproduce the error
I can confirm a issue. (The issue I experience is different from yours, but it seems to change every time I render it).
As pointed out by the original reporter, rendering on the CPU, in EEVEE, or on the GPU in different operating systems (E.G. Nvidia GPU in my case), there are no issues. But rendering on a mac with the GPU with MetalRT (enabled by default on M3 chips) results in issues.
CC @Michael-Jones can you take a look at this? Just for reference, the issue seems to disappear when motion blur is turned off.
In the mean time, @Luis-Calejo if you would like to continue working on this project and rendering on your GPU, you will need to disable MetalRT. This can be done by:
Edit -> Preferences
System
tab on the left of the Preferences window.MetalRT
option toOff
System Information
Operating system: macOS-14.2.1-arm64-arm-64bit 64 Bits
Graphics card: Metal API Apple M1 Pro 1.2
Blender version: 4.0.2, branch: blender-v4.0-release, commit date: 2023-12-05 07:41, hash:
9be62e85b727
Objects disappear from render when using Cycles and device= 'GPU Compute'to Cycles: Objects disappear from render when using Cycles with MetalRTThanks for the report @Luis-Calejo - I am able to reproduce this locally, and note that it seems to be related to motion blur.