Sculpt Mode Transform Pivot #118250
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This task is an updated version and replacement of #80392.
The prevailing issues is that the SculptSession pivot in sculpt mode is
3D Cursor as replacement for SculptSession Pivot
We discussed that it would be the best route to exclusively use the 3D Cursor in sculpt mode as the only transform pivot. All other pivot point options and the pie menu on
Period
need to be disabled in this mode.This will allow the pivot to be consistent across multiple sessions and scene objects.
Ideally the Orientation will also be locked on "Cursor" while in sculpt mode with the pie menu shortcut on
Comma
disabled as well.Orientation settings from Transform Tools need to be hidden in sculpt mode.
A special behavior in sculpt mode is that the 3D Cursor must be transformed together with the geometry to make sure the pivot and orientation intuitively updates.
The Expand operators also need to reposition the 3D Cursor instead of the SculptSession pivot (If this should only happens while a transform tool is active or always needs to be tested).
The
view3d.cursor3d
operator needs to be assigned to the shortcutShift RMB
in sculpt mode instead ofsculpt.set_pivot_position
. An additionaltransform.translate
operation for the 3D cursor when click & drag is used is also needed (Same as object and edit mode).Tool setting to only transform the pivot
A followup step is to add the option to only transform the 3D cursor pivot with the tools.
For now this kind of option is only needed for sculpt mode to fine tweak the cursor without
Shift RMB
. An old patch already started the work:D9540: Sculpt: Option to transform only the sculpt pivot
Really glad we're going with 3D cursor. It would make sense to have other options such as Mask Edge and etc. on (.) Shortcut as modes and 3D cursor becomes another mode you can choose. It will make very consistent with object and edit modes
That sounds like a bad move to me, tbh...
I'd go with the industry standard way of doing this, which is by transforming the gizmo itself only (like Dobarro was doing). That is intuitive imo... No need to involve anything else in the pivot manipulation process...
Also this seems to add yet another meaning to the 3d cursor, and make it be something that it was never meant to be... In sculpt mode the 3d cursor will be something different from the rest of blender, which is not good..
Like:
the 3D Cursor must be transformed together with the geometry
The moment this starts happening, that's not a 3d cursor anymore, that's something else...So, besides confusion, I don't see any advantage in associating the 3d cursor with the pivot...
@TheRedWaxPolice
The primary goal is to make the pivot work intuitively. That could be done with either a unique pivot for sculpt mode or the 3D cursor.
The advantage for using the 3D cursor is a persistent pivot across all objects and after reloading the file.
If there are arguments against the 3D Cursor, where using it would lead to issues or confusion, then that's important to talk about.
Not really. The 3D cursor can be used as a pivot already. It's very much in line with how Blender works. It's not that much of a stretch to use the 3D cursor for this purpose in sculpt mode.
This is part of the task, yes. Having this as an option is very useful. The alternative will be to use
Shift RMB
to place, orient and drag the pivot.