Bones and bone groups get's removed after regenrating rigify rig #119086
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Reference: blender/blender#119086
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System Information
Operating system: Linux-6.7.8-arch1-1-x86_64-with-glibc2.39 64 Bits, WAYLAND UI
Graphics card: NVIDIA GeForce RTX 3060/PCIe/SSE2 NVIDIA Corporation 4.6.0 NVIDIA 550.54.14
Blender Version
Broken: version: 4.0.2, branch: blender-v4.0-release, commit date: 2023-12-05 07:41, hash:
9be62e85b727
Worked: (newest version of Blender that worked as expected last i checked 3.6)
Short description of error
When i generated a rig from meta-rig and i add some bones to the control rig like hair bones and other and add them to there there group like they are shown in the bellow image they gets removed when i regenerate the meta rig which is not what you expect to happen and this didn't happened in any previous versions only the bones remains if they are added in those bone collections that are made by rigify
Exact steps for others to reproduce the error
just regenerate the rig that i provided and see those bone collections gets removed that is shown in the image
Hi @legendboyAni,
Good to see moves to improve Blender, (such as reporting issues,) however you have reported this issue in the wrong repository.
As the issue is about the "Rigify" addon, it should have been reported in the blender-addons repository instead of the blender repository.
The addon authors monitor and fix the code there.
Please, report the issue through
Preferences
->Add-on's
->Rigify
->Report a Bug
to autofill a template and submit the the correct repository.Or you can use the following link: https://projects.blender.org/blender/blender-addons/issues/new/choose