Node panels without sockets disappear, making enums inaccessible. #119171

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opened 2024-03-07 17:07:43 +01:00 by Hoshinova · 1 comment
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System Information
Operating system: Windows-10-10.0.19045-SP0 64 Bits
Graphics card: NVIDIA GeForce RTX 3070/PCIe/SSE2 NVIDIA Corporation 4.6.0 NVIDIA 536.23

Blender Version
Broken: version: 4.2.0 Alpha, branch: Unknown, commit date: Unknown Unknown, hash: Unknown

Description of error
When a node panel has an enum in it, the enum can depending on it's value make certain sockets available or unavailable.
However when all sockets in an panel are unavailable for certain values of the enum the entire panel including the enum disappears, making it impossible to bring the panel back.
This isn't an issue on any of the currently available nodes, but it is an issue on the node, that @Raiko is currently developing.
Example:
In this node, that is still in development there is an enum, that controls how many vector sockets there are in the panel.
Screenshot 2024-03-07 165658.png
For 1D it's 1 socket for 2D it's 2 sockets, etc.
Screenshot 2024-03-07 165610.png
Screenshot 2024-03-07 165623.png
In the case of 0D there are 0 vector sockets int the panel, so the entire panel including the enum disappears.
Screenshot 2024-03-07 165641.png

Now it is impossible to access the enum to bring the panel or any of it's sockets back.

**System Information** Operating system: Windows-10-10.0.19045-SP0 64 Bits Graphics card: NVIDIA GeForce RTX 3070/PCIe/SSE2 NVIDIA Corporation 4.6.0 NVIDIA 536.23 **Blender Version** Broken: version: 4.2.0 Alpha, branch: Unknown, commit date: Unknown Unknown, hash: `Unknown` **Description of error** When a node panel has an enum in it, the enum can depending on it's value make certain sockets available or unavailable. However when all sockets in an panel are unavailable for certain values of the enum the entire panel including the enum disappears, making it impossible to bring the panel back. This isn't an issue on any of the currently available nodes, but it is an issue on the node, that @Raiko is currently developing. Example: In this node, that is still in development there is an enum, that controls how many vector sockets there are in the panel. ![Screenshot 2024-03-07 165658.png](/attachments/79661918-9924-40bb-acd1-fb805fcf4acf) For 1D it's 1 socket for 2D it's 2 sockets, etc. ![Screenshot 2024-03-07 165610.png](/attachments/35a13f62-7c89-4f77-a851-a93d93305f10) ![Screenshot 2024-03-07 165623.png](/attachments/56c4c62c-eb21-4b7f-a166-f5e278fe8daf) In the case of 0D there are 0 vector sockets int the panel, so the entire panel including the enum disappears. ![Screenshot 2024-03-07 165641.png](/attachments/f7bebd21-3cc2-4a6d-a7fe-15d07dfe7ba6) Now it is impossible to access the enum to bring the panel or any of it's sockets back.
Hoshinova added the
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Needs Triage
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Normal
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Report
labels 2024-03-07 17:07:44 +01:00
Member

This is not currently an issue in Blender since we don't have nodes which have both panel header layouts and empty panels. Until then it's not a bug.

As a future solution, this would keep panels visible when they have a button function (this may not be the actual header layout, not sure how that works, but it would be similar):

diff --git a/source/blender/editors/space_node/node_draw.cc b/source/blender/editors/space_node/node_draw.cc
index 83370531f68..cbc331fdfae 100644
--- a/source/blender/editors/space_node/node_draw.cc
+++ b/source/blender/editors/space_node/node_draw.cc
@@ -694,6 +694,8 @@ static void node_update_panel_items_visibility_recursive(int num_items,
 
     if (item.is_valid_panel()) {
       SET_FLAG_FROM_TEST(item.state->flag, is_parent_collapsed, NODE_PANEL_PARENT_COLLAPSED);
+      SET_FLAG_FROM_TEST(
+          item.state->flag, item.panel_decl->draw_buttons != nullptr, NODE_PANEL_CONTENT_VISIBLE);
       /* New top panel is collapsed if self or parent is collapsed. */
       const bool is_collapsed = is_parent_collapsed || item.state->is_collapsed();
This is not currently an issue in Blender since we don't have nodes which have both panel header layouts _and_ empty panels. Until then it's not a bug. As a future solution, this would keep panels visible when they have a button function (this may not be the actual header layout, not sure how that works, but it would be similar): ```diff diff --git a/source/blender/editors/space_node/node_draw.cc b/source/blender/editors/space_node/node_draw.cc index 83370531f68..cbc331fdfae 100644 --- a/source/blender/editors/space_node/node_draw.cc +++ b/source/blender/editors/space_node/node_draw.cc @@ -694,6 +694,8 @@ static void node_update_panel_items_visibility_recursive(int num_items, if (item.is_valid_panel()) { SET_FLAG_FROM_TEST(item.state->flag, is_parent_collapsed, NODE_PANEL_PARENT_COLLAPSED); + SET_FLAG_FROM_TEST( + item.state->flag, item.panel_decl->draw_buttons != nullptr, NODE_PANEL_CONTENT_VISIBLE); /* New top panel is collapsed if self or parent is collapsed. */ const bool is_collapsed = is_parent_collapsed || item.state->is_collapsed(); ```
Blender Bot added
Status
Archived
and removed
Status
Needs Triage
labels 2024-03-07 17:33:22 +01:00
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Reference: blender/blender#119171
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