attribute "view layer" doesn't work in world editor in EEVEE #117694
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Reference: blender/blender#117694
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System Information
Operating system: macOS-14.2.1-arm64-arm-64bit 64 Bits
Graphics card: Metal API Apple M1 Max 1.2
Blender Version
Broken: version: 4.0.2, branch: blender-v4.0-release, commit date: 2023-12-05 07:41, hash:
9be62e85b727
Worked: (newest version of Blender that worked as expected)
Short description of error
the attribute node with type "view layer" doesn't work into the world editor with EEVEE render engine. it show all the viewport purple like a missing texture. It works fine in Cycles instead.
the blend file contain also a material on a cube with similar mix to shown that the property works fine into the shader editor. Changing the view layer, the material will update correctly.
Exact steps for others to reproduce the error
This seems to work fine here on linux
Does it also fail on MAC in a fresh 4.1 build from https://builder.blender.org/download/daily/ ?
Opening the file and switching viewport to Rendered mode makes the background be pink, with the following errors printed to the console:
@lichtwerk @Sergey hi, any update on this?
@AdrianoDElia Not really my area, I was just checking on the report because it was easiest for me to try it on macOS. Once the issue is confirmed, someone from the Eevee module should look into it.
Anyhow, I gave it another test now, and the issue still happens in Eevee. However, in Eevee-Next it seems to work correctly.
I tried to look into it. But I give up after trying to untangle the spaghetti code that is EEVEE nowadays. Given that EEVEE Next is replacing EEVEE and that the issue is not present in the former, I will consider this a known issue and close this report.