EEVEE: UDIM Bump/Height Texture makes UV seams visible #117907
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Reference: blender/blender#117907
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System Information
Operating system: Windows 10
Graphics card: Nvidia Gtx 1060
Blender Version
Broken: I've tested on versions: 3.4 and 4.0
Worked: --
In EEVEE:
When using a UDIMM texture in the height slot of the bump node the UV seams become visible.
Doesn't matter if only one tile is used or if there's anything on the texture.
I've attached a simple .blend file, there are two blank textures, and all the meshes are linked to the same material.
For consistency's sake, they're both set to non-color data.
As for cycles, I don't think it matters, I can't see anything wrong there.
UDDIM Bump/Height Texture makes uv seams visible (EEVEE)to UDIM Bump/Height Texture makes uv seams visible (EEVEE)Hi, thanks for the report. Can confirm. Render result looks good in 3.3 and prior versions.
UDIM Bump/Height Texture makes uv seams visible (EEVEE)to EEVEE: UDIM Bump/Height Texture makes UV seams visibleCaused by
72ab6faf5d
CC @deadpin
It's probably not that commit as I can repro back in 2.82, which was the first version to have UDIMs (see below). Am I looking at the wrong thing here?
It can be reproduced in earlier versions if you plug in a new tiled texture node, but that is set the sRGB by default.
If you then change it to Non-Color in earlier versions, the seam should disappear, no?
The problem after
72ab6faf5d
seems to be that changing it to Non-Color does not get rid of the seam anymore.Can you confirm, @deadpin ?
Hmm, Non-color also seems broken:
Hm, not exactly sure what is going on then.
@deadpin : lets put it differently:
Anyways, I would suggest to lower the priority on this one due to:
Sorry, this was indeed present from the beggining (so not caused by
72ab6faf5d
)quoting @deadpin from chat: