In Extend mode is "Snap to Current Frame" not extending #118722

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opened 2024-02-25 16:53:46 +01:00 by tintwotin · 4 comments

System Information
Operating system: Win 11
Graphics card: RTX2060

Blender Version
4.2

Short description of error
In Extend mode is "Snap to Current Frame" not respected.

snap_expand.gif

Exact steps for others to reproduce the error

  1. Select Extend Mode.
  2. Split a strip.
  3. Move play head over the right clip.
  4. Select the right handle of the left strip.
  5. Select Snap to Current Frame.
  6. Notice that the following strips are not moved in spite of the Extend mode.
    Expected behavior: the extended strip is extended to the play head, and all following strips moved accordingly.
**System Information** Operating system: Win 11 Graphics card: RTX2060 **Blender Version** 4.2 **Short description of error** In Extend mode is "Snap to Current Frame" not respected. ![snap_expand.gif](/attachments/45364ebb-bb0e-4be7-92ce-1d1dd55c16aa) **Exact steps for others to reproduce the error** 1. Select Extend Mode. 2. Split a strip. 3. Move play head over the right clip. 4. Select the right handle of the left strip. 5. Select Snap to Current Frame. 6. Notice that the following strips are not moved in spite of the Extend mode. Expected behavior: the extended strip is extended to the play head, and all following strips moved accordingly.
tintwotin added the
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labels 2024-02-25 16:53:47 +01:00
tintwotin added this to the Video Sequencer project 2024-02-25 16:53:49 +01:00
Iliya Katushenock removed this from the Video Sequencer project 2024-02-25 17:17:01 +01:00
Iliya Katushenock added the
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labels 2024-02-25 17:17:07 +01:00
tintwotin changed title from In Extend mode is "Snap to Current Frame" not respected to In Extend mode is "Snap to Current Frame" not extending 2024-02-25 22:14:26 +01:00
Member

Thanks for the report. Can confirm. Looks like overlap_mode is not considered for this transform operation.

Thanks for the report. Can confirm. Looks like overlap_mode is not considered for this transform operation.
Pratik Borhade added
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VFX & Video
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Confirmed
and removed
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Needs Triage
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VFX & Video
labels 2024-02-26 06:54:05 +01:00
Member
I think we can call `SEQ_transform_handle_overlap()` here instead of shuffle. https://projects.blender.org/blender/blender/src/branch/main/source/blender/editors/space_sequencer/sequencer_edit.cc#L400
Member

@iss ^

@iss ^

Technically, we can call SEQ_transform_handle_overlap() in all cases, since shuffle is default. This would require some refactoring of some operators. I was doing this in past, but review stalled. That time I was working full time on VSE, so I would like to resume this effort, but not sure if I will have time for that.

I can do it for this particular operator if that would be helpful though.

Technically, we can call `SEQ_transform_handle_overlap()` in all cases, since shuffle is default. This would require some refactoring of some operators. I was doing this in past, but review stalled. That time I was working full time on VSE, so I would like to resume this effort, but not sure if I will have time for that. I can do it for this particular operator if that would be helpful though.
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Reference: blender/blender#118722
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