Cycles oneAPI: Incorrect rendering of "Window" texture coordinate. #118713
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Reference: blender/blender#118713
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System Information
Operating system: Linux-6.6.0-14-generic-x86_64-with-glibc2.39 64 Bits, WAYLAND UI
Graphics card: Mesa Intel(R) Arc(tm) A750 Graphics (DG2) Intel 4.6 (Core Profile) Mesa 24.0.1-1ubuntu1
Blender Version
Broken version: 3.6.9
Broken version: 4.1.0 Beta, branch: blender-v4.1-release, commit date: 2024-02-24 23:01, hash:
0f266ca3c99c
Broken version: 4.2.0 Alpha, branch: main, commit date: 2024-02-24 23:03, hash:
0a2544f2e8c8
Worked: 3.6.0 to 3.6.8, 4.0.2
Short description of error
When using a certain material in Cycles in oneAPI, rendering artifacts occur. The material is this (Anything making use of the
Window
texture coordinate option):And in complex scenes, it creates results like this:
Note: The glowing hand in the 3.6.0 result is caused by something else, and appears on all/most backends. I have already created a bug report for this.
Exact steps for others to reproduce the error
Option 1:
Option 2:
Window
texture coordinate option. Simple oneAPI issue scene.blendExtra notes:
The most likely culprit to me is:
f7ca183ff6
If this is the case, then the issue is most likely with the Intel compiler, not Cycles. Although I haven't tested to verify if this is the cause.
CC @xavierh just in case.
Thanks for this report @Alaska
I confirm the compiler update is the culprit and a newer version fixes it already.
I'll open a PR tomorrow to get it updated.
edit: I also confirm the issue is absent on Windows.