u #118932

Closed
opened 2024-02-29 22:55:08 +01:00 by yune-3 · 1 comment

====================================
= Blender 4.0.2 System Information =

Blender:

version: 4.0.2, branch: blender-v4.0-release, commit date: 2023-12-05 07:41, hash: 9be62e85b7, type: release
build date: 2023-12-05, 13:01:12
platform: 'Windows-10-10.0.19041-SP0'
binary path: 'C:\Program Files\Blender Foundation\Blender 4.0\blender.exe'
build cflags: /W3 /w34062 /w34100 /w34115 /w34189 /w35038 /wd4018 /wd4146 /wd4065 /wd4127 /wd4181 /wd4200 /wd4244 /wd4267 /wd4305 /wd4800 /wd4828 /wd4996 /wd4661 /wd4848 /we4013 /we4133 /we4431 /we4033 /DWIN32 /D_WINDOWS /W3 /nologo /J /Gd /MP /bigobj /Zc:inline -openmp
build cxxflags: /W3 /w34062 /w34100 /w34115 /w34189 /w35038 /wd4018 /wd4146 /wd4065 /wd4127 /wd4181 /wd4200 /wd4244 /wd4267 /wd4305 /wd4800 /wd4828 /wd4996 /wd4661 /wd4848 /we4013 /we4133 /we4431 /we4033 /DWIN32 /D_WINDOWS /W3 /EHsc /nologo /J /Gd /MP /EHsc /bigobj /Zc:inline /permissive- -openmp /Zc:__cplusplus
build linkflags: /MACHINE:X64 /SUBSYSTEM:CONSOLE /STACK:2097152 /ignore:4049 /ignore:4217 /ignore:4221
build system: CMake

Python:

version: 3.10.13 (main, Sep 20 2023, 07:33:17) [MSC v.1928 64 bit (AMD64)]
file system encoding: utf-8:surrogatepass
paths:
'C:\Program Files\Blender Foundation\Blender 4.0\4.0\scripts\startup'
'C:\Program Files\Blender Foundation\Blender 4.0\4.0\scripts\modules'
'C:\Program Files\Blender Foundation\Blender 4.0\python310.zip'
'C:\Program Files\Blender Foundation\Blender 4.0\4.0\python\DLLs'
'C:\Program Files\Blender Foundation\Blender 4.0\4.0\python\lib'
'C:\Program Files\Blender Foundation\Blender 4.0\4.0\python\bin'
'C:\Program Files\Blender Foundation\Blender 4.0\4.0\python'
'C:\Program Files\Blender Foundation\Blender 4.0\4.0\python\lib\site-packages'
'C:\Program Files\Blender Foundation\Blender 4.0\4.0\scripts\freestyle\modules'
'C:\Program Files\Blender Foundation\Blender 4.0\4.0\scripts\addons\modules'
'C:\Users\yuner\AppData\Roaming\Blender Foundation\Blender\4.0\scripts\addons\modules'
'C:\Program Files\Blender Foundation\Blender 4.0\4.0\scripts\addons'
'C:\Program Files\Blender Foundation\Blender 4.0\4.0\scripts\addons_contrib'

Python (External Binary):

binary path: 'C:\Program Files\Blender Foundation\Blender 4.0\4.0\python\bin\python.exe'
version: Python 3.10.13

Directories:

scripts:
'C:\Program Files\Blender Foundation\Blender 4.0\4.0\scripts'
user scripts: 'C:\Users\yuner\AppData\Roaming\Blender Foundation\Blender\4.0\scripts'
pref scripts:
datafiles: 'C:\Users\yuner\AppData\Roaming\Blender Foundation\Blender\4.0\datafiles'
config: 'C:\Users\yuner\AppData\Roaming\Blender Foundation\Blender\4.0\config'
scripts: 'C:\Users\yuner\AppData\Roaming\Blender Foundation\Blender\4.0\scripts'
autosave: 'C:\Users\yuner\AppData\Roaming\Blender Foundation\Blender\4.0\autosave'
tempdir: 'C:\Users\yuner\AppData\Local\Temp\blender_a06020\'

FFmpeg:

avcodec: '60, 3, 100'
avdevice: '60, 1, 100'
avformat: '60, 3, 100'
avutil: '58, 2, 100'
swscale: ' 7, 1, 100'

SDL:

Version: 2.28.2
Loading method: linked (WITH_SDL_DYNLOAD=OFF)

Other Libraries:

OpenColorIO: 2, 2, 0
OpenImageIO: 2, 4, 15
OpenShadingLanguage: 1, 13, 0
OpenSubdiv: 3, 5, 0
OpenVDB: 10, 0, 0
Alembic: 1, 8, 3
USD: 0, 23, 5

GPU:

renderer: 'Intel(R) HD Graphics 400'
vendor: 'Intel'
version: '4.4.0 - Build 20.19.15.4474'
device type: 'INTEL'
backend type: 'OPENGL'
extensions:
GL_3DFX_texture_compression_FXT1
GL_AMD_vertex_shader_layer
GL_AMD_vertex_shader_viewport_index
GL_ARB_ES2_compatibility
GL_ARB_ES3_compatibility
GL_ARB_arrays_of_arrays
GL_ARB_base_instance
GL_ARB_blend_func_extended
GL_ARB_buffer_storage
GL_ARB_cl_event
GL_ARB_clear_buffer_object
GL_ARB_clear_texture
GL_ARB_clip_control
GL_ARB_color_buffer_float
GL_ARB_compressed_texture_pixel_storage
GL_ARB_compute_shader
GL_ARB_conservative_depth
GL_ARB_copy_buffer
GL_ARB_copy_image
GL_ARB_debug_output
GL_ARB_depth_buffer_float
GL_ARB_depth_clamp
GL_ARB_depth_texture
GL_ARB_draw_buffers
GL_ARB_draw_buffers_blend
GL_ARB_draw_elements_base_vertex
GL_ARB_draw_indirect
GL_ARB_draw_instanced
GL_ARB_enhanced_layouts
GL_ARB_explicit_attrib_location
GL_ARB_explicit_uniform_location
GL_ARB_fragment_coord_conventions
GL_ARB_fragment_layer_viewport
GL_ARB_fragment_program
GL_ARB_fragment_program_shadow
GL_ARB_fragment_shader
GL_ARB_fragment_shader_interlock
GL_ARB_framebuffer_no_attachments
GL_ARB_framebuffer_object
GL_ARB_framebuffer_sRGB
GL_ARB_geometry_shader4
GL_ARB_get_program_binary
GL_ARB_gpu_shader5
GL_ARB_gpu_shader_fp64
GL_ARB_half_float_pixel
GL_ARB_half_float_vertex
GL_ARB_indirect_parameters
GL_ARB_instanced_arrays
GL_ARB_internalformat_query
GL_ARB_internalformat_query2
GL_ARB_invalidate_subdata
GL_ARB_map_buffer_alignment
GL_ARB_map_buffer_range
GL_ARB_multi_bind
GL_ARB_multi_draw_indirect
GL_ARB_multisample
GL_ARB_multitexture
GL_ARB_occlusion_query
GL_ARB_occlusion_query2
GL_ARB_pixel_buffer_object
GL_ARB_point_parameters
GL_ARB_point_sprite
GL_ARB_program_interface_query
GL_ARB_provoking_vertex
GL_ARB_query_buffer_object
GL_ARB_robust_buffer_access_behavior
GL_ARB_robustness
GL_ARB_sample_shading
GL_ARB_sampler_objects
GL_ARB_seamless_cube_map
GL_ARB_seamless_cubemap_per_texture
GL_ARB_separate_shader_objects
GL_ARB_shader_atomic_counters
GL_ARB_shader_bit_encoding
GL_ARB_shader_image_load_store
GL_ARB_shader_image_size
GL_ARB_shader_objects
GL_ARB_shader_precision
GL_ARB_shader_storage_buffer_object
GL_ARB_shader_subroutine
GL_ARB_shading_language_100
GL_ARB_shading_language_420pack
GL_ARB_shading_language_packing
GL_ARB_shadow
GL_ARB_stencil_texturing
GL_ARB_sync
GL_ARB_tessellation_shader
GL_ARB_texture_barrier
GL_ARB_texture_border_clamp
GL_ARB_texture_buffer_object_rgb32
GL_ARB_texture_buffer_range
GL_ARB_texture_compression
GL_ARB_texture_compression_bptc
GL_ARB_texture_compression_rgtc
GL_ARB_texture_cube_map
GL_ARB_texture_cube_map_array
GL_ARB_texture_env_add
GL_ARB_texture_env_combine
