Blender 4.0.2 crashes with "EXCEPTION_ACCESS_VIOLATION" when trying to remesh #119292

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opened 2024-03-10 20:36:18 +01:00 by Bryan-Hughes · 2 comments

System Information
Operating system: Windows 11 Pro, version 22631.3235
Graphics card: Nvidia RTX 3080

Blender Version
Broken: 4.0.2
Worked: never? I haven't seen this work before, but I haven't been using Blender long, so it's not clear to me if this is a regression or not.

Short description of error
Whenever I try to remesh the only object in the attached blender file, Blender crashes. This isn't due to lack of system resources, as I'm running on an RTX 3080, Ryzen 5600X, 128gb RAM, and memory usage for Blender tops out well below my available RAM (see attached screenshot of system usage).

Exact steps for others to reproduce the error
Open the attached blender file. Switch to sculpt mode, and remesh with a voxel size of 0.01m.

All drivers, Blender, and Windows are up to date as of yesterday.

**System Information** Operating system: Windows 11 Pro, version 22631.3235 Graphics card: Nvidia RTX 3080 **Blender Version** Broken: 4.0.2 Worked: never? I haven't seen this work before, but I haven't been using Blender long, so it's not clear to me if this is a regression or not. **Short description of error** Whenever I try to remesh the only object in the attached blender file, Blender crashes. This isn't due to lack of system resources, as I'm running on an RTX 3080, Ryzen 5600X, 128gb RAM, and memory usage for Blender tops out well below my available RAM (see attached screenshot of system usage). **Exact steps for others to reproduce the error** Open the attached blender file. Switch to sculpt mode, and remesh with a voxel size of 0.01m. All drivers, Blender, and Windows are up to date as of yesterday.
Bryan-Hughes added the
Priority
Normal
Type
Report
Status
Needs Triage
labels 2024-03-10 20:36:19 +01:00
Iliya Katushenock added
Module
Sculpt, Paint & Texture
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Confirmed
and removed
Status
Needs Triage
labels 2024-03-10 20:42:59 +01:00
Author

Quick followup. I tested this on a Mac laptop with an M2 processor, and this operation also crashes (without taking up all RAM). I couldn't find a .crash file in ~/Library/Logs/DiagnosticReports/, although there is a Blender .ips file.

Attached is the system info for this laptop.

Quick followup. I tested this on a Mac laptop with an M2 processor, and this operation also crashes (without taking up all RAM). I couldn't find a `.crash` file in `~/Library/Logs/DiagnosticReports/`, although there is a Blender `.ips` file. Attached is the system info for this laptop.
Author

I figured out what I was doing. I had set a subdivision to the model, but forgot to apply the subdivision to it before remeshing. Not sure if this should still be considered a bug, since it did still crash even though it was due to my mistake.

I figured out what I was doing. I had set a subdivision to the model, but forgot to apply the subdivision to it before remeshing. Not sure if this should still be considered a bug, since it did still crash even though it was due to my mistake.
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Reference: blender/blender#119292
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