Sculpt: Remesh operator crashes with Subdivision Modifier #119292
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Reference: blender/blender#119292
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System Information
Operating system: Windows 11 Pro, version 22631.3235
Graphics card: Nvidia RTX 3080
Blender Version
Broken: 3.6.16 LTS, 4.23 LTS, 4.3, main
Worked: never? I haven't seen this work before, but I haven't been using Blender long, so it's not clear to me if this is a regression or not.
Short description of error
Whenever I try to remesh the only object in the attached blender file, Blender crashes. This isn't due to lack of system resources, as I'm running on an RTX 3080, Ryzen 5600X, 128gb RAM, and memory usage for Blender tops out well below my available RAM (see attached screenshot of system usage).
Exact steps for others to reproduce the error
Open the attached blender file. Switch to sculpt mode, and remesh with a voxel size of 0.01m.
All drivers, Blender, and Windows are up to date as of yesterday.
Quick followup. I tested this on a Mac laptop with an M2 processor, and this operation also crashes (without taking up all RAM). I couldn't find a
.crash
file in~/Library/Logs/DiagnosticReports/
, although there is a Blender.ips
file.Attached is the system info for this laptop.
I figured out what I was doing. I had set a subdivision to the model, but forgot to apply the subdivision to it before remeshing. Not sure if this should still be considered a bug, since it did still crash even though it was due to my mistake.
ASAN Report
Blender 4.0.2 crashes with "EXCEPTION_ACCESS_VIOLATION" when trying to remeshto Sculpt: Remesh operator crashes with Subdivision ModifierThis is actually the same issue as #86072, closing as a duplicate