GL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3
GL_ARB_texture_float
GL_ARB_texture_gather
GL_ARB_texture_mirror_clamp_to_edge
GL_ARB_texture_mirrored_repeat
GL_ARB_texture_multisample
GL_ARB_texture_non_power_of_two
GL_ARB_texture_query_levels
GL_ARB_texture_query_lod
GL_ARB_texture_rectangle
GL_ARB_texture_rg
GL_ARB_texture_rgb10_a2ui
GL_ARB_texture_stencil8
GL_ARB_texture_storage
GL_ARB_texture_storage_multisample
GL_ARB_texture_swizzle
GL_ARB_texture_view
GL_ARB_timer_query
GL_ARB_transform_feedback2
GL_ARB_transform_feedback3
GL_ARB_transform_feedback_instanced
GL_ARB_transpose_matrix
GL_ARB_uniform_buffer_object
GL_ARB_vertex_array_bgra
GL_ARB_vertex_array_object
GL_ARB_vertex_attrib_64bit
GL_ARB_vertex_attrib_binding
GL_ARB_vertex_buffer_object
GL_ARB_vertex_program
GL_ARB_vertex_shader
GL_ARB_vertex_type_10f_11f_11f_rev
GL_ARB_vertex_type_2_10_10_10_rev
GL_ARB_viewport_array
GL_ARB_window_pos
GL_ATI_separate_stencil
GL_EXT_abgr
GL_EXT_bgra
GL_EXT_blend_color
GL_EXT_blend_equation_separate
GL_EXT_blend_func_separate
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_clip_volume_hint
GL_EXT_compiled_vertex_array
GL_EXT_direct_state_access
GL_EXT_draw_buffers2
GL_EXT_draw_range_elements
GL_EXT_fog_coord
GL_EXT_framebuffer_blit
GL_EXT_framebuffer_multisample
GL_EXT_framebuffer_object
GL_EXT_geometry_shader4
GL_EXT_gpu_program_parameters
GL_EXT_gpu_shader4
GL_EXT_multi_draw_arrays
GL_EXT_packed_depth_stencil
GL_EXT_packed_float
GL_EXT_packed_pixels
GL_EXT_polygon_offset_clamp
GL_EXT_rescale_normal
GL_EXT_secondary_color
GL_EXT_separate_specular_color
GL_EXT_shader_integer_mix
GL_EXT_shadow_funcs
GL_EXT_stencil_two_side
GL_EXT_stencil_wrap
GL_EXT_texture3D
GL_EXT_texture_array
GL_EXT_texture_compression_s3tc
GL_EXT_texture_edge_clamp
GL_EXT_texture_env_add
GL_EXT_texture_env_combine
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_integer
GL_EXT_texture_lod_bias
GL_EXT_texture_rectangle
GL_EXT_texture_sRGB
GL_EXT_texture_sRGB_decode
GL_EXT_texture_shared_exponent
GL_EXT_texture_snorm
GL_EXT_texture_storage
GL_EXT_texture_swizzle
GL_EXT_timer_query
GL_EXT_transform_feedback
GL_IBM_texture_mirrored_repeat
GL_INTEL_fragment_shader_ordering
GL_INTEL_map_texture
GL_INTEL_performance_query
GL_KHR_blend_equation_advanced
GL_KHR_debug
GL_KHR_texture_compression_astc_ldr
GL_NV_blend_square
GL_NV_conditional_render
GL_NV_primitive_restart
GL_NV_texgen_reflection
GL_SGIS_generate_mipmap
GL_SGIS_texture_edge_clamp
GL_SGIS_texture_lod
GL_SUN_multi_draw_arrays
GL_WIN_swap_hint
WGL_ARB_buffer_region
WGL_ARB_create_context
WGL_ARB_create_context_profile
WGL_ARB_create_context_robustness
WGL_ARB_extensions_string
WGL_ARB_framebuffer_sRGB
WGL_ARB_make_current_read
WGL_ARB_multisample
WGL_ARB_pbuffer
WGL_ARB_pixel_format
WGL_ARB_pixel_format_float
WGL_EXT_create_context_es2_profile
WGL_EXT_create_context_es_profile
WGL_EXT_depth_float
WGL_EXT_extensions_string
WGL_EXT_pixel_format_packed_float
WGL_EXT_swap_control
WGL_EXT_swap_control_tear
WGL_INTEL_cl_sharing
WGL_NV_DX_interop
WGL_NV_DX_interop2

