Bump node breaks material on EEVEE #118381

Closed
opened 2024-02-16 14:37:06 +01:00 by Mendes · 4 comments

System Information
Operating system: Windows-10-10.0.19041-SP0 64 Bits
Graphics card: GeForce GT 750M/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 381.65

Blender Version
Broken: version: 4.0.2, branch: blender-v4.0-release, commit date: 2023-12-05 07:41, hash: 9be62e85b727
Worked: (newest version of Blender that worked as expected)

Short description of error
Adding a Bump node to my material breaks it in EEVEE, leading to the broken blue (?I'm colorblind) color on the material.
image
image
image

The console relays something about too many instructions
image
image

Exact steps for others to reproduce the error
Start the initial scene and try reproducing this shader
image

The error follows

**System Information** Operating system: Windows-10-10.0.19041-SP0 64 Bits Graphics card: GeForce GT 750M/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 381.65 **Blender Version** Broken: version: 4.0.2, branch: blender-v4.0-release, commit date: 2023-12-05 07:41, hash: `9be62e85b727` Worked: (newest version of Blender that worked as expected) **Short description of error** Adding a Bump node to my material breaks it in EEVEE, leading to the broken blue (?I'm colorblind) color on the material. ![image](/attachments/dcb6ddec-2cf4-43c0-a457-f79ab8dfefa7) ![image](/attachments/532cd401-e6d1-443e-9f1f-bb058a5e07a2) ![image](/attachments/388afdca-d4d5-42a1-ba30-b391c559e790) The console relays something about too many instructions ![image](/attachments/ddcb50e0-d0a9-436a-8eb6-4071d8ebacf4) ![image](/attachments/82444697-1a71-466d-af8b-faf2bace9803) **Exact steps for others to reproduce the error** Start the initial scene and try reproducing this shader ![image](/attachments/274be6a0-5d90-4e3f-b439-ba15119e575c) The error follows
Mendes added the
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Needs Triage
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Normal
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Report
labels 2024-02-16 14:37:06 +01:00
Iliya Katushenock added the
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EEVEE & Viewport
label 2024-02-16 15:33:44 +01:00
Member

Hi Mendes,

thanks for the report and detailed information.
Sadly I am not able to reproduce on GeForce GTX 760 using 470.223.02 drivers from NVIDIA. Can you try to update to the latest drivers and see if the bug still appears?

Screenshot from 2024-02-16 16-03-05

Hi Mendes, thanks for the report and detailed information. Sadly I am not able to reproduce on GeForce GTX 760 using 470.223.02 drivers from NVIDIA. Can you try to update to the latest drivers and see if the bug still appears? ![Screenshot from 2024-02-16 16-03-05](/attachments/07a71b7c-d076-474d-bc6c-bf5c9e4503e3)

Can't reproduce here (RTX 3060).

Can't reproduce here (RTX 3060).
Author

Hi Mendes,

thanks for the report and detailed information.
Sadly I am not able to reproduce on GeForce GTX 760 using 470.223.02 drivers from NVIDIA. Can you try to update to the latest drivers and see if the bug still appears?

You were right on the money. Updated the driver and it worked flawlessly. Thank you.

> Hi Mendes, > > thanks for the report and detailed information. > Sadly I am not able to reproduce on GeForce GTX 760 using 470.223.02 drivers from NVIDIA. Can you try to update to the latest drivers and see if the bug still appears? > > You were right on the money. Updated the driver and it worked flawlessly. Thank you.
Germano Cavalcante added
Status
Needs Information from User
and removed
Status
Needs Triage
labels 2024-02-16 19:26:21 +01:00

Thank you for updating the driver and confirming that it resolved the issue. I'm glad to hear that it's working flawlessly now.

The error message seems to be useful for keeping track if this issue is reported again.

ERROR
(gpu.shader): GPU material_compile Linking:
Fragment info
---
Internal error: assembly compile error for fragment shader at offset 1692311:
-- error message --
line 65794, column 1: error: too many instructions
-- internal assembly text --
• INVFp5.0
OPTION NV_gpu_program_fp64;
OPTION NV_bindless_texture;
OPTION ARB_draw_buffers;
OPTION ARB_fragment_program_shadow;
#cgc version 3.4.0001, build date Mar 31, 2017
#command line args:
#vendor NVIDIA Corporation
#version 3.4.0.1 COP Build Date Mar 31, 2017
#profile gp5fp
#program main
#semantic common_block: BUFFER[®]
#semantic drw_view: BUFFER[1]]
#semantic shadow_block: BUFFER[2]
#semantic light_block: BUFFER[3]
#semantic probe_block: BUFFER[4]
#semantic grid_block: BUFFER[5]
#semantic planar_block: BUFFER[6]
#semantic renderpass_block: BUFFER[7]
#semantic node_tree: BUFFER[8]
#semantic drw_infos: BUFFER[9]
#semantic drw_matrices: BUFFER[10]
#semantic utilTex

Thank you for updating the driver and confirming that it resolved the issue. I'm glad to hear that it's working flawlessly now. The error message seems to be useful for keeping track if this issue is reported again. ``` ERROR (gpu.shader): GPU material_compile Linking: Fragment info --- Internal error: assembly compile error for fragment shader at offset 1692311: -- error message -- line 65794, column 1: error: too many instructions -- internal assembly text -- • INVFp5.0 OPTION NV_gpu_program_fp64; OPTION NV_bindless_texture; OPTION ARB_draw_buffers; OPTION ARB_fragment_program_shadow; #cgc version 3.4.0001, build date Mar 31, 2017 #command line args: #vendor NVIDIA Corporation #version 3.4.0.1 COP Build Date Mar 31, 2017 #profile gp5fp #program main #semantic common_block: BUFFER[®] #semantic drw_view: BUFFER[1]] #semantic shadow_block: BUFFER[2] #semantic light_block: BUFFER[3] #semantic probe_block: BUFFER[4] #semantic grid_block: BUFFER[5] #semantic planar_block: BUFFER[6] #semantic renderpass_block: BUFFER[7] #semantic node_tree: BUFFER[8] #semantic drw_infos: BUFFER[9] #semantic drw_matrices: BUFFER[10] #semantic utilTex ```
Blender Bot added
Status
Archived
and removed
Status
Needs Information from User
labels 2024-02-16 19:33:18 +01:00
Germano Cavalcante added
Status
Resolved
and removed
Status
Archived
labels 2024-02-16 19:33:32 +01:00
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Reference: blender/blender#118381
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