Auto Smooth vs Smooth by Angle Modifier #119633

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opened 2024-03-18 18:43:06 +01:00 by Olivier · 3 comments

System Information
Operating system: Windows-10-10.0.22631-SP0 64 Bits
Graphics card: NVIDIA GeForce RTX 3090/PCIe/SSE2 NVIDIA Corporation 4.6.0 NVIDIA 551.61

Blender Version
Broken: version: 4.1.0 Release Candidate, branch: blender-v4.1-release, commit date: 2024-03-16 18:44, hash: 714ebd6890c2
Worked: (newest version of Blender that worked as expected)

Short description of error
The Modifier Auto Smooth automatically added on object with Shade Auto-Smooth from previous Blender version doesn't have option to Ignore Sharpness, this can be confusing with the Smooth by Angle default modifier.

Exact steps for others to reproduce the error
On Blender 4.0.2, select default cube, right clic and Shade Auto Smooth, Save the Scene
Open the Scene on Blender 4.1 add an other cube, Add the Modifier Smooth by Angle on new cube
Compare 2 cube and 2 differents Modifier

Modifier Auto Smooth and Smooth by Angle are different.
May not need the Auto Smooth Modifier and only Smooth by Angle.

**System Information** Operating system: Windows-10-10.0.22631-SP0 64 Bits Graphics card: NVIDIA GeForce RTX 3090/PCIe/SSE2 NVIDIA Corporation 4.6.0 NVIDIA 551.61 **Blender Version** Broken: version: 4.1.0 Release Candidate, branch: blender-v4.1-release, commit date: 2024-03-16 18:44, hash: `714ebd6890c2` Worked: (newest version of Blender that worked as expected) **Short description of error** The Modifier Auto Smooth automatically added on object with Shade Auto-Smooth from previous Blender version doesn't have option to Ignore Sharpness, this can be confusing with the Smooth by Angle default modifier. **Exact steps for others to reproduce the error** On Blender 4.0.2, select default cube, right clic and Shade Auto Smooth, Save the Scene Open the Scene on Blender 4.1 add an other cube, Add the Modifier Smooth by Angle on new cube Compare 2 cube and 2 differents Modifier Modifier Auto Smooth and Smooth by Angle are different. May not need the Auto Smooth Modifier and only Smooth by Angle.
Olivier added the
Priority
Normal
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Needs Triage
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Report
labels 2024-03-18 18:43:06 +01:00
Member

Hi, thanks for the report. I don't see any bug here. Auto smooth modifier is added through versioning code to keep the mesh normal same as in previous versions. For consistency keep sharp can be added but I would like to here from @HooglyBoogly

Hi, thanks for the report. I don't see any bug here. `Auto smooth` modifier is added through versioning code to keep the mesh normal same as in previous versions. For consistency `keep sharp` can be added but I would like to here from @HooglyBoogly
Author

Yes, it's not a bug, but a possibility of future confusion.
The problem I see is why the existence of the hidden Auto Smooth modifier?
Why not automatically add Smooth by Angle, which is complete with the Ignore Sharpness option?

I'm putting myself in the shoes of a user who won't see this subtlety right away, because what's left to do is delete Auto Smooth and then add Smooth by Angle.
Maybe there is one, but I don't see any reason to hide the Ignore Sharpness option.

Yes, it's not a bug, but a possibility of future confusion. The problem I see is why the existence of the hidden `Auto Smooth` modifier? Why not automatically add `Smooth by Angle`, which is complete with the `Ignore Sharpness` option? I'm putting myself in the shoes of a user who won't see this subtlety right away, because what's left to do is delete `Auto Smooth` and then add` Smooth by Angle`. Maybe there is one, but I don't see any reason to hide the `Ignore Sharpness` option.
Member

Why not automatically add Smooth by Angle

This may break mesh normal/shading from files saved in previous versions (where auto smooth property existed)
This "auto smooth modifier" versioning code also manipulates the mesh data a bit to keep results same as 4.0/older versions. Also the modifier code is hardcoded: https://projects.blender.org/blender/blender/src/branch/main/source/blender/blenkernel/intern/mesh_legacy_convert.cc#L2327

Whereas smooth by angle is nodegroup asset

> Why not automatically add Smooth by Angle This may break mesh normal/shading from files saved in previous versions (where `auto smooth` property existed) This "auto smooth modifier" versioning code also manipulates the mesh data a bit to keep results same as 4.0/older versions. Also the modifier code is hardcoded: https://projects.blender.org/blender/blender/src/branch/main/source/blender/blenkernel/intern/mesh_legacy_convert.cc#L2327 Whereas `smooth by angle` is nodegroup asset
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Reference: blender/blender#119633
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