Copy Transform Constraint offsets the "Auto IK" (pose mode) bones in the chain #119590
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Reference: blender/blender#119590
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System Information
Operating system: Windows-10-10.0.19045-SP0 64 Bits
Graphics card: NVIDIA GeForce GTX 1070/PCIe/SSE2 NVIDIA Corporation 4.6.0 NVIDIA 537.42
Blender Version
Broken: version: 4.1.0 Alpha, branch: main, commit date: 2023-11-25 22:37, hash:
1b6cd937ffc8
Worked: not > 4.0
Short description of error
When using a
Copy Transforms
constraint in combination with Auto-IK the bone position offsets after leaving the modal operation.Exact steps for others to reproduce the error
Changing the orientation of the
Controller
bone will change in which direction this offset occurs.Testing this further I have noticed that smaller movements when not rotating the "controller bone" doesn't key or keys the bone chain in unpredictable behavior.
The provided examples show:
Just linking this issue as well as I think they might all be related #119300
I can reproduce, will modify a blend file a bit so it requires less steps to reproduce.
just started looking into this. This doesn't seem to be related to auto-keying but rather to the controller bone. If that has a transform the bone starts jumping. And it jumps into the direction of the controller bone rotation
Added an even simpler test file and provided a simple way to reproduce the issue
Copy Transform Constraint offsets the "Auto IK" (pose mode) bones in chain when autokeying.to Copy Transform Constraint offsets the "Auto IK" (pose mode) bones in the chainstepping down for now since I wasn't able to fix that for 4.2