Implementation Dependent GPU Limits:

Maximum Batch Vertices: 1048576
Maximum Batch Indices: 1048576

GLSL:
Maximum Varying Floats: 64
Maximum Vertex Attributes: 16
Maximum Vertex Uniform Components: 4096
Maximum Fragment Uniform Components: 4096
Maximum Vertex Image Units: 32
Maximum Fragment Image Units: 32
Maximum Pipeline Image Units: 192

Features:
Compute Shader Support: 1
Image Load/Store Support: 1

Cycles:

CPU device capabilities: SSE2 SSE41

Enabled add-ons:

io_anim_bvh (version: (1, 0, 1), path: C:\Program Files\Blender Foundation\Blender 4.0\4.0\scripts\addons\io_anim_bvh_init_.py)
io_curve_svg (version: UNKNOWN, path: C:\Program Files\Blender Foundation\Blender 4.0\4.0\scripts\addons\io_curve_svg_init_.py)
io_mesh_stl (version: (1, 1, 3), path: C:\Program Files\Blender Foundation\Blender 4.0\4.0\scripts\addons\io_mesh_stl_init_.py)
io_mesh_uv_layout (version: (1, 1, 6), path: C:\Program Files\Blender Foundation\Blender 4.0\4.0\scripts\addons\io_mesh_uv_layout_init_.py)
io_scene_fbx (version: (5, 8, 13), path: C:\Program Files\Blender Foundation\Blender 4.0\4.0\scripts\addons\io_scene_fbx_init_.py)
io_scene_gltf2 (version: (4, 0, 44), path: C:\Program Files\Blender Foundation\Blender 4.0\4.0\scripts\addons\io_scene_gltf2_init_.py)
io_scene_x3d (version: (2, 3, 1), path: C:\Program Files\Blender Foundation\Blender 4.0\4.0\scripts\addons\io_scene_x3d_init_.py)
cycles (version: UNKNOWN, path: C:\Program Files\Blender Foundation\Blender 4.0\4.0\scripts\addons\cycles_init_.py)
pose_library (version: (2, 0), path: C:\Program Files\Blender Foundation\Blender 4.0\4.0\scripts\addons\pose_library_init_.py)

