Active camera node forces update when unused #119708

Closed
opened 2024-03-20 17:29:33 +01:00 by Richard Traynor · 1 comment

System Information
Operating system: Windows-10-10.0.22631-SP0 64 Bits
Graphics card: NVIDIA GeForce RTX 4090/PCIe/SSE2 NVIDIA Corporation 4.6.0 NVIDIA 551.86

Blender Version
Broken: version: 4.1.0 Release Candidate, branch: blender-v4.1-release, commit date: 2024-03-18 20:43, hash: 51cdf665abd2
Worked: (newest version of Blender that worked as expected)

Short description of error
[When an active camera node is in geo-node setup, regardless of being muted or unmuted, then camera movement (either via normal transforms, or using walk/fly) is updated at all time resulting in a situation where animating the camera is effectively not possible with ease.

This issue is present in the .blend uploaded. Reducing the resolution of a grid/geometry helps mitigate the issue to a degree. Muting does nothing, and baking either does nothing or is not noticeable]

Exact steps for others to reproduce the error
[Add a geo-node modifier to any mesh, add a grid node and set resolution high (maybe 512x512 minimum) add active camera node (no need to connect it anywhere). Watch slowdown moving camera around

Check attached Blend file.]

**System Information** Operating system: Windows-10-10.0.22631-SP0 64 Bits Graphics card: NVIDIA GeForce RTX 4090/PCIe/SSE2 NVIDIA Corporation 4.6.0 NVIDIA 551.86 **Blender Version** Broken: version: 4.1.0 Release Candidate, branch: blender-v4.1-release, commit date: 2024-03-18 20:43, hash: `51cdf665abd2` Worked: (newest version of Blender that worked as expected) **Short description of error** [When an active camera node is in geo-node setup, regardless of being muted or unmuted, then camera movement (either via normal transforms, or using walk/fly) is updated at all time resulting in a situation where animating the camera is effectively not possible with ease. This issue is present in the .blend uploaded. Reducing the resolution of a grid/geometry helps mitigate the issue to a degree. Muting does nothing, and baking either does nothing or is not noticeable] **Exact steps for others to reproduce the error** [Add a geo-node modifier to any mesh, add a grid node and set resolution high (maybe 512x512 minimum) add active camera node (no need to connect it anywhere). Watch slowdown moving camera around Check attached Blend file.]
Richard Traynor added the
Status
Needs Triage
Priority
Normal
Type
Report
labels 2024-03-20 17:29:34 +01:00

Thanks for report, this is known issue, see: #102881.

Thanks for report, this is known issue, see: #102881.
Blender Bot added
Status
Archived
and removed
Status
Needs Triage
labels 2024-03-20 17:31:24 +01:00
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Reference: blender/blender#119708
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