Normals loss when Deleting, Joining or Instancing geometry in GeoNodes #119655

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opened 2024-03-19 12:38:41 +01:00 by Gennadiy · 4 comments

System Information
Operating system: win 10
Graphics card: RTX 3070Ti

Blender Version
Broken: (4.0.2, 3.6)

Loss object custom normals when using geometry nodes Delete geometry, Separate geometry, Join geometry. Also problem appears when this geometry or object uses as instance

**System Information** Operating system: win 10 Graphics card: RTX 3070Ti **Blender Version** Broken: (4.0.2, 3.6) **Loss object custom normals when using geometry nodes Delete geometry, Separate geometry, Join geometry. Also problem appears when this geometry or object uses as instance**
Gennadiy added the
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labels 2024-03-19 12:38:42 +01:00
Member

Thanks for the report. This is expected currently, custom normals aren't properly supported here yet.

Thanks for the report. This is expected currently, custom normals aren't properly supported here yet.
Author

Okay, thank you too. Can we hope for return access to normal attribute like in 2.x versions? This can solve some problems with normal loss by transfering this attribute

Okay, thank you too. Can we hope for return access to normal attribute like in 2.x versions? This can solve some problems with normal loss by transfering this attribute
Member

That never really worked like people expected, it wasn't custom normals or anything, just the face normals exposed as a read-only attribute. But yeah, eventually editing normals should be possible.

That never really worked like people expected, it wasn't custom normals or anything, just the face normals exposed as a read-only attribute. But yeah, eventually editing normals should be possible.
Author

thank you❤️

thank you❤️
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Reference: blender/blender#119655
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