==================================== = Blender 4.0.2 System Information = ==================================== Blender: ==================================== version: 4.0.2, branch: blender-v4.0-release, commit date: 2023-12-05 07:41, hash: 9be62e85b727, type: release build date: 2023-12-05, 13:01:12 platform: 'Windows-10-10.0.19041-SP0' binary path: 'C:\\Program Files\\Blender Foundation\\Blender 4.0\\blender.exe' build cflags: /W3 /w34062 /w34100 /w34115 /w34189 /w35038 /wd4018 /wd4146 /wd4065 /wd4127 /wd4181 /wd4200 /wd4244 /wd4267 /wd4305 /wd4800 /wd4828 /wd4996 /wd4661 /wd4848 /we4013 /we4133 /we4431 /we4033 /DWIN32 /D_WINDOWS /W3 /nologo /J /Gd /MP /bigobj /Zc:inline -openmp build cxxflags: /W3 /w34062 /w34100 /w34115 /w34189 /w35038 /wd4018 /wd4146 /wd4065 /wd4127 /wd4181 /wd4200 /wd4244 /wd4267 /wd4305 /wd4800 /wd4828 /wd4996 /wd4661 /wd4848 /we4013 /we4133 /we4431 /we4033 /DWIN32 /D_WINDOWS /W3 /EHsc /nologo /J /Gd /MP /EHsc /bigobj /Zc:inline /permissive- -openmp /Zc:__cplusplus build linkflags: /MACHINE:X64 /SUBSYSTEM:CONSOLE /STACK:2097152 /ignore:4049 /ignore:4217 /ignore:4221 build system: CMake Python: ==================================== version: 3.10.13 (main, Sep 20 2023, 07:33:17) [MSC v.1928 64 bit (AMD64)] file system encoding: utf-8:surrogatepass paths: 'C:\\Program Files\\Blender Foundation\\Blender 4.0\\4.0\\scripts\\startup' 'C:\\Program Files\\Blender Foundation\\Blender 4.0\\4.0\\scripts\\modules' 'C:\\Program Files\\Blender Foundation\\Blender 4.0\\python310.zip' 'C:\\Program Files\\Blender Foundation\\Blender 4.0\\4.0\\python\\DLLs' 'C:\\Program Files\\Blender Foundation\\Blender 4.0\\4.0\\python\\lib' 'C:\\Program Files\\Blender Foundation\\Blender 4.0\\4.0\\python\\bin' 'C:\\Program Files\\Blender Foundation\\Blender 4.0\\4.0\\python' 'C:\\Program Files\\Blender Foundation\\Blender 4.0\\4.0\\python\\lib\\site-packages' 'C:\\Program Files\\Blender Foundation\\Blender 4.0\\4.0\\scripts\\freestyle\\modules' 'C:\\Program Files\\Blender Foundation\\Blender 4.0\\4.0\\scripts\\addons\\modules' 'C:\\Users\\yuner\\AppData\\Roaming\\Blender Foundation\\Blender\\4.0\\scripts\\addons\\modules' 'C:\\Program Files\\Blender Foundation\\Blender 4.0\\4.0\\scripts\\addons' 'C:\\Program Files\\Blender Foundation\\Blender 4.0\\4.0\\scripts\\addons_contrib' Python (External Binary): ==================================== binary path: 'C:\\Program Files\\Blender Foundation\\Blender 4.0\\4.0\\python\\bin\\python.exe' version: Python 3.10.13 Directories: ==================================== scripts: 'C:\\Program Files\\Blender Foundation\\Blender 4.0\\4.0\\scripts' user scripts: 'C:\\Users\\yuner\\AppData\\Roaming\\Blender Foundation\\Blender\\4.0\\scripts' pref scripts: datafiles: 'C:\\Users\\yuner\\AppData\\Roaming\\Blender Foundation\\Blender\\4.0\\datafiles' config: 'C:\\Users\\yuner\\AppData\\Roaming\\Blender Foundation\\Blender\\4.0\\config' scripts: 'C:\\Users\\yuner\\AppData\\Roaming\\Blender Foundation\\Blender\\4.0\\scripts' autosave: 'C:\\Users\\yuner\\AppData\\Roaming\\Blender Foundation\\Blender\\4.0\\autosave' tempdir: 'C:\\Users\\yuner\\AppData\\Local\\Temp\\blender_a06020\\' FFmpeg: ==================================== avcodec: '60, 3, 100' avdevice: '60, 1, 100' avformat: '60, 3, 100' avutil: '58, 2, 100' swscale: ' 7, 1, 100' SDL: ==================================== Version: 2.28.2 Loading method: linked (WITH_SDL_DYNLOAD=OFF) Other Libraries: ==================================== OpenColorIO: 2, 2, 0 OpenImageIO: 2, 4, 15 OpenShadingLanguage: 1, 13, 0 OpenSubdiv: 3, 5, 0 OpenVDB: 10, 0, 0 Alembic: 1, 8, 3 USD: 0, 23, 5 GPU: ==================================== renderer: 'Intel(R) HD Graphics 400' vendor: 'Intel' version: '4.4.0 - Build 20.19.15.4474' device type: 'INTEL' backend type: 'OPENGL' extensions: GL_3DFX_texture_compression_FXT1 GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_cl_event GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_separate_stencil GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_polygon_offset_clamp GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_compression_s3tc GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod_bias GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_IBM_texture_mirrored_repeat GL_INTEL_fragment_shader_ordering GL_INTEL_map_texture GL_INTEL_performance_query GL_KHR_blend_equation_advanced GL_KHR_debug GL_KHR_texture_compression_astc_ldr GL_NV_blend_square GL_NV_conditional_render GL_NV_primitive_restart GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_ARB_buffer_region WGL_ARB_create_context WGL_ARB_create_context_profile WGL_ARB_create_context_robustness WGL_ARB_extensions_string WGL_ARB_framebuffer_sRGB WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_EXT_create_context_es2_profile WGL_EXT_create_context_es_profile WGL_EXT_depth_float WGL_EXT_extensions_string WGL_EXT_pixel_format_packed_float WGL_EXT_swap_control WGL_EXT_swap_control_tear WGL_INTEL_cl_sharing WGL_NV_DX_interop WGL_NV_DX_interop2 Implementation Dependent GPU Limits: ==================================== Maximum Batch Vertices: 1048576 Maximum Batch Indices: 1048576 GLSL: Maximum Varying Floats: 64 Maximum Vertex Attributes: 16 Maximum Vertex Uniform Components: 4096 Maximum Fragment Uniform Components: 4096 Maximum Vertex Image Units: 32 Maximum Fragment Image Units: 32 Maximum Pipeline Image Units: 192 Features: Compute Shader Support: 1 Image Load/Store Support: 1 Cycles: ==================================== CPU device capabilities: SSE2 SSE41 Enabled add-ons: ==================================== io_anim_bvh (version: (1, 0, 1), path: C:\Program Files\Blender Foundation\Blender 4.0\4.0\scripts\addons\io_anim_bvh\__init__.py) io_curve_svg (version: UNKNOWN, path: C:\Program Files\Blender Foundation\Blender 4.0\4.0\scripts\addons\io_curve_svg\__init__.py) io_mesh_stl (version: (1, 1, 3), path: C:\Program Files\Blender Foundation\Blender 4.0\4.0\scripts\addons\io_mesh_stl\__init__.py) io_mesh_uv_layout (version: (1, 1, 6), path: C:\Program Files\Blender Foundation\Blender 4.0\4.0\scripts\addons\io_mesh_uv_layout\__init__.py) io_scene_fbx (version: (5, 8, 13), path: C:\Program Files\Blender Foundation\Blender 4.0\4.0\scripts\addons\io_scene_fbx\__init__.py) io_scene_gltf2 (version: (4, 0, 44), path: C:\Program Files\Blender Foundation\Blender 4.0\4.0\scripts\addons\io_scene_gltf2\__init__.py) io_scene_x3d (version: (2, 3, 1), path: C:\Program Files\Blender Foundation\Blender 4.0\4.0\scripts\addons\io_scene_x3d\__init__.py) cycles (version: UNKNOWN, path: C:\Program Files\Blender Foundation\Blender 4.0\4.0\scripts\addons\cycles\__init__.py) pose_library (version: (2, 0), path: C:\Program Files\Blender Foundation\Blender 4.0\4.0\scripts\addons\pose_library\__init__.py)
yune-3 added the
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labels 2024-02-29 22:55:09 +01:00

Hi @yune-3,

It seems that the information you provided is incomplete. In order for us to investigate the issue, we require additional information such as the steps to reproduce the problem and a .blend file.

Please submit a new report, following the guidelines mentioned in the link below. Make sure to provide the last Blender version which worked, and attach the system_info.txt file as a separate .txt file.

Here is the link to the guideline for making a good bug report: https://wiki.blender.org/wiki/Process/Bug_Reports

Hi @yune-3, It seems that the information you provided is incomplete. In order for us to investigate the issue, we require additional information such as the steps to reproduce the problem and a .blend file. Please submit a new report, following the guidelines mentioned in the link below. Make sure to provide the last Blender version which worked, and attach the system_info.txt file as a separate .txt file. Here is the link to the guideline for making a good bug report: [https://wiki.blender.org/wiki/Process/Bug_Reports](https://wiki.blender.org/wiki/Process/Bug_Reports)
Blender Bot added
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and removed
Status
Needs Triage
labels 2024-02-29 23:33:51 +01:00
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Reference: blender/blender#118932
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