F12 render all 3000 frames complete cause crash. Part 2 Blender 4.1.0 #119347
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Reference: blender/blender#119347
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System Information
Operating system: macOS-13.6.4-x86_64-i386-64bit 64 Bits
Graphics card: Metal API AMD Radeon Pro 575 1.2
Blender Version
Broken: version: 4.1.0 Beta, branch: blender-v4.1-release, commit date: 2024-03-09 11:27, hash:
0f1e93e78a85
Worked: (newest version of Blender that worked as expected)
Short description of error
After render on Cycles finish make Blender crash guide.
Exact steps for others to reproduce the error
MacOS 13.6.4 (22G513) Intel
Do not use Windows. You can use Macintosh only.
See my previous ticket #111406
See you tube whole through: https://youtu.be/lQcr3r_nbyY
Start you can see crash: https://youtu.be/lQcr3r_nbyY?t=183
I forget to send you my file.
Flame Fire 1.0.0 by Kent Davis.zip
Hardware Overview:
Model Name: iMac
Model Identifier: iMac18,3
Processor Name: Quad-Core Intel Core i5
Processor Speed: 3.5 GHz
Number of Processors: 1
Total Number of Cores: 4
L2 Cache (per Core): 256 KB
L3 Cache: 6 MB
Memory: 16 GB
System Firmware Version: 526.0.0.0.0
OS Loader Version: 577.140.2~22
SMC Version (system): 2.41f2
Serial Number (system): D25WC0D6J1GP
Hardware UUID: E2E4C74A-7218-56CD-8FEA-7FBD6409C225
Provisioning UDID: E2E4C74A-7218-56CD-8FEA-7FBD6409C225
Radeon Pro 575:
Chipset Model: Radeon Pro 575
Type: GPU
Bus: PCIe
PCIe Lane Width: x16
VRAM (Total): 4 GB
Vendor: AMD (0x1002)
Device ID: 0x67df
Revision ID: 0x00c4
ROM Revision: 113-D000AA-931
VBIOS Version: 113-D0001A1P-025
EFI Driver Version: 01.00.931
Metal Support: Metal 2
Displays:
iMac:
Display Type: Built-In Retina LCD
Resolution: Retina 5K (5120 x 2880)
Framebuffer Depth: 30-Bit Color (ARGB2101010)
Main Display: Yes
Mirror: Off
Online: Yes
Automatically Adjust Brightness: No
Connection Type: Internal
Crash occurred in thread: 16 but I'm not able to retrieve call stack of that thread.
Could be hardware specific:
"symbol": "amdMtlBronzeResourceMgrFree(BronzeRsrcMgrRec*)"
@PratikPB2123 Ok thanks.
I have rendered 900 frames with no crash. Would not expect it to crash since I was not able to reproduce referenced issue either.
I already put 3000 frames make about 8 hours and 30 minutes.
Hi, rendering for 8 hours to reproduce the crash is not very practical case for investigation. Could you simplify the scene so it will be easier to reproduce the crash?
It can be hardware failure or maybe running out of memory when rendering for long time.
@PratikPB2123
No no. There is not "out of memory" no.
Render running 1 frame - 3000 frames is fine until FINISH make crash.
Only "FINISH" render make crash.
Only "COMPLETE" rend make crash.
appear .mov open it worked but Blender "COMPLETE" render always crash.
I see in provided youtube, crash happens after all 3000 frames are rendered.
But can you reproduce crash with less number of frames? Does it happen if you render last (3000th) frame directly?
Change output file format, see if that causes the crash. Try EEVEE engine.
@PratikPB2123 Ok I check
@Kent-Davis hi, any updates?
@PratikPB2123 Thank you for remind me.
Right now render 1 frame to 3000 frames progressing.
Thanks. Does it mean crash is not happening anymore?
@PratikPB2123
Finally after (3000 frames) result render with flame fire make crash still.
Flame Fire 1.0.0 by Kent Davis.zip
This is still unanswered.
Ok Let me put EEVEE and progressing. April 18, 2024
Blender 4.1.1 latest version of build.
@PratikPB2123
Cycles change to EEVEE and already have 3000 frames and render there have no crash.
3D Viewport render -VS- F12 render within EEVEE
See F12 render
and
3D Viewport render
Now CYCLES 3D Viewport render
F12 render within CYCLES
Why there look like different?